Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
04-11-2011, 05:17 PM
Quote:
Originally Posted by Yreodred

In General i would enhance the survivability of all ships about 200%, reduce some too exaggerated effects like like Tractor beam repulsors for example, all with the goal in mind to make battles more strategic and less Dog fight style.


Ok what do you guys think about that, is it complete nonsense, or something to start working with?



Live long and prosper.

I could have lived with that, but the "light cruisers" and the regular ones are a bit to similar.... I mean the fun IS that the classes should be as diffrent as possible. Also STO broke, at last a little bit, the "tank/healer/damagedealer" rule, since for example cruisers and science SHARE the healer-job.

But as a developer I would have made MANY things diffrent. The 200 % survivability is a good Idea in my opinion; as I said several times: I dont want to shoot Warbirds like Tie-fighters. Instead of all those "klill 5 groups" missions I'd rather see "fight ONE" ship and that should be a real fight that takes it 10 minutes...

For the Klingon ships... well for the first, I dont believe that Klingons call their ships "escort". I mean even there Federation called the Defaint "officially" Escort to avoid, for PR reason, the term "Warship". Sikso made that very clear in the search. But, on the other hand, thats just a word.
Also, the d7 would be a cruiser too, I guess.... but there "could" be a "mirror" ship in each faction that basicly WORKS like the other factions ship. So since the Defaint would most likley work similar to the klingon escorts, the D7 could work like the fed light cruisers.

Also, the Raptor is missplaced.... I mean I dont get why they gave him that "escort" category.... the only seen canon raptor was much smaler then a Bird of Prey of that and later times.
Also there are larger scaled bird of preys...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
04-11-2011, 05:44 PM
Quote:
Originally Posted by FirstAngelus View Post
I could have lived with that, but the "light cruisers" and the regular ones are a bit to similar.... I mean the fun IS that the classes should be as diffrent as possible. Also STO broke, at last a little bit, the "tank/healer/damagedealer" rule, since for example cruisers and science SHARE the healer-job.

But as a developer I would have made MANY things diffrent. The 200 % survivability is a good Idea in my opinion; as I said several times: I dont want to shoot Warbirds like Tie-fighters. Instead of all those "klill 5 groups" missions I'd rather see "fight ONE" ship and that should be a real fight that takes it 10 minutes...
I wanted to get rid of Federation escort classes, because i think that Starfleet should consist mostly of cruiser and science class ships.
Maybe the light and heavy cruiser classes should get some special abilities to distinguish them more form each other.
Light cruisers could get maybe Emergency Power to Engines as ability and Heavy Cruisers could get Something like Transfer shield strenght. (just an idea.)

I also wanted to make the factions ships more unique and less interchangeable.
So i thought that light cruisers would be a good alternative to those dogfighting ships, because i still think that the introduction of the Defiant Class was a big mistake from the producers of DS9 and thus should stay one time experiment by starfleet.

Quote:
Originally Posted by FirstAngelus View Post
For the Klingon ships... well for the first, I dont believe that Klingons call their ships "escort". I mean even there Federation called the Defaint "officially" Escort to avoid, for PR reason, the term "Warship". Sikso made that very clear in the search. But, on the other hand, thats just a word.
Also, the d7 would be a cruiser too, I guess.... but there "could" be a "mirror" ship in each faction that basicly WORKS like the other factions ship. So since the Defaint would most likley work similar to the klingon escorts, the D7 could work like the fed light cruisers.

Also, the Raptor is missplaced.... I mean I dont get why they gave him that "escort" category.... the only seen canon raptor was much smaler then a Bird of Prey of that and later times.
Also there are larger scaled bird of preys...
As i said, my knowledge about klingon ship classes is very limited.

But you are right, they wouln't call their ships "escort" i just wanted to be shure that everybody understands what i am talking about.
Ok, then lets Call the "light escorts" "light Warships" and "heavy Escorts" "warships" and "cruisers" "heavy Warships"

So do you think that raptors should be "light warships" and birds of prey "warships"?
And yes, the D7 should be a heavy warship, maybe it could get something like emergency power to weapons as a ability, or so.


Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
04-17-2011, 09:28 AM
Quote:
Originally Posted by Yreodred
I wanted to get rid of Federation escort classes, because i think that Starfleet should consist mostly of cruiser and science class ships.
Maybe the light and heavy cruiser classes should get some special abilities to distinguish them more form each other.
Light cruisers could get maybe Emergency Power to Engines as ability and Heavy Cruisers could get Something like Transfer shield strenght. (just an idea.)

I also wanted to make the factions ships more unique and less interchangeable.
So i thought that light cruisers would be a good alternative to those dogfighting ships, because i still think that the introduction of the Defiant Class was a big mistake from the producers of DS9 and thus should stay one time experiment by starfleet.


Well I basicly agree with the more or less beeing a mistake, but people like the ship and would want to have it. So it HAS to be in the game after all...


Quote:
Originally Posted by Yreodred
As i said, my knowledge about klingon ship classes is very limited.

But you are right, they wouln't call their ships "escort" i just wanted to be shure that everybody understands what i am talking about.
Ok, then lets Call the "light escorts" "light Warships" and "heavy Escorts" "warships" and "cruisers" "heavy Warships"

So do you think that raptors should be "light warships" and birds of prey "warships"?
And yes, the D7 should be a heavy warship, maybe it could get something like emergency power to weapons as a ability, or so.


Live long and prosper.
Well about the Bird of prey, there should be a version in the "light warship" and another version in the "warship" area. And with that categorys we could put the d7 into the "warship" area...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
04-17-2011, 10:39 AM
Quote:
Originally Posted by FirstAngelus View Post
Well I basicly agree with the more or less beeing a mistake, but people like the ship and would want to have it. So it HAS to be in the game after all...
I agree, the Defiant Class should stay in the Game but all other Federation escort classes not. IMHO.

Quote:
Originally Posted by FirstAngelus View Post
Well about the Bird of prey, there should be a version in the "light warship" and another version in the "warship" area. And with that categorys we could put the d7 into the "warship" area...
I just thought that the much bigger K'Vort class could be a heavy Warship.


Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
04-17-2011, 03:49 PM
Quote:
Originally Posted by Yreodred

I agree, the Defiant Class should stay in the Game but all other Federation escort classes not. IMHO.


I just thought that the much bigger K'Vort class could be a heavy Warship.


Live long and prosper.
Well the K'Vort is the "Warship" i meant. It wasnt THAT big, in "yesterdays enterpise", the only time we know for sure that there were K'Vorts, they were more or less as big as the Galaxys saucer section.
That makes them about 300 - 340 meters long. Much bigger then the DS9-wannabe-Tie-Fighter BOPs, but not oversized.

The only REAL big BOPs were seen in "the defector"; but just for about 4 seconds and they could still just have looked that big because of the perspective...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
04-17-2011, 05:40 PM
Quote:
Originally Posted by FirstAngelus View Post
Well the K'Vort is the "Warship" i meant. It wasnt THAT big, in "yesterdays enterpise", the only time we know for sure that there were K'Vorts, they were more or less as big as the Galaxys saucer section.
That makes them about 300 - 340 meters long. Much bigger then the DS9-wannabe-Tie-Fighter BOPs, but not oversized.

The only REAL big BOPs were seen in "the defector"; but just for about 4 seconds and they could still just have looked that big because of the perspective...
So making them just Warships would be good enought, i think.

I really think that the devs should have made FED and KDF more different.

Too sad that we'll never get the chance to balance the game ourselves.


Live long and prosper.
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