Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2391
04-14-2011, 04:16 PM
Make DSEs both OPTIONAL (ability to decline a DSE if it finds you "get us out of here, Mr. Scott!") and user-triggerable (hailing or firing on an enemy in sector space; why should they only be able to ruin our day and not we theirs?). Can't tell you how many times I've been trying to find a DSE only to see an "enemy signal contact," chase it down and nothing happens. I can't interact with it or join a fight. It never transforms into a red portal. Seems silly to have them roaming around if they're non-interactive. They should just be shown as neutrals if they're not fightable enemies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2392
04-14-2011, 04:19 PM
It would be kind of nice if drops from anomalies were skill-based. That is to say, the more proficient at it you get, the better your drops or the more frequently rare particles are dropped. So far it seems bloody random. Seems like the faster you get it done, consistently, you should get some kind of bonus versus those who do it really slowly or miss completely or auto-fail.

Just a thought...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2393
04-15-2011, 05:47 AM
My absolute top request:

Fix the starship models and textures.

The reasons for it are obvious and there is also a sticky thread in this very forum.


Second request:

Groundcombat.

I know you are working on it.
So, good luck.


Third request:

Add proper starship interiors.

I regard the ones, that we have right now, as nothing more then placeholders.
Like this you will see no money from me go into C-Store.

Simply it is not.



Fourth request:

Atari give cryptic more money and manpower to pull this of.
I want to see this realised.


Which brings us to the long term goals,

AFTER YOU HAVE FIXED THE BASE OF THE GAME! Very important. Do not forget.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2394
04-15-2011, 03:11 PM
Quote:
Originally Posted by Jonas801
Which brings us to the long term goals,

AFTER YOU HAVE FIXED THE BASE OF THE GAME! Very important. Do not forget.
Uhh, okay? Apparently SOMEONE forgot what the long term goals were...

Don't leave us hanging man. Spit 'em out!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2395
04-15-2011, 03:32 PM
Quote:
Originally Posted by Jake81499 View Post
Short term; When changing ships, you have to redo all of your BO's for that ship. Like if I want to take the Delta Flier out for a spin I have to redo everything then redo it again when I return to the main ship. The BO's have already been assigned once, they shouldn't have to be assigned again even if it's the same BO's as used on the other ship. It's a real pain to have to redo everything all the time. Just lock in bridge officers for different ships and allow them to be played on different ships.
Yes, get rid of Bridge Officer Amnesia (BOA) when switching between ships. If you've previously set assignments on a ship, switch to another ship, and switch back to the first ship, your Bridge Officers should know where their duty stations are. You shouldn't have to keep "reminding" them. Reference First Contact, when Worf is beamed back aboard the Enterprise from a failing Defiant and Riker asks "Mr. Worf, you do remember how to fire phasers?" *Worf just glares at him...*

Only time a slot previously filled should be empty is if you fired a bridge officer and added someone else. Otherwise, if you have the same officers, it should default to whoever was assigned the last time you were using a given ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2396
04-15-2011, 03:39 PM
Quote:
Originally Posted by KitCloudkicker View Post
Android BO?

Mini-game: Shuttle race. Participate in a shuttle races in various locations (different tracks). Allow players to win prizes such as gold pressed latinum, special parts, items, etc. Allow bidding on races.

Allow for use of other factions instead of just Federation & Klingons.
Android, eh? Hmm, yeah, not a terrible suggestion. Hologram, too? Emergency Command Hologram? Hehe...

Shuttle races might be nifty. Shuttle-specific PvP. Shuttle-specific DSEs?

Rommie faction. I mean, c'mon! One of the "big 3..."

I'd like to see playable (in the fantasy land of "some day") all races that were playable in Armada II. That was a fun game!

But, at a minimum, Rommie faction is kind of a "must." Not kind of. Absolutely...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2397
04-18-2011, 09:46 AM
First off, thank you Cryptic for being so wonderfully communicative with your player base. Having come from, most recently anywho, both WoW (where the company line was for you to suck it up if you don't like it.) and **** (Where we believe the Devs did not believe they Had a playerbase), it is wonderfully refreshing to see this. You won my loyalty to the game right there, before I started playing. Add to that the wonderful game and BAM! you def kicked it up a notch. Not saying I got no gripes, but pretty much everytime you have someone acknowledging it and then saying what your doing to fix it. Plus...

My major gripe is ground combat, but then... Who REALLY thought about ground combat when they thought about Star Trek? Just in general? Its about the spaceships!

Short Term
1) Alright so first, just keep doing what your doing. Your working to give us more, of everything. Just keep going!
2) More ships
3) More Gear. Just more man. Different variants on Kits and such, more guns and armors. More costumes.

Mid Term
1) A revamp to the Refit model that you use. Ok so I just made Vice Admiral. Im hoping from a state of the art Star Cruiser into a Galaxy? A ship several years obsolete. Sure you refit it, polished it up, and like a vintage muscle car when its cherried out there is a certain rumble the girls factor. But still...

