Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-06-2011, 11:52 AM
Personally I'm just skipping over it. I have text explanations about where we're going. So when you appear in the new zone, there's also a "we've arrived" message. The lack of passage of time doesn't bother me much, since it's much like a new scene in a TV episode. As long as it's clear in the descriptions and the zones what has happened, I don't think you need to go out of your way to have long travel scenes. Quite the opposite, actually, since if you go out of your way for realism, you can damage the story flow.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-06-2011, 12:12 PM
Quote:
Originally Posted by NecroBones View Post
Personally I'm just skipping over it. I have text explanations about where we're going. So when you appear in the new zone, there's also a "we've arrived" message. The lack of passage of time doesn't bother me much, since it's much like a new scene in a TV episode. As long as it's clear in the descriptions and the zones what has happened, I don't think you need to go out of your way to have long travel scenes. Quite the opposite, actually, since if you go out of your way for realism, you can damage the story flow.
The problem with that is wherever you decide to end your mission, you pop out back in sector space at the first system you entered instead of wherever you ended your mission. Unless you write your missions to end at the same place they start, that could be pretty jarring.

For example, say your mission has you got to Vulcan first, pick up somebody and then take them to Bajor. You can skip the sector space travel by just doing system space to system space map changes, but when your mission ends you'll be magically transported back to the Vulcan sector space door instead of next to DS9.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-06-2011, 12:18 PM
That's true, but it's a limitation of the Foundry engine that we all have to deal with. You'll always end up where you started.

But that's also a separate issue than what I was describing, but one that could also result in fluff being added to the mission.

I'm not saying don't do it, I'm just saying that it may not be necessary, and if not done well, it could hinder the flow of the mission.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:31 PM.