Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1001
03-15-2011, 01:15 AM
I now have a K't'inga (t3) Battle Cruiser. I suggest breaking down the suggestions by Template. If it hasn't been observed, we can't swap any component between the three templates. Why is this Tier starship any different from the others?

D7 Template
Confirm that impulse engine placement needs polish. Per the remastered TOS. As the original TOS never displayed any at all.
  • Add: Struts need outer exhaust vents.
  • Add: Fleet Logo should be moved from the center portion of the engineering hull to the outer portion.
  • Add: move the beam hardpoints from the front of the struts and place them on the end of the nacelles themselves.
  • Add: Aft torpedo tube to mirror the one from the bow. Yet another detail never depicted in the TV show. But would make the in-game model more complete if the slot exists for it.
K't'inga Template
I actually did my best to interpret the Kronos One (ST: VI) model as seen on page 3/4 of the ST-bilder site already linked on the front page. I'm currently using Type 3 Material, Gemini advanced pattern, two shades of red. Which is pretty darned close. But, IMO, would work together better if the raised armor-plating was re-visited to look closer to the model.

I want to confirm the bugs already on the front page. However, to my eye the impulse engine placement on the K't'inga Template looks alright. The beam strips on the belly of the engineering section are just barely noticeable as unattached when viewed up close from the aft. Otherwise I couldn't tell it was a problem. As far as beam strips go, I'm not bothered by them on the template. While never canon to the model, I didn't find them distracting.

Confirm that K't'inga Template does look silly firing aft torpedoes from either the top-rear hardpoint or the bottom-rear hardpoint. It really needs the art for an aft torpedo tube. Some model pics display the aft tube with a bulbous hatch cover over it. I can fore go this. Mirror the illuminated tube from the bow. So that the torpedo fires from just beyond the aft. Just as the forward fires from just beyond the bow.

Confirm that lighting customization don't appear. I tried each and every material configuration for K't'inga. However, neither the red intake up top the engineering hull nor the green from inside the nacelles make an appearance. I had hoped this was just in the customization screen. But the illumination never appears in space at all. Yet the NPC version is fine - until you get close to it.
  • Add: Struts need outer vent details. Which should be maintained regardless of customized pattern.
  • Add: Fleet Emblem needs to be moved from the top engineering hull to the struts forward these vents. Per the movie model.
  • Add: The game calls the forward section of any KDF starship a Saucer. Which is wrong. Suggest renaming it Command Boom? At the rear-starboard end of this Command Boom (saucer) displays a horrible distortion which pokes up to a point. Right where the boom connects to the Hull section. Whereas the port side looks normal. If I get my screenshots hosted, I will edit to include the links.

K't'inga Refit Template
It's a variant original to STO. It's merely a suggestion to polish the aft. Add an aft torpedo tube to this one, too. However, it's deserving of an original name. All other STO variants have them. From the hip I'll suggest Kor-class. I don't think it's been used yet?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1002
03-15-2011, 10:20 AM
Quote:
Originally Posted by Psi'a Meese
I now have a K't'inga (t3) Battle Cruiser. I suggest breaking down the suggestions by Template. If it hasn't been observed, we can't swap any component between the three templates. Why is this Tier starship any different from the others?

D7 Template
Confirm that impulse engine placement needs polish. Per the remastered TOS. As the original TOS never displayed any at all.
  • Add: Struts need outer exhaust vents.
  • Add: Fleet Logo should be moved from the center portion of the engineering hull to the outer portion.
  • Add: move the beam hardpoints from the front of the struts and place them on the end of the nacelles themselves.
  • Add: Aft torpedo tube to mirror the one from the bow. Yet another detail never depicted in the TV show. But would make the in-game model more complete if the slot exists for it.
K't'inga Template
I actually did my best to interpret the Kronos One (ST: VI) model as seen on page 3/4 of the ST-bilder site already linked on the front page. I'm currently using Type 3 Material, Gemini advanced pattern, two shades of red. Which is pretty darned close. But, IMO, would work together better if the raised armor-plating was re-visited to look closer to the model.

I want to confirm the bugs already on the front page. However, to my eye the impulse engine placement on the K't'inga Template looks alright. The beam strips on the belly of the engineering section are just barely noticeable as unattached when viewed up close from the aft. Otherwise I couldn't tell it was a problem. As far as beam strips go, I'm not bothered by them on the template. While never canon to the model, I didn't find them distracting.

Confirm that K't'inga Template does look silly firing aft torpedoes from either the top-rear hardpoint or the bottom-rear hardpoint. It really needs the art for an aft torpedo tube. Some model pics display the aft tube with a bulbous hatch cover over it. I can fore go this. Mirror the illuminated tube from the bow. So that the torpedo fires from just beyond the aft. Just as the forward fires from just beyond the bow.

