Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi I was wondering if anyone here has managed to finish the mission "The Cure"
If you are and would be willing to help some friends of mine finish this mission, can you please reply to this post.. It is so incredibly hard I have tried countless times and get killed at the 2nd wall . We get past the first one but the second one is simply insane..

Anyway yeah it would be much appreciated if u have finished the mission and would like to help out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-11-2011, 12:38 PM
Here's a video how we are doing this:

http://www.youtube.com/watch?v=ehOXA...el_video_title


If you don't have that much weaponpower, you have to stay away from the borg patrols near the transformers. There have to be at least one person at every transformer. You only have to stop the worker drones from working and deactivating them.
You can reach this game using every weapon type you want. you just have to shoot at the drone, that is working at the transformer. Easiest way to reach this, is using a high desnity weapon or a sniper rifle.
You must not get too close to the borg drones standing in the middle. Never use an aoe weapon if you don't want to pull.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-11-2011, 12:41 PM
HD Rifles ftw.

An additional note: If you fail the first time on a set of transformers, all fall back to the beginning, lose aggro, then when you go through to clean up the trash before another attempt, LEAVE one Tactical or Medical drone left in each node group. Do NOT shoot/kill it. This way, the next time you make an attempt, the node groups will not respawn upon activation of the linked transformer, if there is only one borg left.

Makes it alot easier :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-11-2011, 12:46 PM
either play with people you know or hope you get a really kickass team. I finally did it on my eigth or ninth try.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-11-2011, 12:54 PM
yes i have over 30 times
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-11-2011, 12:57 PM
Yes, Cure isn't a joke, and you need a team that can communicate, dps, and adapt. There are two mains strategies. Though they amount to the same thing. The first thing you need to understand about Cure is how the gates work, and the nature of the enemies sent to stop you. The Non-aggro strategy if accomplished correctly is the most effective. The aggro/endurance strategy is tough but it doesn't rely upon a difficulty premise. Essentially the only drones that need to die are the worker drones, killing the other is basically useless as they will re-spawn.

Correct team make up, is important, good equipment and a voice chat program is very helpful as well.

Positioning is the key to the non-aggro strategy then a method of burning down the workers without aggroing the spawns is step 2. I recommend the grenade kit, for the non-aggro strat. It works great. For the aggro strat, squad leader, is good, though its a tough encounter that way, PBE shields, are helpful. Plenty of Hypos and kiting are key.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-11-2011, 12:59 PM
Quote:
Originally Posted by MrWuff
Hi I was wondering if anyone here has managed to finish the mission "The Cure"
If you are and would be willing to help some friends of mine finish this mission, can you please reply to this post.. It is so incredibly hard I have tried countless times and get killed at the 2nd wall . We get past the first one but the second one is simply insane..

Anyway yeah it would be much appreciated if u have finished the mission and would like to help out.
ITs a pain I assure you, yet not impossible. there are several diff strategies to break through the second and third walls that have 4 generators to keep running.

A couple of the most popular are Medical droid - kept alive, kills the other borgs. You can rifle butt the med out of hte way, all they really do is root and stun, your hypo can get you free of that.

second way is call "speed rushing" this is where you litterally have a moving combat group with 1 runner. the runners job is NOT to get aggro and the team starts out at the first beacon and then each team member has a designated beacon they are assigned. as the runner runs ahead, the others move down their stations beating off the workers, killing what they can. Runner holds down the last beacon, activating it and defending it from workers till the gate activates.

this is just a couple of things you can try. I have used both tactics.

oh... be mindful of the nodes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-11-2011, 01:13 PM
Quote:
Originally Posted by MrWuff
Hi I was wondering if anyone here has managed to finish the mission "The Cure"
If you are and would be willing to help some friends of mine finish this mission, can you please reply to this post.. It is so incredibly hard I have tried countless times and get killed at the 2nd wall . We get past the first one but the second one is simply insane..

Anyway yeah it would be much appreciated if u have finished the mission and would like to help out.
I was once the the world record holder for the most numbers of failures on the Cure (31).

I've since completed the Cure 10 times with 4 different Toons.

The Cure can be tricky.

You need to be in a group that either knows how the mission is run or a group thatís willing to listen to someone with experience.

