Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2371 Uniform
03-29-2011, 05:37 PM
Long Term:

Uniforms like on Elite Force if possible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2372 Requests
03-29-2011, 07:31 PM
Khitomer Accord - fix the bug that DC's a player every time you're fighting the Tac Cube.
Khitomer Accord - make the mission not as nearly impossible....6 spheres constantly hitting you with tractor beams while you're attempting to hit probes, attacking 2 gates simlutaneously, and a nearly indestructible Tac Cube are a bit much even for seasoned players. This is bordering on insane idiocy.

Borg Tech - should be able to purchase it in C-Store. Trying to get players together to do STF's is never easy. Players who HAVE done them don't do the hard ones again because they are just that...too hard. I have been trying for almost a year to accomplish the STFs and STILL have not done so because:
1. it is too hard to get a decent group
2. players are usually inexperienced, so the missions always fail
3. missions are WAY too long
4. servers KEEP DC'ing players in mission
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2373
03-30-2011, 12:56 AM
Short:

1. overhaul of the pm/mail server. I'd really like to be able to see sent mail with out the need to wait for a reply.

2. Musical instruments ( Jazz Trombone, Drums, Keyboard, Upright Bass and Non-air guitar, each plays they're own little bit of music, unless your teamed and each member is using a different instrument then they unlock a really amazing Jazz Number.

3. Spoils of war, when you kill an enemy be it in space or on the ground, they're loot is more reflective of they're race and tech. so If you blow up a Klingon and with the right mini-game added in you could actually loot a cloaking device ( damaged but can be repaired and with the right R&D Score you can get it to some times work with your normally un-cloak-able ship.) (give it a fail% per use like the trans warp dose.

Mid:

1. From the bridge travel, this can be tied into >VA-1 ranks, once you hit VA-3 you can be on your bridge and from your Capt.'s Chair ( or any chair you can sit in) and set any heading and then rather than a cut screen or having to go back to sector space, the view screen would take over the loading, either by a star field moving or by a mini-load screen with in the viewer. but at least you'd not have to do all the major flying your self.

( Faster Warp Engines like the Borg and the Aegis sets would speed things up a bit, Slip-Stream even more soo, and Trans Warp would be instantaneous)

2. as much as the Borg, Aegis and other visual changing items change the look on the outside of your ship, they should do something to the inside as well. like borg nodes and wires running around in your ship, or the Aegis changing the lighting effects in your ship.

3. Story arch for the new crew system, where you as the capt. get stuck somewhere, be it the holodeck or the transporter buffer or a shuttle crash lands on a hostile planet and one of your other crew have to put together a team of they're own and save you. ( Holodeck = Engr BOff having to save you, Transporter = Sci BOff, Crashed Shuttle = Tac BOff, each and the other's can take on the mission, but each will have a better chance at saving you within they're own bracket)

Long:

1. Q today, Guinan Tomorrow. Story arch (possibly a weekly series) where you have to deal with Q over and over again across time and each time he's up to something that has has it's roots in your present. and the past for a very mysterious bartender we all love and know little about.

2. I read somewhere that both fed's and KDF are getting new tutorials, and that the current Fed one will become a prelude to KA, For those of use @ VA already will we be able to play this new tutorial when it goes live or would we have to start a new character to play this? ( I don't mind if it levels up to our current level I just really would like to take part in the mission see what Cryptic came up with but not have to start a new character and then delete it once I've played it)

3. I know everyone is super looking forward to the BOff to Playable Capt. but what about the other way around? Can't we train up our Playable Capts. and then convert them to a Chief of staff role on our main character, and they get a better bonus for having been trained as an officer of the line rather than just a minor BOff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2374
03-30-2011, 10:22 AM
Quote:
Originally Posted by Ravennet View Post
Long Term:

Uniforms like on Elite Force if possible.
And ground combat like on Elite Force as well? I've said it before and I'll say it again. MMORPG controls don't work with projectile (or laser) weapons. You need twitch controls. Anyone remember Planetside? That game lasted ages (still going iirc)

Re: the post directly above this one: Why on earth would Bridge travel be limited solely to max level characters?

