Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
03-17-2011, 03:32 AM
Quote:
BOL/Tric (and a cannon to keep shields down), fully buffed.. Combined with a PSW to stun you.. All this when launched from a BOP is difficult at the very least (nearly everyone can detect a cloaked ship at distance).. Ive seen Minimax do it in a duel uncloaked (Defiant vs his BOP), and he closed from 10k range, dropped his BOL/Cannons/Tric within 0.000001 sec..

Its not OPd, Minimax is just extremely good at doing it.
Of course, I am not sure we can call use of various powers together -and various weapons - as a "one-shot-kill" anymore. Even less so if we consider the fact that smallsam might just be waiting for an opening and an enemy with a downed shield.

Ultimately, the multitude of factors into making a succesful "one-shot" kill renders the "one-shot" almost meaningless... The last beam shot I make too kill a foe is not a "one-shot" kill either.

A sniper shot in the head is a "one-shot kill" as well. But if it first requires to make out his secret location, observe the location carefully, and predict the next time he leaves the spot, and hope for the chance that he does it a time so that the sun comes shines from the right position so that the visual cover that protects him does not hide his shadow so you can guess his correct location... Well, is that really still a one-shot?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
03-17-2011, 03:43 AM
Quote:
Originally Posted by MustrumRidcully View Post
Of course, I am not sure we can call use of various powers together -and various weapons - as a "one-shot-kill" anymore. Even less so if we consider the fact that smallsam might just be waiting for an opening and an enemy with a downed shield.

Ultimately, the multitude of factors into making a succesful "one-shot" kill renders the "one-shot" almost meaningless... The last beam shot I make too kill a foe is not a "one-shot" kill either.

A sniper shot in the head is a "one-shot kill" as well. But if it first requires to make out his secret location, observe the location carefully, and predict the next time he leaves the spot, and hope for the chance that he does it a time so that the sun comes shines from the right position so that the visual cover that protects him does not hide his shadow so you can guess his correct location... Well, is that really still a one-shot?
He can, and do make the opening/downed shields himself.. Unless you hit a uberbuffed ship, its really not that hard to break shields.. "All" that remains is to launch the Tric in through the opening at the right time, which, frankly, is the only difficult part of it.

After all, if it was easy, everyone would be running BOL/Trics on their escorts, right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
03-17-2011, 03:49 AM
Well, the above scenario allowed for the possiblity of the sniper doing it all himself.

And a Beam Overload and a Tri-Cobalt together are not one shot, but two shots. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
03-17-2011, 05:26 AM
Haha two shots they may be...but they're quite effective. I've been using this technique to deadly effect with my fleet escort, though I don't have the advantage of a surprise attack like the dirty klinks do.

There are 2 tactics for avoiding tricobalts doom: 1. shoot it down (ineffective at close range) or 2. get your shields back up. Which isn't that hard to do, actually...especially if you're turning. Tricobalts tend to bounce harmlessly off shields, and if you're in a cruiser, you should be running a copy of EPtS3. Or sci team, or TSS, or redistribute. Remember, once a BoP blows it's alpha, it's a sitting duck, especially if you're in a group with tractor beams and warp plasma.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
03-17-2011, 06:09 AM
Quote:
Originally Posted by BluerockBeing04 View Post
Haha two shots they may be...but they're quite effective. I've been using this technique to deadly effect with my fleet escort, though I don't have the advantage of a surprise attack like the dirty klinks do.

There are 2 tactics for avoiding tricobalts doom: 1. shoot it down (ineffective at close range) or 2. get your shields back up. Which isn't that hard to do, actually...especially if you're turning. Tricobalts tend to bounce harmlessly off shields, and if you're in a cruiser, you should be running a copy of EPtS3. Or sci team, or TSS, or redistribute. Remember, once a BoP blows it's alpha, it's a sitting duck, especially if you're in a group with tractor beams and warp plasma.
YOu could always use the defiant, the feds now have the technology.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
03-17-2011, 02:37 PM
Quote:
Originally Posted by MustrumRidcully View Post
Well, the above scenario allowed for the possiblity of the sniper doing it all himself.

