Prev Previous Post   Next Post Next
Lt. Commander
Join Date: Dec 2007
Posts: 120
(If you have never played KA: here be a bit of spoilage below.)

I really enjoy this STF until the end fight with Donatra, because it gets a bit on the tedious side. (Playing late with the fleet I have actually fallen asleep while playing this part! ) The way it unfolds, no 'snare' powers seem to work. Donatra's ship will always cloak and escape even if being tractored, exposed with various debuffs, warp plasma, etc . . . which brings me to my question: Why can't we use the abilities we have to stop and/or hold her? I'm just curious if this is as intended or not.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 12:38 PM.