Your own sci team should ALWAYS clear you.
It needs to be adjusted so that you get 30 sec immunity from the the end of the last SS you get hit with
Originally Posted by IronScarlet
SS as it sits now is exploited by a lot of fleets.
All the fleets that use it show their lack of skill
Calling it an exploit is a bit harsh! It's a skill that's working the way it was made to work, and using it is perfectly legimit. That it was intended to have a stupid function does not make it an exploit to use it!
It's a powerful tool, and fleets that use it show that they understand this. Kudos to fleets that choose to not use it, because it's a PITA...
Originally Posted by MustrumRidcully
Hmm. Starship Subsystem Repair? You mean the skill that does _nothing_ currently? That sounds like a great idea.
Oh, not nothing! It greatly reduces the duration of Target Subsystem! I'm maxed out in it on all ships that don't carry an ET, and my subsystems come back in no time.
Which is why I do not use it anymore. If the skill changes, I will change it back.
I do have to agree with D-U though in that when it was maxed Subsys targeting never ever bothered me in combat. So I will not say SubSys repair is useless, just not good enough to be worth the points invested at this time.
LOL you have absolutely zero clue what your talking about, btw who are you again?
Qew spam SS? LOL. The only ship we use this on is our science ships and even then its only 1 copy per ship so the max we would have in any premade match would be 2, possibly 3 if we had 3 sci ships in a match or our karfi spam team for lolz
You obviously have never fought SCI heavy federation teams made up of multiple sci ships using multiple copies of SS, teams like RE who are one of the more SS heavy teams. I have fought entire 1 hour long premade matches, pretty much under scramble sensors the entire match against certain teams.
Besides we would happily fight any team with NO SS allowed we don't need or even care for the skill that much, we only use it to counter other teams SS. In fact its our guys that want it fixed more than anyone else in the game.
Oh and your dead wrong about SS effecting premades or premades using it against other premades. ALL the best premades in the game use it. It can screw up an escorts attack quite easily and forces this use of a SCI team which is one less SCI team they have to counter an SNB. Sure premades have an easier time dealing with it than pugs, but when timed properly SS works against even the best premades.
So in summing up get your facts right before you come in here spouting utter BS and talking about stuff you know nothing about.
I never said Spam SS, I said Spam fest ( mines, fighters)
Iíve have not fought against a que/lore premade not using SS in over 3 months. So you might not spam it but it is expected when facing a OEW/LORE team. The tactics I posted before are accurate, and expected.
Talking to other healers and my self it does not effect our healing.
Also I never called it a exploit, but exploited. We all know there is no guarantee even when untargeted the opponent, that you will get ST. The only guarantee is from a teammate or macros. Making most PuGs SoL
I never talk BS, I talk experience, and that was my experience and will be for SS. I have not ever seen SS overcome a good pvp group. Spam 5 or what ever number of copies make it superior not really, 5 grav wells is better than 5 SS.
To attack someone integrity about their opinion is obnoxious, look at my sig those names are known by many in STO pvp, for good reasons.
Back to SS
Yes ST needs to either be not affected by SS or all away teams. Its not fair to the new pvpers coming in to get SS and then when they actually are smart enough to use ST they donít get the effect. Help the noobs out. =) because like I said and will say good premades can handle it.
No, SS should not get nerf its fine how its. ST or away teams needs to be changed.
So you get scrambled, then start to lose all ship functions, in a desperate act you hit your heals trying to save your dying ship and since you are scrambled you HEAL the enemy. Not good, right? Thats not right in many senses. Well, since when do factions have the same ship features and interchangable abilities/parts. Make a heal that inadvertantly goes to your foe an ATTACK. Like getting 240V when you are set up for 110V.
This would cut down on the OVER use of scramble sensors that is now ruling all aspects of pvp. Next time you hit scramble sensors and get a blast from your enemy in the form of a heal beam that damages your shields/ship you may think twice about overusing this ability.
Just a thought.
Go into your Options - Controls and turn off the "Assist target on Attack" then you will not send heals to anyone but yourself unless you choose which team member to heal. This option is on by default and even without scramble sensors can cause you to heal a teammate that doesn't need the heal atm, just because your target happened to be targeting that teammate.
Also, to avoid killing your teammates when you get hit with the scramble, change your auto-fire mode to disable on change. This should also be on the Controls tab of the Options.
If you're having a problem with automatically targeting the enemy marked as a friend, then also turn off the auto-select attacker. Sure you have to then manually select your targets either with the tab key or the mouse, but ya know what? That's just good practice for PvP anyway as it helps your team make sure they're all targeting the same enemy instead of one of their pets/mines.
Originally Posted by IronScarlet
We all know there is no guarantee even when untargeted the opponent, that you will get ST. The only guarantee is from a teammate or macros. Making most PuGs SoL
If you do what I said above, then you will be guaranteed to have your own ST land on yourself if you have no target. Those who are using macros for this are over-thinking the problem instead of using this very simple fix.