Confirm that lighting customization don't appear. I tried each and every material configuration for K't'inga. However, neither the red intake up top the engineering hull nor the green from inside the nacelles make an appearance. I had hoped this was just in the customization screen. But the illumination never appears in space at all. Yet the NPC version is fine - until you get close to it.
  • Add: Struts need outer vent details. Which should be maintained regardless of customized pattern.
  • Add: Fleet Emblem needs to be moved from the top engineering hull to the struts forward these vents. Per the movie model.
  • Add: The game calls the forward section of any KDF starship a Saucer. Which is wrong. Suggest renaming it Command Boom? At the rear-starboard end of this Command Boom (saucer) displays a horrible distortion which pokes up to a point. Right where the boom connects to the Hull section. Whereas the port side looks normal. If I get my screenshots hosted, I will edit to include the links.

K't'inga Refit Template
It's a variant original to STO. It's merely a suggestion to polish the aft. Add an aft torpedo tube to this one, too. However, it's deserving of an original name. All other STO variants have them. From the hip I'll suggest Kor-class. I don't think it's been used yet?
Edited and added. The bridge module suggestion was added to the beginning of the Klingon section.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1003
03-17-2011, 09:56 PM
AngelSilhouette, Thanks for maintaining the OP as you have. I tossed a few pics into my previous post. If any are helpful feel free to link them up front.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1004
03-17-2011, 10:36 PM
while not technically a ship, but the doomsday device is included.

The Crystaline Entity looks nothing like the one in the episodes:
Mem-A 1
Mem-A 2

In game (from a google search)

peter
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1005
03-18-2011, 04:43 AM
Quote:
Originally Posted by PerRock View Post
while not technically a ship, but the doomsday device is included.

The Crystaline Entity looks nothing like the one in the episodes:
Mem-A 1
Mem-A 2

In game (from a google search)

peter
Except the Doomsday machines and Crystaline entities of STO are not the "same" as the ones in Trek, so its really not an error.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1006 Prometheus Errors
03-18-2011, 09:36 AM
Hey guys,

I've been doing a little digging and I've spotted quite a major problem with the Prometheus (MVAM-capable). She's missing the impulse engines on her Beta and Gamma (2nd and 3rd) hulls. Here are some images that show this.

Image 1: This is a screen capture from the episode of Voyager "Message In A Bottle" (the Prometheus one). I've pointed out the missing engine grills. Note that the glowing white engines at the edges of the saucer must be the saucer impulse engines (as you'll see in Image 3), but for some reason the graphic artists decided to make them blue/white. I think they should remain as they are in-game (red).
http://i.imgur.com/vpoN1.jpg


Image 2: This image shows profile views of the starship when she is not separated. I've pointed out the three sets of impulse engines as they would appear in this configuration. I would suggest that only the saucer engines are operational when the ship is fully assembled.
http://i.imgur.com/9VSds.jpg


Image 3: This image shows the saucer section (Alpha) only. As you can see, the blue/white parts must be the impulse engines, but they were in this strange colour in Voyager for some unknown reason. I've seen some unofficial blueprints that purport these to be warp engines, which is incorrect.
http://i.imgur.com/AiFfd.jpg


Image 4: Beta (secondary) hull, also with labelled impulse engines. In-game, this section appears to have invisible impulse engines at the base of the nacelle pylons - clearly incorrect, as they should be where they are shown in this image. I've also pointed out where the ship's name and registry are shown on this hull (also missing from game).
http://i.imgur.com/EsPAL.jpg


Image 5: Gamma (tertiary) hull, also with correct impulse engine location pointed out. Like the Beta hull, in-game there are invisible impulse engines at the nacelle pylon bases, which is incorrect.
http://i.imgur.com/JOF6i.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1007
03-18-2011, 10:27 AM
As Voyager's, the Akira Class' and the two Defiant Class' impulse engines in Message in a Bottle were all appropriately coloured, we must assume that the blue/white colouration of the Prometheus' impulse engines was wholly intentional. I am curious now, though, as to whether anyone can find images from Message in a Bottle that show the Beta and Gamma sections' impulse engines illuminated after separation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1008
03-18-2011, 11:28 AM
When I have the time, I'll go through the episode and see if I can spot those engines illuminated. They could, however, be like the Nebula impulse engines and not show any visible illumination. I'd also love an explanation for the white engines on the saucer, though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1009
03-18-2011, 11:43 AM
Quote:
Originally Posted by MarcW
When I have the time, I'll go through the episode and see if I can spot those engines illuminated. They could, however, be like the Nebula impulse engines and not show any visible illumination. I'd also love an explanation for the white engines on the saucer, though.
As the latest ship in Starfleet's roster, it could be the newest look for impulse exhausts. Alternatively, it could be unique, like the Nebula's "Stealth impulse exhausts".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1010
03-18-2011, 05:29 PM
Quote:
Originally Posted by AngelSilhouette View Post
As the latest ship in Starfleet's roster, it could be the newest look for impulse exhausts. Alternatively, it could be unique, like the Nebula's "Stealth impulse exhausts".
Actually, going by orthos of the CGI model and higher-rez screencaps, the impulse engine glow turns out to be cyan.

Side view from the 'Star Trek Fact Files'
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