My idea with this was that you let the Vice Admiral Refit whatever ship they like. Personally I dun get the peeps that want to refit a Connie and make it a VA ship, but hey... Whatever floats their Starship. Basically, and I am keeping this brief so I dun write six novels like I normally do, have a list for each class of ship, with abilities to choose from for the Refit. So take an Escort, your favorite escort, and update it to the Defiant Refit level of hits, slots and such, and then make a choice; More damage through an enhanced plasma manifold or a cloaking device. More options could be available too, this is just a shorter version.

It wouldn't be something a VA could just continuously do either. It would be a one time at VA, 500 Emblem, 1200 Atari Tokens thing. But it would make a much larger variety in the end game ships, as you could see Akira's and Prometheuses decloaking next to the Defiant, Star Cruisers with added armor next to a Galaxy saucer separation. A probably not simple way to add to the end game ammount of ships, probably a load of work and might never happen. But I could refit my Star Cruiser. (/shameless personal plug)
2) More ships
3) More Featured episodes. I know you guys are working at this, and I love what you say your doing for it.

Long Term
1) The territorial conflicts and starbases that have been talked about on the webcasts, like STOked, and mentioned elsewhere. Im really interested in seeing these.
2) More Ships (Seeing a trend here?) Even if I don't use them, I love most of the ships in game. Im a cruiser lover, but I love watching those escorts fly inbetween my beams, and seeing that Sci Vessel slide alongside and patch me up then fire away. So just more ship options, love seeing what you got, would love seeing more.
3) Keep on doing what you guys are doing. These are just some of my ideas, and there are Loads of good ideas here in this thread, and you guys are prolly kicking around many more around your offices there. Love the game! Keep up the awesome job of bringing something many of us dreamed of all our lives to virtual life!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2398
04-18-2011, 10:19 AM
Quote:
Originally Posted by MGmirkin
Yes, get rid of Bridge Officer Amnesia (BOA) when switching between ships. If you've previously set assignments on a ship, switch to another ship, and switch back to the first ship, your Bridge Officers should know where their duty stations are. You shouldn't have to keep "reminding" them. Reference First Contact, when Worf is beamed back aboard the Enterprise from a failing Defiant and Riker asks "Mr. Worf, you do remember how to fire phasers?" *Worf just glares at him...*

Only time a slot previously filled should be empty is if you fired a bridge officer and added someone else. Otherwise, if you have the same officers, it should default to whoever was assigned the last time you were using a given ship.
You have bought up a good point here, actually this is something i would like to see be fixed to.

When we switch ships keep atleast our BOs assigned as it was in the old ship. If the new ship we are switching into does not accomadate the old BO layout such as switching from cruiser to escort and such, atleast keep one of the selected engs or Sci assigned.

The harder route to this fix is to allow users to save the BO layouts per ship class, if you want to take this route. Maybe 2-3 bo layouts per ship class if time and money permits
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2399
04-18-2011, 01:29 PM
Quote:
Originally Posted by Nonune View Post
More Gear. Just more man. Different variants on Kits and such, more guns and armors. More costumes.
In fact, it would be rather nice if we could design our own kits (from the available options). I like Bunker Fab & Fabrication Engineer kits. But a hybrid of the two with just the features I want would be nice. Maybe through R&D some ability to customize which bits and pieces you get? Granted, it would probably have to be bound... That or some better way of figuring out in the exchange exactly what's being sold, if it's customized. Bound is probably more realistic, though, for custom stuff.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2400
04-18-2011, 01:35 PM
Quote:
Originally Posted by Nerubian_Assasin1
You have bought up a good point here, actually this is something i would like to see be fixed to.

When we switch ships keep atleast our BOs assigned as it was in the old ship. If the new ship we are switching into does not accomadate the old BO layout such as switching from cruiser to escort and such, atleast keep one of the selected engs or Sci assigned.

The harder route to this fix is to allow users to save the BO layouts per ship class, if you want to take this route. Maybe 2-3 bo layouts per ship class if time and money permits
Well, different ships have different station layouts, so I wouldn't necessarily want my bridge officer layout from one ship transferred to a completely different ship type like a shuttle or a different class (eng, sci, tac).

I'd rather see it on a per-ship basis, unless you have two copies of exactly the same level and type of ship (not sure why you would unless you're running different weapon / console configuration on one versus the other?)... Even then, if you're running different stuff, you might have different crew slotted.

So, yeah, each ship should remember what officers I've assigned ON THAT SHIP the next time I return to it. I'm okay with setting it the FIRST TIME. After that, it should JUST REMEMBER. Set it, & forget it.

Especially with things like Delta Dailies where you have to constantly switch ships. It get s VERY OLD, VERY FAST to have to constantly reassign your crew when switching back to your primary ship (else, go into battle with none of your buttons setup correctly)....
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