And good grief, man, if you can't be bothered to start a new character for a new tutorial you don't deserve one. Do you really think they're gonna let players just re-max an existing character when you're supposed to be paying them a monthly fee to level from scratch? Come on........ This goes for anyone who's ever asked about re-traiting/re-racing existing characters or otherwise re-rolling their characters without being bothered to put in the leg work again. Instead, address the reasons you are not willing to start again from scratch. Lack of content, repetetive gameplay... Tackling these issues is much more important than letting you "have a go" at another max level race/class without actually making one and playing it through.

You've got no grounds for a request of this type. A new tutorial is just that - new. Play it or don't, but don't expect development time to be wasted trying to pander to yourselves when the problem is getting new players through the door.

I've yet to see one example of an MMORPG where players would be allowed to simply change their max level of one class to a max level of another. It simply doesn't, and should never, happen.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2375
04-01-2011, 07:14 AM
I did not read all of the posts in this thread, but I am wondering if Getting nerf-ed, the Cursor is in here anywhere?

It would be great to not loose the Cursor on the Screen so easily.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2376
04-01-2011, 09:17 AM
Short Term
  • Fix the random changing of the hotbar powers, it is really annoying and a show stopper.
  • More Options at the Character Tailor, like changing cloth material (especially those metal plates at the Veteran Uniform.)
  • More Options at the Ship tailor, let us Strech/Shrink ship parts about 10-15 % in every axis.


Mid Term
  • More Options at the Character Tailor.
  • New Ship Parts and please without armor plates or holes, just good looking ones for a change.
    (I know this may be difficult but please TRY to make them look good at least.)
  • Functional Ship interior.
  • Benzite and Caitian BOFFs


Long Term
  • More Featured Episodes.
  • Exploration Revamp.

Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2377
04-01-2011, 04:59 PM
Short term - fix the kdf game

Long term - play the kdf game
Lt. Commander
Join Date: Dec 2007
Posts: 120
Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Email: ironmantmc2000@yahoo.com or ironmantmc9011@yahoo.com
Date : 04 APRIL 2011


Positive Idea's:
A brief question or statement of what you wish to have discussed (1 sentence)


Idea:.......... " Create Joint Faction Fleet Action Against The Crystalline Catastrophic Entity".


Information:
A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):


Explanation:........... Their are not enough STO players who want to
engage the Crystalline Entity because not enough STO players to take down (Destroy) the Entity. Recommend to have both the Federation Crystalline Entity and the Klingon Crystalline Entity remove and have one Crystalline Entity relocated in the Eridani Sector Block somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", example like the "Defend the Gamma Orion Sector Block" mission, their should be enough players from both Faction to take down this Bloodless Crystal down for the count.


Solution:
How you perceive this should be resolved?


Solution:.......... Respectfully Request Cryptic and the Developers to have both the Federation Crystalline Entity and the Klingon Crystalline Entity remove and have one Crystalline Entity relocated in the Eridani Sector Block somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", their should be enough players from both Faction to take down this Bloodless Crystal down for the count. Hopefully there is a High level item drop, some Emblem points, accolade and a Trophy for this mission. To give this an incentive, I think Cryptic you should make this a Ten (10) Emblem reward mission, that will attract a lot of warriors to the field of battle. I hope this will improve the STO game and make money. Qa’pla !






__________________________________________________ _________________________________________


Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Email: ironmantmc2000@yahoo.com or ironmantmc9011@yahoo.com
Date : 04 APRIL 2011


Positive Idea's:
A brief question or statement of what you wish to have discussed (1 sentence)


Idea:........... " Create the Klingon Mek'leth ".


Information:
A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):

Explanation:.......... The Mek'leth is a smaller weapon that lends itself to warriors with quick hands. It is also ideal for tight shipboard fighting. This Mek'leth is designed for a full sized warrior. It is a quarter inch thick and 20 inches long. It has a hidden tang covered in hardened animal skin washers with a solid threaded pommel. The hidden tang allows for the sculpting of the handle to comfortably fit the warrior's hand. View PIC #1,2,3,4 and 5 pictures of a Mek'leth Klingon weapon.

