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Join Date: Dec 2007
Posts: 148
# 11
03-23-2011, 02:30 PM
Quote:
Originally Posted by HeathenStorm View Post
Which way?

Changing /loc and the undocumented export feature to output the new co-ords?
Or just changing the labels to use the correct scale?
Quote:
Originally Posted by Pendra37 View Post
I'm very interested in this as well.
Any word, Darren?
Zero didn't say if they'd updated /loc or if they'd simply reverted it to ft and changed the (m) to (ft)
Join Date: Dec 2007
Posts: 148
# 12
03-24-2011, 07:23 AM
Quote:
Originally Posted by Darren_Kitlor
Zero says it's already been fixed internally.

Hooray!
Confirmed that /loc, editor co-ordinates, and item dimensions are still inconsistent in latest build.

End result being a roadblock in creating new maps that require careful alignment, as well as crippling the manual transfer of maps from Tribble to Holodeck.

We need an answer quick, so the people who've already written down their co-ordinates know whether these numbers are still valid, or whether they need to re-do them.
Join Date: Dec 2007
Posts: 148
# 13
03-24-2011, 01:04 PM
I would welcome a change to meters, they are used in canon and the metric systems makes a whole lot more sense than the aged illigical imperial system. Really I never understand why the USA dropped so much good from the British Empire and still kept this system.

I am glad I grew up in Europe with a metric system, jus tlooking at the iomperial system makes my head go dizzy and I did use to be quite good at maths.

So squash this imperial system bug and welcome the good metric system and perhaps someday the rest of the world will follow.

Does save money to, more than one thing blew up because 1 side workign with the imperial system and the other with the metric system and made some errors in the calculations when the stuff came together
Join Date: Dec 2007
Posts: 148
# 14
03-25-2011, 04:23 PM
Quote:
Originally Posted by Liandras
I would welcome a change to meters, they are used in canon and the metric systems makes a whole lot more sense than the aged illigical imperial system. Really I never understand why the USA dropped so much good from the British Empire and still kept this system.

I am glad I grew up in Europe with a metric system, jus tlooking at the iomperial system makes my head go dizzy and I did use to be quite good at maths.

So squash this imperial system bug and welcome the good metric system and perhaps someday the rest of the world will follow.

Does save money to, more than one thing blew up because 1 side workign with the imperial system and the other with the metric system and made some errors in the calculations when the stuff came together
While there, drop the Fharenheit, too. It is silly and the rest of the galaxy uses Kelvin anyway .
This issue is not about the actual measurement unit. The STO engine's coordinates may even be based on Greek orgyia, it would make no difference. The main problem is that the engine gives you coordinates based on feet and the UI requres input coordinates based on meters.
It is not enough to note down LOC coordinates for later use. You need to do calculations as well.
That does not affect the map import because I just added an editbox for the conversion rate.
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