It seemed like in foundry beta I could use the trick of putting my character in an extreme corner and his away team would appear stuck in the wall. My current quest is the product of five days and can't be adapted to having your crew running around. Is there a new trick to this? In the editor it works when I Play Map or Play Mission, they are stuck in the wall, but I published and played it and it appears they just appear where there is nothing blocking them.
is it no longer possible to exclude the player's away team? If not thats weird, as it should be a simple option in the editor.
Mission: Across The Universe, well-rated
Mission: Erased! (about to publish)