PIC # 1 = http://files1.guildlaunch.net/guild/...eth_018866.jpg

PIC # 2 = http://files1.guildlaunch.net/guild/...eth_027140.jpg

PIC # 3 = http://files1.guildlaunch.net/guild/...eth_031825.jpg

PIC # 4 = http://files1.guildlaunch.net/guild/...eth_044612.jpg

PIC # 5 = http://files1.guildlaunch.net/guild/...eth_055496.jpg

References:......... Worf occasionally favored the smaller (and easily concealable) mek'leth instead of the larger, bulkier bat'leth. (DS9: "The Way of the Warrior", "Sons of Mogh"; Star Trek: First Contact)

Jadzia Dax thought that although the mek'leth was better in some ways, she still preferred the longer reach of the bat'leth. She later practiced with a mek'leth. (DS9: "Sons of Mogh", "Rules of Engagement", "Bar Association")
By the 2370s on Gaia, Brota had inherited Worf's mek'leth. He once used it to kill a yar-bear. (DS9: "Children of Time")

The mirror universe Bareil Antos claimed that he once stole a mek'leth from a Klingon and used it to deactivate the sensor alarm of the cell he was being held in. (DS9: "Resurrection")


Worf often used his mek'leth to fight the Jem'Hadar, such as those on Vandros IV and on Soukara. (DS9: "To the Death", "Change of Heart")
Worf concealed his mek'leth within his EV suit during a spacewalk on the hull of the USS Enterprise-E while in orbit around mid-21st century Earth. He used it to kill one of the Borg drones that had been building a interplexing beacon on the ship's deflector dish. (Star Trek: First Contact)


Solution:
How you perceive this should be resolved?


Solution:.......... Respectfully Request Cryptic and the Developers to create Klingon weapon Mek'leth to be use in the STO game. I hope this will improve the STO game and make money. Qa’pla !


__________________________________________________ _________________________________________

Name : IRONMIKE
Title : Fleet Leader (House of Iron)
Email: ironmantmc2000@yahoo.com or ironmantmc9011@yahoo.com
Date : 04 APRIL 2011


Positive Idea's:
A brief question or statement of what you wish to have discussed (1 sentence)


Idea:.......... " Create Joint Faction Fleet Action Against Space Amoeba ".


Information:
A more detailed explanation of why you are asking the question or what problem that needs to be resolved. (Please try to keep under 1000 words):


Explanation:.............. It look's like the Space Amoeba has returned to devourer the four quadrants in our galaxy again the Alpha, Beta, Delta and Gamma quadrants. This is coming from the Star Trek Original Series (TOS) Episode : Immunity Syndrome Season #2 Ep.# 18 (Stardate: 4307.1). Recommend to create a Space Amoeba and located in the Eridani Sector Block, somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", example like the "Defend the Gamma Orion Sector Block" mission, their should be enough players from both Faction to take down this virus organism down for the count. Inside the membrane the Space Amoeba is an 11,000 mile long, single-cell creature, this Space Amoeba has a defense mechanism of

draining energy not from just the ship engine and weapons, but also characters life force, this should be interesting while the players is fighting the Space Amoeba it will be sucking the matter energy of the ship and life out of you at the same time, this is where Doctor McCoy from USS Enterprise Stardate: 4307.1, orders stimulants to keep everybody going, in-which the STO characters can use hypo to stay alive. Firing energy Beam weapons will eat the energy, firing energy torpedo will eat the energy, how-ever firing Conventional weapon projectile torpedoes will do damage, firing a antimatter torpedo outside the membrane will do massive damage, firing a antimatter charge in the center of the nucleus point blank range will

destroy the Space Amoeba, that means the ship must be inside the nucleus, fire the antimatter charge probe and leave the nucleus in time to detonation the probe to destroy the Space Amoeba, if the ship is destroyed inside the nucleus or inside the Amoeba membrane before detonation, then the Antimatter charge will not work, re-spawn and do it all over again, next victim. The weakness and strength of the Space Amoeba is it hates Antimatter energy, but loves to eat matter energy. Here where it gets really wild, if the Space Ameba store's enough matter energy in the nucleus it will split (reproduce) another Space Amoeba, now the players have two to deal with or worst, Ha Ha Ha ! for the glory of it.


Solution:
How you perceive this should be resolved?


Solution:........... Respectfully Request Cryptic and the Developers to create a Space Amoeba and have it located in the Eridani Sector Block, somewhere in the middle of the Donatu Sector, so to have both Faction Federation and Klingons do a "JOINT FLEET ACTION", example like the "Defend the Gamma Orion Sector Block" mission, their should be enough players from both Faction to take down this virus organism.

