Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Foundry Ground
03-22-2011, 06:41 AM
What i do want is this keep them friendly until I do something.
The Borg will ignore you until they see you as an thread. That means interacting with something that is forbidden or shoot a drone then they will attack you .
But for now the UGC has limited options for this kind off stuff .
When I let my UGC interact with let's take a warp core there is no sound .
When I want an UGC to walk from place to place like standing guard they also do not what I want .

Maybe its just me I do not understand some tings to let UGC work as I had in mind on that moment.
Like the Borg extractor is it just decor or can you let it do something .
I did watch most tutorials but I have to say unlike other game builders it's very limited to the user .

And the thing most irritating is the view only from the top you can not see o this is an console or a chair or a table. And I build a bridge from scratch and try to let people do something on the bridge but they don't move or work or anything .

Maybe someone can tell how to do all this or is that function not ready yet ? Just asking .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-22-2011, 06:52 AM
i think we should all be grateful we have it at all. i also think it is very limited and needs to be expanded upon, which will happen soon hopefully, but i am willing to wait. if it takes a couple of months for the next update to be ready, then ill wait. Foundry is very limited at the moment, but i am personally hardly phased by it, as I have already created missions which I am proud of
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 Yes I do to
03-22-2011, 07:55 AM
I did create my first mission and finisht it last night .

It's name : Strike Atack . Player Site : Klingon Empire
So what I would like is as musch comments as posible .
So I can learn from it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-22-2011, 07:58 AM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5 Sorry Grand Nagus
03-22-2011, 08:03 AM
Quote:
Originally Posted by The.Grand.Nagus View Post
I promise my next mission wil not be borg at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-22-2011, 08:27 AM
Quote:
Originally Posted by Cooter1978
What i do want is this keep them friendly until I do something.
The Borg will ignore you until they see you as an thread. That means interacting with something that is forbidden or shoot a drone then they will attack you .
You can add NPC group by having a trigger on some console. Granted, this mean additional Borg will beam in but I think this is approximately the effect you wanted.

Quote:
Originally Posted by Cooter1978
When I want an UGC to walk from place to place like standing guard they also do not what I want .
You can use "wander" but at the moment you cannot say directly where they should wander. You can, however, define how far they may wander from their starting point.

Quote:
Originally Posted by Cooter1978
Like the Borg extractor is it just decor or can you let it do something .
You can use it like any other item. You can set it to interact or place an NPC that has an appropriate Idle-task assigned to it.

Quote:
Originally Posted by Cooter1978
And the thing most irritating is the view only from the top you can not see o this is an console or a chair or a table. And I build a bridge from scratch and try to let people do something on the bridge but they don't move or work or anything .
You have to place NPC manually (which is a little fiddely until you know the approximate X and Z coordinates you need to place an NPC) and assign them idle-tasks like "typing - sitting" or some such tasks.

You can also use consoles that have little red men in their preview picture. NPCs set on wander and "jobs" will use these consoles automatically.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 Well working on new project
03-22-2011, 03:46 PM
It's going to be my biggest yet, I shall give a yell when it is finished .
And Grand Nagus don't worry you wont see Anny Borg .

Greets
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