And a Beam Overload and a Tri-Cobalt together are not one shot, but two shots. :p
try 5 "attacks" (8* possible-12**"hits") 15 powers in sequence 20 individual "clicks" not counting the optional bfi rsp evasive etc.

Even without using quantums in addition, or dobule tapping via tac initiative for 2 bos 2 hyts and a tric, a tric psw bo3 trac alone plus buffs will"one shot" or one combo kill most unbuffed ships.

The sequence is relevant because of duration/cd timer variation

critically Important (shield opening/tricobalt delivery)
Helpful (stun/crit enhancement-hold)
dmg/effect bonus
Positioning/resist(optional)

CHARGE HIGH YIELD*
CHARGE BEAM OVERLOAD*

Tac Fleet (30/4m)
Go Down Fighting(1m/3m)
Attack Pattern Alpha (30/1:30)

Omega Pattern (15/1m)
Aux to Damp (15/30)
Aux Battery (10/2m)
Emergency Power To Weapons (5*/30)
Science Team (5/30)
Fire on My Mark (30/2m)
Tractor Beam (10/30)
Quantum High Yield (fire)
Charge Particle Burst (45)
Photonic Shockwave (45)
Beam Overload (fire)
Tricobalt (fire)
CHARGE HIGH YIELD*
CHARGE BEAM OVERLOAD*
Beam Overload (fire)*
Quantum High Yield (fire)*



Wow that was fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
03-17-2011, 02:44 PM
Again the key is sci, and doing it all alone isnt a problem if everything goes as planned. Tractor, charged particle burst, and photonic shockwave go nicely with beam overloads and high yields and tricobalts. if you time it right, everything lands within the 4 second duration of psw*


*win
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
03-17-2011, 03:03 PM
Stop selling your trade secrets!

I don't want to be oneshotted by smallsam wannabes!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
03-18-2011, 08:14 AM
Quote:
Originally Posted by MustrumRidcully View Post
Stop selling your trade secrets!

I don't want to be oneshotted by smallsam wannabes!
QFT.....Everyone disregard Smallsam's post he is battling a serious head cold and everything he is posting is under sever delirium. Please keep checking this thread we will tell you when the delirium has passed.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
03-18-2011, 04:50 PM
Quote:
Originally Posted by EmoeJoe
try 5 "attacks" (8* possible-12**"hits") 15 powers in sequence 20 individual "clicks" not counting the optional bfi rsp evasive etc.

Even without using quantums in addition, or dobule tapping via tac initiative for 2 bos 2 hyts and a tric, a tric psw bo3 trac alone plus buffs will"one shot" or one combo kill most unbuffed ships.

The sequence is relevant because of duration/cd timer variation

critically Important (shield opening/tricobalt delivery)
Helpful (stun/crit enhancement-hold)
dmg/effect bonus
Positioning/resist(optional)

CHARGE HIGH YIELD*
CHARGE BEAM OVERLOAD*

Tac Fleet (30/4m)
Go Down Fighting(1m/3m)
Attack Pattern Alpha (30/1:30)

Omega Pattern (15/1m)
Aux to Damp (15/30)
Aux Battery (10/2m)
Emergency Power To Weapons (5*/30)
Science Team (5/30)
Fire on My Mark (30/2m)
Tractor Beam (10/30)
Quantum High Yield (fire)
Charge Particle Burst (45)
Photonic Shockwave (45)
Beam Overload (fire)
Tricobalt (fire)
CHARGE HIGH YIELD*
CHARGE BEAM OVERLOAD*
Beam Overload (fire)*
Quantum High Yield (fire)*



Wow that was fun.
nice "oneshot" lol :p
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