See the Explanation above giving details about the Space Amoeba function and how to defeat it, also see reference's and see PIC #1, PIC #2 PIC #3, PIC #4, PIC#5 and PIC#6. MUST MAKE THE AMEBA VERY STRONG NPC, example Crystalline Entity. Hopefully there is a High level item drop, Emblem points, accolade and a Trophy for this mission. To give this an incentive, I think Cryptic you should make this a Ten (10) Emblem reward mission, that will attract a lot of warriors to the field of battle. I hope this will improve the STO game and make money. Qa’pla !


PIC #1: = http://files1.guildlaunch.net/guild/...ce__015452.png

PIC #2: = http://files1.guildlaunch.net/guild/...oba_027632.jpg

PIC #3: = http://files1.guildlaunch.net/guild/...oba_031428.jpg

PIC #4: = http://files1.guildlaunch.net/guild/...us__045017.jpg

PIC #5: = http://files1.guildlaunch.net/guild/...4/s__05496.jpg

PIC #6: = http://files1.guildlaunch.net/guild/...29__064965.png
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2379
04-04-2011, 09:15 AM
Fix the scan for anomoly exploration mission, so that the "success" dialog does not come up until the mini game is complete!
Lt. Commander
Join Date: Dec 2007
Posts: 120
re: idea for open pvp area
by Kalara_Valtesia on 23 Feb 2011 01:13 pm
Positive feedback from Kalara@Valtesia Blood Dragons

I see this being a long term idea as there is much programming that will need to be done to implement this idea but know that small portions can be implemented a little at a time

Open PVP Area:

I realize that an open PVP area is something that many people want and yet has been a concern due to the faction imbalanced however it is something that can be worked into the game by certain things implemented into the PVP area. Listing of these ideas that could be implemented is listed below.

1.) First and foremost adding a star base or system that is the open PVP area within a sector that both factions’ can access.

2.) Have it on a timer that say once one faction has it, it is their’s to use for a timeframe of say example 2-3 hours.

3.) Within this star base or system have special crafting items, Short STF (with great armor or weapon available) , and/or possible food items that is only available within this area. This will encourage people from both factions to want to fight for this area to have use of it.

4.) Issue of balancing the battle is that a system would need to be put in place that say 30 Federation has signed up to join the battle and 20 Klingons so therefore it would generate 20 people from each side that can only join the battle unless more klingons sign up in the middle of the battle then it would pull in the other federation that are waiting within the Q as well as it will allow others to join in the middle of the battle. Another way to negate this is to have a buff that is given to the side that is short people. Example being say there are 3 federation officers per Klingon officer so therefore say a buff for the klingon side example Name being (example for KDF side Kahless cry for Glory or Cry of the Warrior and say Kirk’s battle strategy or Picard’s Battle-Cry for the Fed side) or something like this that would increase health, strength, damage, and resistance or just a portion of these a certain percentage for each number they are out numbered. (example 3 feds per one kdf then it would stack 2 times on the KDF officer a certain percentage per stack) The idea being that 15 minutes prior from the battle the base will become inactive to the faction that has it and they will be warped out of the base at that point to then Q for the upcoming battle or have them still be able to use the base but they would need to Q to fight in the battle which can come through a window pop up letting them know a battle is about to begin and asking if they would like to join. If they click yes they will be able to stay on the base and then once the battle begins the system could generate how many stayed and the others beamed out at that point to match up with the officers that are available through the opposite faction side.

5.) Would need to make a space mission portion first that people would need to fight each other to work towards getting a team to beam to the base. At that point, there would then be a ground battle to reach a certain room to activate them winning the base. I say putting space and ground both as this will pull everyone in whether they like space pvp or ground pvp. The faction that has the base at that time will defend the base from the ground and also from space.

6.) To balance it out to that it is not over run by one faction always winning it or having it for 85% of the time available through a 24 hour period is that basically a system can be put in place like a tug-of-war type system that once a faction has won the starbase 2 times in a row then they are given a debuff at this point. This is a de-buff that is minimal at first but becomes stronger over each time they win it in a row. However once they have lost the star base then the de-buff restarts back over and they start fresh on their next win.

7.) The starbase would then turn blue for fed side and red for Klingon side and then any other colors for other factons that may come into play eventually down the road. The other faction that did not win will not be able to enter this starbase or system after they have lost it at that point.
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