All of my failures were not all my fault, most came from pug group members that just would not listen to instructions or rage quitters.

Donít be afraid to look for a group that has experience running the mission.

Make sure that you are properly equipped to run the mission has well.

I always take at least 3 stacks of Large Hypos, 2 stacks of large shield charges and 2 stacks of large power cells.

Use the Tribble of Borg if you have it (it helps)

This part is just a matter of opinion:

2 x of the best sniper rifles that you can find (to defend the transformers)
Thereís an overcharged plasma sniper rifle that you get at the captains level has a mission reward from missions on DS9 thatís great for this, it has a knock back of 16 feet.

1 x High end Klingon Bat'leth (For close encounters)

Donít stand around if the Borg are swarming you give ground and run.

Having Armor and shield that has high resistance to plasma energy is a plus has well.

In the end it all comes down to how well your team works together.

Well Iím off to try the Khitomer Accord (gets ready for many failed attempts)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-11-2011, 02:51 PM
Quote:
Originally Posted by 0Gambit0 View Post
You need to be in a group that either knows how the mission is run or a group thatís willing to listen to someone with experience.

All of my failures were not all my fault, most came from pug group members that just would not listen to instructions or rage quitters.

Donít be afraid to look for a group that has experience running the mission.
This is very, very true, and very good advice. The closest I've come to PUGing this was with another member of my own fleet, and three members of another. We weren't on voice comms, though that helps massively, but we were communicating, one of us knew how to handle the mission, and the rest of us were willing to work together as directed. In the end it went remarkably smoothly... up to the point were our only engineer suffered a fatal DC and couldn't get back online.
Quote:
Originally Posted by 0Gambit0 View Post
Make sure that you are properly equipped to run the mission has well.

I always take at least 3 stacks of Large Hypos, 2 stacks of large shield charges and 2 stacks of large power cells.

Use the Tribble of Borg if you have it (it helps)

This part is just a matter of opinion:

2 x of the best sniper rifles that you can find (to defend the transformers)
Thereís an overcharged plasma sniper rifle that you get at the captains level has a mission reward from missions on DS9 thatís great for this, it has a knock back of 16 feet.

1 x High end Klingon Bat'leth (For close encounters)

Donít stand around if the Borg are swarming you give ground and run.

Having Armor and shield that has high resistance to plasma energy is a plus has well.

In the end it all comes down to how well your team works together.

Well Iím off to try the Khitomer Accord (gets ready for many failed attempts)
I generally carry five stacks of each on my way in, just for safety and redundancy, though I think I've yet to pop more than a half dozen hypos on Cure.

A couple comments on your suggestions, your medic Sci NEEDS a mk X melee weapon or better. The best possible weapon is the [Borg] Bat'leth you can buy from the Marks of Valor store, or at least you used to be able to, I'm not certain that it's still available.

Tacs, depending on your approach to solving the gates benefit from the Grenade Satchel to knock workers off the transformers. Photon Grenades will throw them all off a node at once pretty reliably, and plasma grenade will make your life a lot easier via DoT. The Operative Kit's Stealth Field can help with a non-agro approach. My personal preference is the Team Leader kit for it's heal and Overwatch, but this is personal taste, and I've found the Satchel remarkably useful.

Engs, (Disclamer: I've never run the Cure AS an engineer) In spite of the environmental Hazard, the bunker fabrication kit is still remarkably useful for getting drones of the transformers. Even if it only lasts a couple seconds. Alternately the kit with mortars, (I think it's the bunker fabrication specialist kit) is massively useful as well, though, more so between gates

Scis, You need at least one Sci with either Physician, Medic, or the Borg Medical Analyst kit to keep the team alive. Geophysicist is good for a second sci if you've got them, but an extra medic is probably more valuable to the team as a whole.

The Borg kit's a little better because for reasons that elude me, it doesn't generate agro as quickly as the standard medic kit does.

At the end of the day, every member of your team should be carrying multiple kits, and be ready to switch between them in between fights, if you need to adapt to the situation. It's become standard operating procedure for me to carry at least three different kits on anyone who's over LtCmdr 5, but the STFs are where that flexibility is really needed, as opposed to simply being convenient.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:42 AM.