Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-10-2011, 03:26 PM
Quote:
Originally Posted by Mirror-Master
I'm waiting for the nerfs directly related to PvP moans myself. I probably won't buy it right away because only Q knows how it will end up. At least the moaning didn't nerf the Lt Cmdr Science station so far which is a miracle in itself.
Ok, for the LAST time: We weren't upset that there was NPC stuff in PvP, we were irked by the sheer LUDICROUS amounts that 5 man teams are capable of spawning. I know basic understanding of such a simple concept would be lost to some, but honestly...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-10-2011, 03:38 PM
Quote:
Originally Posted by Felderburg View Post
Why isn't it available for a VA token, like every other VA refit ship?
I'm guessing it's not considered like the VA refit ships, more like the Galaxy-X and D'Kyr. For one thing, it's not really a "refit" since the Advanced Escort is already an Admiral ship.

The only difference is that apparently you can trade the RA version's Ensign and Lieutenant Science Officers for a Lt Cmdr, and get an Ens/Cmdr Tactical in place of the Lt Cmdr Tactical Officer.

It also seems as if you can't actually get the console, even if it will work with the RA Assault Escort, at RA. You'll have to buy the ship even if you don't plan on using it. I'm hoping you can craft the console in the future or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-10-2011, 03:42 PM
500 emblems
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-10-2011, 05:21 PM
[quote=Mirror-Master]I'm waiting for the nerfs directly related to PvP moans myself. I probably won't buy it right away because only Q knows how it will end up. At least the moaning didn't nerf the Lt Cmdr Science station so far which is a miracle in itself.[/QUOTE

I will not QQ it seems a fairly fair ship but one suggestion is to take out the one sloted tac due to a BoP not having one yes I understand the BoP has una slots but really with all the fed ships droping that is all they have. Also with the change to tac team and TSS1 the one sloted tac is a Boff worth having.

Just think all the have to do now it put in a fleet escort with a Lt.Comm eng slot and the fed escort piloits will be able to make nearly any combo a BoP can.

I think my suggestion is fair and it not asking to nerf the ship into crap.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-10-2011, 05:50 PM
Quote:
Originally Posted by Zanshi View Post
Ok, for the LAST time: We weren't upset that there was NPC stuff in PvP, we were irked by the sheer LUDICROUS amounts that 5 man teams are capable of spawning. I know basic understanding of such a simple concept would be lost to some, but honestly...
Come now... That's precisely why I supported disabling tractor mines and scorpion fighters in PvP. You should have looked at my post history before typing that but I understand.

Pet spam aside, we all know the history of ship releases. The OP moans, and the resulting nerfs. I was just saying I'll delay my purchase to see if any downgrades follow the inevitable cries against a new FOTM ship.

I'm a firm believer that Cryptic needs to give PvP'ers a cookie and make sure their game is balanced. And on the flip side they need to make sure PvE'ers get ships and abilities that are enjoyable and not nerfed into uselessness. We're both paying for an enjoyable game after all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-10-2011, 06:28 PM
Quote:
Originally Posted by Mirror-Master
Come now... That's precisely why I supported disabling tractor mines and scorpion fighters in PvP. You should have looked at my post history before typing that but I understand.

Pet spam aside, we all know the history of ship releases. The OP moans, and the resulting nerfs. I was just saying I'll delay my purchase to see if any downgrades follow the inevitable cries against a new FOTM ship.

I'm a firm believer that Cryptic needs to give PvP'ers a cookie and make sure their game is balanced. And on the flip side they need to make sure PvE'ers get ships and abilities that are enjoyable and not nerfed into uselessness. We're both paying for an enjoyable game after all.
True, but those goodies should not break the mechanics in either part of the game. I will agree that things could be different in PvE, though, and perhaps disabled (or reduced) for PvP.

I don't see MVAM as game breaking, personally. Even with a 5 man team fighting in them, it only equals 10 pets... just the right amount without interfering with my havoc-wreaking *too* much. muahahahahahaha.

EDIT: I don't see the mines as nerfed, because the amount was reduced, and not the power (save the tractor mines, but APO didn't seem to work, and I was stopped cold by only one of them). That said, there have been others that say they wanted the damage increased the pew pew mines make to compensate. I can live with that if it means less stuff on the screen to render.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-10-2011, 07:26 PM
Yes, I'm surprised we were allowed to keep the science station.
An Escort with science abilities, oh no, we mustn't have that.....

I tested the MVAM under battle conditions in KA.

The science ability proved very useful.
Being able to nail the probes down with Gravity Well 1 was a great help in controlling the probes.

As it is currently, this is a very effective ship as a singular unit.



However, I'm still uncertain about the seperated modules.
My major concern is with the cooldown.

I'm not sure if it's a bug or not, but I seperated into Beta Module, most of the cooldown time elapsed and when I reassembled the ship, the cooldown time reset to it's maximum limit again!
Surely if the cooldown was mostly over, I should have been theorectically able to seperate into Beta Module again?

My other concern is with the weapons the modules use when seperated.
I would have preferred to "arm" the two other modules as I would a seperate ship and not have it use "generic" weapons.
One section of your choice (in my case Beta) would be designated as carrying the primary weapons array that can be used when the ship is "assembled", as it were.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-11-2011, 10:36 AM
Quote:
Originally Posted by MustrumRidcully View Post
Are are you in Multi-Vector-Thread mode?
Good one!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-11-2011, 04:25 PM
Quote:
Originally Posted by UFP-Magnis View Post
hahah this thing isnt a refit, its an advance escort ship, instead of giving us the console in the cstore for a lower price they came up with a story to have us spend 1200 pts on another ship making dstahl look funny for telling us one story when it was going to be something of a gimmic, justify us having to buy another expensive item.
Also got to remember they did as much work and possibly more on this as the other Retrofits, I'm glad it costs as much. Cryptic deserves the money for their excellent work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-11-2011, 05:26 PM
Dude, I tested the ship on Tribble and thought it was pretty freakin awesome! If we could craft the module, that would be even better.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:34 AM.