Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-25-2011, 09:46 AM
Quote:
Originally Posted by James.T.Picard
Your not one of those people who are bitter because Cryptic did what they said from the beginning about not copying the Tribble missions to Holodeck are you?
yeah, I hope a lot of people don't do that. they said right from the start they won't be carried over, so people shouldn't have really devoted so much time into their missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-25-2011, 09:47 AM
Thats why I waited until it hits Holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-25-2011, 09:49 AM
Did they add branching yet?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-25-2011, 09:50 AM
Quote:
Originally Posted by LotD
Did they add branching yet?
I believe branching dialogue was in the Tribble version now, is that what you're referring to?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-25-2011, 09:51 AM
Just want to say good luck with the Foundry, this kind of thing rarely happens in an MMO so the entire MMO communities going to be keeping a close eye on this
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-25-2011, 10:01 AM
Quote:
Originally Posted by dstahl View Post
As with any launch of a big feature, we'll be watching closely and if anything does arise, we have our software gurus on tap to make sure the release goes as smoothly as possible.
Good luck getting it out there.

Is this the same Foundry build as currently on Tribble; or will there be a few last minute updates before it all goes live?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-25-2011, 10:07 AM
Quote:
Originally Posted by Omega Hunter 9
I believe branching dialogue was in the Tribble version now, is that what you're referring to?
Branching dialog would be part of it. I am more interested in being able to have branching missions.

Example, P'Jem:
The first two options are either to respond to the Klingons or ignore their hail. If you ignore their hail, you'd go right into combat with them. If you take the hail, then you'll be informed about the Ambassador. Now you have the option to confront the Ambassador, hand him over, or fight the Klingons.

So, stuff like that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-25-2011, 10:08 AM
I know there are some things in missions that only get generated when you publish, eg pathing. For those that have already played with the foundry on Tribble is there a way to publish a mission for your use only prior to opening it up to the masses so you an verify it is working 'correctly'?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-25-2011, 10:11 AM
Quote:
Originally Posted by DarkShrike View Post
I know there are some things in missions that only get generated when you publish. For those that have already played with the foundry on Tribble is there a way to publish a mission for your use only prior to opening it up to the masses?
Nope. Public or nothing.

I _think_ there may be a workaround where you publish to a fake name for testing and 1-star acquisition; then you can import the tested project into a new one and publish accordingly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-25-2011, 10:13 AM
Does anyone know of an ETA for when we'll get Character Creator sliders in the Foundry Costume section?
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