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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-19-2010, 06:48 AM
Actually, I was surprised that people were fighting the Klingons...I thought the point of the 'don't alter the timeline' objective was to not shoot them. I just made repeated passes thru them to destroy the commet, then peeled away with zillions of torpedos after me. Only one of my characters, in an escort, got blown up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-19-2010, 07:27 AM
Honestly, I just didn't play it on Elite - I find it to be only a waste of time, especially since I fly I science vessel. Sure, drops might be better, but usually for me it goes: "another little bit...yes, one torpedo and that 150k hull cruiser is finally dead. It only took me 30 minutes, firing off hazard emitters and TSS 200 times, but I made it. Oh, great, I got a nice auxiliary battery for it!".

So what I did...I just disabled the lead ship, then pumped shields to 100 and ignored the others. When the lead ship started chasing me, I let it do it...kept my speed just a bit higher that their, and let them hang on my tail while I shot the comet
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-21-2010, 11:05 PM
i found kiting to be effective in my escort.

for cruisers, if you have aux to STI, EPtS and TSS, you should not be dying, if you use them correctly.

Engineers have an even better advantage, since they have numerous power, hull, and shield heal abilities that can add longevity.

for my science, i set power to shields, and beamboated the comet/shards/fragments to oblivion. do not use any ability other than beam overload and T:HY. also avoid using the breen torpedo and mines.

when B'Vat does his ramming speed charge, simply kite him then.

i found the final devidian boss harder to beat than the whole final part- especially on elite
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-25-2010, 11:48 AM
Quote:
Originally Posted by Eklinaar
Alternately, if you were flying a carrier, you could make the comet the center of your circle and just have your drones attack it. But, anybody who PvEs in a carrier probably already knows how stupidly easy all PvE is in a carrier.
Don't the carriers belong to the KDF? What about reccomended ships for the Federation? If anyone out there who plays on the Federation side, and has successfully defeated Night of the Comet, please let us know what type of Federation ships are useful for the final part of the aforementioned mission. Thanks in advance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-26-2010, 12:46 AM
Quote:
Originally Posted by SailorCallie View Post
Don't the carriers belong to the KDF? What about reccomended ships for the Federation? If anyone out there who plays on the Federation side, and has successfully defeated Night of the Comet, please let us know what type of Federation ships are useful for the final part of the aforementioned mission. Thanks in advance.
all are useful, its you who fails.
Sorry for that rudeness. But its true. Read this thread again.
We already told you the basic tactic:



HIt
AND
RUN the comet.

There is nothing more to it.

If you are sufficiently advanced in terms of rank and equipment, yo ucan also just ignore them and let them beat on your impregnable tank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-26-2010, 04:52 AM
Quote:
Originally Posted by Naevius
Actually, I was surprised that people were fighting the Klingons...I thought the point of the 'don't alter the timeline' objective was to not shoot them. I just made repeated passes thru them to destroy the commet, then peeled away with zillions of torpedos after me. Only one of my characters, in an escort, got blown up.
Glad I'm not the only one - I ended up tanking all the klingons in a battlecruiser, using the asteroids to block line-of-sight when possible. It was 'close', but did it without dying.

Did it second time in a raptor (aka defiant-R) - took out the klingon pairs with no problems at all (much easier doing it this way).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-14-2011, 01:50 PM
Quote:
Originally Posted by akdbman View Post
I probably should've kited the Klinks the first time like that. I took me a few deaths to realize that it was a better tactic. My problem was initially thinking that the comet and its fragments would keep going and get away from me. So, I kept coming across the station and back to the comet too soon.
That was my problem too: I saw the comet fragments were moving, and saw a future in which I spent an Rl hour trying to find them all once I'd dealt with the damn Klingons.

On the whole I tought it as a decent mission arc badly spoiled by a few very off notes. There was one mission where I had some interesting ground combats against the Devidians, some genuinely scary moments creeping around in the dark, and then three TPKs on one encounter (!!) trying to get to the computer core. Then there's the interesting bit helping McCoy and Scotty, ducking around the station, and then with the fate of the quadrant at stake you have to figure out what some priss wants to drink - completely ruined the mood. And then this last encounter which was just interminable. Killing three rocks I can see; killing a dozen was just plain repetitive overkill. (I would have kited B'Vat except when he went to ramming speed he was 3k away and dead in front of me. No chance.)

All in all, a 9/10 for concept and a 4/10 for balance.

Edit: On second thought, may problem may have been I did the whole mission arc as a raw lieutenant. I thought story missions would be balanced for any level, but that assumes a lot.
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