Since I started to create content, I noticed an annoying thing. When I want to use a map twice during one mission, everytime the player enters the map again, an old completed task becomes actual again. For example: Task: go from spawnpoint 1 through the whole map (A), use the door and enter a new map (B). On map B, talk to a contact and use the door and return to map A spawnpoint 2 and talk there to another contact. When the player now returns to map A the completed task "go through the whole map, use the door and enter a new map (B)" becomes actual again in the mission log. Because of this I always had to duplicate map A and delete spawnpoint 1, the door etc. Unfortunally the foundry supports only a small amount of maps for one project. Is there a better way to solve that problem, except duplicating the maps?
I wrote an entire mission thinking that it worked that way. But it never allowed.me to use the spawn points in order. I actually asked this question a few posts ago and the answe I got was to.duplicate the map and settle with that. It does make an exact copy so it worked with me. I don't know the limit on maps you cam have on one mission, hopefully someone else will reply with that number. But for ease of use and since it seems like the only way for now. Just duplicate it.