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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-09-2011, 06:38 AM
It would be great if we had an option to add triggers to different dialog buttons.

Like button 1 triggers this and button 2 triggers that (or does nothing in terms of triggering)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-14-2011, 02:40 PM
Hey Zero,

Any info on this?

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-14-2011, 04:44 PM
It's in the db, but I don't know any more about it yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-16-2011, 04:33 AM
I don't know how you gonna fix this, but can you please keep a dialog that acts like this bugged one?
Like the dialog goes to the minor interact and stays there until you hit a Success branch.

Why is that important?
This way, you can add persistent hint givers. You "spawn" the dialogs up when you launch the mission and it will be available on the minor interacts through the map. As you progress, different dialog branches can show up giving different hints. Also, this hint is completely optional.
If you make the map dialog disappeared after the first Fail branch, that would not work anymore.

Only one minor thing needed: let us change the default 'Op.' text to something more fitting. Like 'Consult Science officer' or 'Query ship database'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-16-2011, 07:52 AM
Yes, Pendra is right, a way to "minimize" dialogs would be great as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-16-2011, 11:17 AM
Quote:
Originally Posted by Pendra37 View Post
I don't know how you gonna fix this, but can you please keep a dialog that acts like this bugged one?
Like the dialog goes to the minor interact and stays there until you hit a Success branch.

Why is that important?
This way, you can add persistent hint givers. You "spawn" the dialogs up when you launch the mission and it will be available on the minor interacts through the map. As you progress, different dialog branches can show up giving different hints. Also, this hint is completely optional.
If you make the map dialog disappeared after the first Fail branch, that would not work anymore.

Only one minor thing needed: let us change the default 'Op.' text to something more fitting. Like 'Consult Science officer' or 'Query ship database'.
If you want anyone to see this, you should put your feedback in the feedback forum, please.
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