Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Bug: Map Transition
03-18-2011, 11:22 AM
I donít know if this had been addressed or talked about before. But I still play a lot of missions where the warp out/in and beam out/in transition animation is not happening on my ship or crew during map transfers. It seemed to happen all the time on mission before the patch. But I am still seeing a lot on mission published in the past week or so. Is this a bug in publishing or the maps? (or is my warp core just running low on Tigerblood?)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-18-2011, 12:13 PM
Quote:
Originally Posted by Altexist View Post
I donít know if this had been addressed or talked about before. But I still play a lot of missions where the warp out/in and beam out/in transition animation is not happening on my ship or crew during map transfers. It seemed to happen all the time on mission before the patch. But I am still seeing a lot on mission published in the past week or so. Is this a bug in publishing or the maps? (or is my warp core just running low on Tigerblood?)
Hmm... best case scenario is that they are stripping away the warp ins and beam outs, prior to letting us specify our map transition animations, maybe in the map transition tab. It's something that I begged for in the conference call, and it's something I've ranted about in a different thread.

That is pure speculation, based entirely on hope.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-18-2011, 12:57 PM
Quote:
Originally Posted by Kirkfat View Post
.... it's something I've ranted about in a different thread.
Ranting? No one is ranting here. We are just having a nice calm exchange of ideasÖ Why yes, I do always carry this baseball bat. Why do you ask?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-18-2011, 02:43 PM
This isn't a bug.

If you want to leave more feedback about this, you can leave it in the feedback forum. But being able to specify warp in/out animations has been discussed for quite some time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-18-2011, 02:58 PM
Quote:
Originally Posted by ZeroniusRex
This isn't a bug.

If you want to leave more feedback about this, you can leave it in the feedback forum. But being able to specify warp in/out animations has been discussed for quite some time.
*hugs Zero.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-18-2011, 03:04 PM
but how come there are animations on some map transition but not others?
(he asked in niice calm tones).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-18-2011, 03:35 PM
"This isn't a bug."

Ok, maybe this is me being VERY over zealous or whatever, but could this be due to some new code that would allow a separate animation sequence to take place? perhaps for the future? Say if you click "beam down" you get the beam in animation... or if you click "shuttle down" you'd see your crew exit a shuttle?

or perhaps this is part of some evil scheme to slow pull content from the game until we're left with the real game they've been developing all this time. That's right... Tribble Soccer (or Tribble Football for non-American release). Yes.... yes, it all makes sense now! Curse you Tribble Soccor/Football! Curse you!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-18-2011, 03:38 PM
Edited due to Stupidty
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-18-2011, 03:46 PM
[quote=chaddy18;3439665]
Quote:
Originally Posted by ZeroniusRex
This isn't a bug. QUOTE]

Mmmm. If it's not a bug, why don't the animations happen as they should?
Read between the lines Chaddy, lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-18-2011, 04:21 PM
[quote=Kirkfat;3439675]
Quote:
Originally Posted by chaddy18 View Post

Read between the lines Chaddy, lol.
I have got my magnifying glass out and have finally managed to read between the lines. I have also edited my previous post and marked it as stupidity
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