On my mission I am running into an issue where effects objects such as "camera shake triggers" are having interacts pop up when the user gets near. I am also using smoke, firewalls, fire, fire lighting, and falling water, and steam jets. I'm not sure which one is causing it but I will get multiple interacts.
Also, are "reach markers" normally interactable? Perhaps I am doing my triggering wrong. I am triggering events (revealing effects) when someone reaches a "place marker". Is that the appropriate way to trigger a scripted explosion for example?