Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A UI with a learning curve
03-08-2011, 05:14 PM
Ok, I know I'm probably the only one who was blown away by the UI interface. First of all, it was all to much! I like the idea of complete control, but when i don't know what those control do, I'm wasting my time hovering over all of the buttons, trying to find the button that was just introduced to me. Not only do you need to learn the UI quickly, but also the game is constantly giving you new concepts to learn. This is great, but one can only assimilate so much information at once. And while your reading over the new information, while still trying to learn the UI controls, it's a bit too much to process all at once. Not to mention while your trying to find the right control, the Borg are attacking you. X3

Anyways, what i propose is this. Either a UI which controls build as you learn them, or some kind of border, or flashing icon, to draw your attention to that control on the UI. It would make mastering the basics so much easier, and allow people to learn everything faster. After all, the thing about MMORPGs, is that you want the newbies to mature into game veterans.

Also, I'd like to ask for a control to help locate NPCs. I've found myself running all over Earth's star-base, looking for a Commander, which was actually in Admiral Quinn's office. What i propose is that you create a NPC finder, where you can type in who you want to find, or select a person from a list. Then the NPC would be highlighted on the map, and players navigate to where it is.

I know this would be no use to people who are used to the game, but it is important that the game be easy to use for beginners, too. After all, that's how you keep building your fan base up. In a game like Star Trek online, it's important to make playing the game both painless, and fun, because that's how you guarantee people to come back for more. I hope you consider my ideas. Because by the time you might decide to implement them, i may still be running around looking for that Commander again! Sorry, just a little joke. Anyways, live long, and prosper...and Qapla'...and all that Star Trek stuff! XD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-08-2011, 06:29 PM
Whenever you have a mission, open your map and there will be a white waypoint circle around the location of the individual. Sometimes you have to zoom in to see it better and sometimes if the zoom is right it will show up on the minimap.

Every game I have ever played has a learning curve for the UI. There are similarities between games but I havenít found two that were the same in an MMO. Eventually you will learn it it just takes time if you ever see me in the game when you are on send me a tell; I will gladly explain stuff to you while in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-12-2011, 02:47 AM
Quote:
Originally Posted by Keiththewolf View Post
Also, I'd like to ask for a control to help locate NPCs. I've found myself running all over Earth's star-base, looking for a Commander, which was actually in Admiral Quinn's office. What i propose is that you create a NPC finder, where you can type in who you want to find, or select a person from a list. Then the NPC would be highlighted on the map, and players navigate to where it is.
i like that idea even though doogie (houser? ) is right. it could look like a PADD or something
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-12-2011, 08:30 PM
A "tutorial" mode toggle for the UI might be helpful to more than a few people. Something where the counter to a control or debuff power used against you flashes in your power tray (Sci Team flashes when you're hit with Viral Matrix, or Polarize Hull for when you're caught in a tractor beam, for example). Or where your torpedo icon flashes when the enemies shields are down. This mode could also include a 'Learn About...' link where a BOff tells you what the most common uses for a power are. Greater skill transparency would be a huge boon, tutorial mode or not.

As for finding NPC's, Cryptic could use the virtual pathway that they used in Cutting the Cord, at least on ESD and Qo'noS.

I think the biggest improvement that Cryptic's UI team could give us is a 100% reliable UI that activates powers every time we click them.


Z
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-13-2011, 08:09 AM
Quote:
Originally Posted by zordar View Post
I think the biggest improvement that Cryptic's UI team could give us is a 100% reliable UI that activates powers every time we click them.
Z
Nothing is more frustrating than clicking 2 things and then finding out 1 of the 2 did not activate. I believe thats what needs to be done before anything else in the UI.
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