Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Camera shake
03-10-2011, 07:17 AM
Is there a way of making the camera shake?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-10-2011, 01:31 PM
No. Not right now the Foundry doesn't offer this. Doesn't hurt to ask though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-10-2011, 02:24 PM
yes... you can create a camera shake by placing certain objects close to the player... try the energy ball...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-10-2011, 06:00 PM
I can add a volume object to the Foundry that will make the camera shake when the player enters it. It will be similar to the camera shake you get when you fly into a planet (minus the white-out effect).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-10-2011, 06:04 PM
Quote:
Originally Posted by mapolis View Post
I can add a volume object to the Foundry that will make the camera shake when the player enters it. It will be similar to the camera shake you get when you fly into a planet (minus the white-out effect).
By this do you mean we could use it in a certain radius or it would apply the effect to the whole map? Is there a way to tie this to a trigger? Make it start/stop like a 5 second or 2 second shake to simulate weapon's fire or something?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-10-2011, 06:24 PM
Oddly, I was just watching Star Trek: Generations on Syfy channel, and the scene where the Enterprise-B is getting hit by the nexus was on...not important - but it got me thinking if there could be a way to make bridges and interiors shake in the Foundry, as if the ship was getting hit.

In other words: Mapolis would be great if that volume object you mentioned could work for all maps - ground, interior and space. If it's not too much trouble that is.

Thanks for reading!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-10-2011, 07:14 PM
We asked for this in the conferece call. That means, GET TO IT!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-11-2011, 12:47 AM
i am all for this.. i can think of several applications for it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-11-2011, 07:40 AM
Please add for space AND ground.

I haven't been over to tribble in a while to check.. but do we yet have a "area effect" (radiation zone, etc) that raises red alert (thus slowing the ship?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-11-2011, 01:22 PM
It will be an FX object like the other particle effects in the library, so you can use it with triggers. It will also work on a fixed radius so you can just have specific parts of the map shake. I think I can even make the camera shake ramp up as you get to the center of the volume.

And yes, it will be available for all map types
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:39 AM.