Lt. Commander
Join Date: Dec 2007
Posts: 120
Just wondering if there is a way to make enemy squadrons friendly... For example could I make Borg squadrons allied with the player?

Thanks,
Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-12-2011, 08:25 AM
Quote:
Originally Posted by Quiiliitiila
Just wondering if there is a way to make enemy squadrons friendly... For example could I make Borg squadrons allied with the player?

Thanks,
Quiiliitiila
Bacon usually works.



Real answer: if it's a Starfleet faction mission, reskin Starfleet groups with borg costumes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-12-2011, 08:34 AM
Quote:
Originally Posted by BorrowedTune
Bacon usually works.



Real answer: if it's a Starfleet faction mission, reskin Starfleet groups with borg costumes.
Bacon always works.

But yeah - the real answer. There are also neutral beasts on the ground that can be reskinned as enemy faction players if you need them on the ground.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-12-2011, 08:55 AM
Quote:
Originally Posted by BorrowedTune
Bacon usually works.



Real answer: if it's a Starfleet faction mission, reskin Starfleet groups with borg costumes.
So will they have the same abilities and stats as the enemy they are skinned as? Or will the Borg be using phasers and photons?

Thanks,
Quiiliitiila
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-12-2011, 08:59 AM
Quote:
Originally Posted by Quiiliitiila
So will they have the same abilities and stats as the enemy they are skinned as? Or will the Borg be using phasers and photons?

Phasers and photons. They'll just have a new skin but will still behave like their root encounter, whatever it is. If you really want it to happen you can try thinking up some kind of explanation for their unusual behavior.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-12-2011, 09:04 AM
The best solution would be for the Foundry to include an alignment toggle. It'd be nice to have whatever factions we want in mission as either enemy, friendly, or neutral.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-12-2011, 09:39 AM
Never tried it but could you not just, after you "kill him", just have him automatically respawn?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-12-2011, 02:24 PM
It depends what you want to do, but if you want these "friends" to fight other enemy groups to give the appearance of a larger battle, you can use invisible walls to separate them from the player.

Say you want the player "allied" with the Borg, and together you want to fight the Undine. Well set up some Borg encounters and some undine encounters to fight each other. Then put in encounters for the player to fight. Between those, put in a nice big invisible wall or two or three. Then it looks like the player is fighting Undine alongside the Borg.

You can go further and tie in the Borg encounter to your mission objective to drop the invisible wall when they are destroyed. So lets say you have to fight an Undine fleet. You set it up so the Borg are outnumbered and should lose the fight every time. You can make the defeat of the Borg group deactivate the invisible wall so the player can come in and clean up the rest of the Undine. Of course if the Borg win, that could cause problems in the mission.

Hopefully that helps a bit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-12-2011, 02:26 PM
Quote:
Originally Posted by boglejam View Post
The best solution would be for the Foundry to include an alignment toggle. It'd be nice to have whatever factions we want in mission as either enemy, friendly, or neutral.
I love this idea and I throw my full support to it.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:08 AM.