It will be an FX object like the other particle effects in the library, so you can use it with triggers. It will also work on a fixed radius so you can just have specific parts of the map shake. I think I can even make the camera shake ramp up as you get to the center of the volume.
And yes, it will be available for all map types
that sounds really cool.
on a slightly separate issue can we get mini explosions as well. (im pretty sure they are not there yet unless ive overlooked them) i noticed a few at the end of cutting the cord on the asteroid and i think that would be a nice effect to have.