> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
UPDATE! We will be bringing down STO in 1hr 22min for emergency maintenance. ETA is 2 hrs (2AM) PDT. Details here.
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in. (Note: There may be small, sporadic queues as more players log in.)
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
So, the way the game currently works both for official missions and Foundry missions is it saves your progress at each new map transition. So if you stop doing a mission half way through, when you go back to that mission it will place you at the beginning of the last map you were on. For official missions, it takes you straight there. However, for Foundry missions you have to make a quick jump through each previous map until you get to the one you were on last before you quit the mission.
Are there any plans to make it like official missions so it takes you directly to our last map when you resume a mission you were playing before?
As far as I have tested, this only heppens if the author has republished since your last play through. Doesn't over look the fact that it needs fixing though.
As far as I have tested, this only heppens if the author has republished since your last play through. Doesn't over look the fact that it needs fixing though.
I've noticed this on every (player made) mission I have decided to take a break on.
I've noticed this too.
It breaks the story flow (though I guess, so does taking a break too) but it would be nice if they had the same mechanics as the official missions.
But if it means taking time out of new content for foundry, then for me it's not worth it, at least not yet. do it when the Foundry has a solid base of content.
I've noticed this too.
It breaks the story flow (though I guess, so does taking a break too) but it would be nice if they had the same mechanics as the official missions.
But if it means taking time out of new content for foundry, then for me it's not worth it, at least not yet. do it when the Foundry has a solid base of content.
i agree. it does break the flow of the story so it needs to be fixed!