Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Objects the Foundry Needs
04-09-2011, 02:44 PM
There are some objects that the Foundry really needs to assist in our storytelling.

1) Transporter Pad - I'm tired of having to use other circular objects in the game to act as a transporter pad. We need a simple cicular transporter pad object.

2) Missile crates used in several Cryptic authored missions.

3) The bombs attached to buildings used in the kuvah'magh missions

Name more! :-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-09-2011, 03:37 PM
I'd like to see the transporter pad, as well as the transporter set used in several missions. I'd also like individual weapons, if it's possible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-09-2011, 03:48 PM
The transporter set is an absolute must for me...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-09-2011, 04:05 PM
1. A 1x1x1 invisible object.

2. Ambient sounds for maps.

3. Component 'restart/loop' function.

4. NPC contact for a console/computer. Instead of a human portrait, a monitor or data pad or something.

5. The ability to adjust test character rank/level, gear on the fly.

6. Moving/Movable objects. Smoothly with paths.

7. Path editor for NPCs.

Those would be my top ones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-09-2011, 04:12 PM
Area effect Damage.
Area effect Push.
Area effect Knockdown.
Area effect Vaporize. (if only to have an NPC die at a distance to imply risk)

And gawds yes, transporter pad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-09-2011, 09:29 PM
Let's try an keep the thread focused on actual objects.

I'd like to see more ship objects that we can interact with. There's several Mirandas, and freighters, and fighters, and a few others but we need more variety. (If I want to be able to fly up to Reman Dreadnqight and scan it I should be able to.)

Oh and did we mention Transporter pad yet? ;-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-10-2011, 11:24 PM
Quote:
Originally Posted by Omega_Glory
Let's try an keep the thread focused on actual objects.
Fair enough.

How about a Jefferies Tube door?

Functional would be nice, but just one to use for transitions would be nice.
And, of course, a tube to travel down with junctions would be icing on the cake.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-11-2011, 03:16 AM
I'd like to see basic ship locations. Like just a simple room of certain types connected to a hallways (which deadends around a corridor). I was dismayed to discover there's no transporter room in the Foundry, even though we've seen it in other missions such as the tutorial.

Must have rooms:

Transporter Room
Sickbay
Engineering

While we're at it, a lot of that could be solved if we just had access to the generic small/med/large interiors. Why aren't those included in the Foundry? Seems like a no brainer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-11-2011, 05:45 AM
Quote:
Originally Posted by Nagorak View Post
I'd like to see basic ship locations.
...
While we're at it, a lot of that could be solved if we just had access to the generic small/med/large interiors
Like whole set pieces you can drag and drop into place. I think they were talking about something like that for ship interiors tied to our own ship.

Like whole rooms:
http://www.utopiaplanitia.info/interiors.html
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