Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-20-2011, 12:48 AM
Quote:
Originally Posted by ZeroniusRex
Yup.

Contacts can be killed. The ability to put state changes on them like unkillable or untargetable is already on the road map.

For now, well, keep your contacts safe and away from deadly situations.
Odd that we can accidentally kill then, but we cannot remove them intentionally via a trigger.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-20-2011, 01:30 AM
Quote:
Originally Posted by ZeroniusRex
Yup.

Contacts can be killed. The ability to put state changes on them like unkillable or untargetable is already on the road map.

For now, well, keep your contacts safe and away from deadly situations.

What we also need is making them switch allegiance and go from friendly to hostile.
Being able to set health level triggers. Everything from being shot once, being half dead, to being killed.
Or giving out more then one map transition depending on what you answer in the dialogue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-20-2011, 02:50 AM
Exactly. Allegiance changes would be nice, and it would be nice to have ground NPC "groups" of single actors, like the targ (neutral), but for every friendly or enemy species, with all levels (Ensign up to Captain). That way we could place a unique boss character without any company, like a fight man-to-man to the death, the away team being locked out of the room etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-20-2011, 01:17 PM
Also already on the road map.

And please put feedback in the feedback forums, rather than the bug report threads.
(I don't want feedback getting missed and I only collect bugs.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-20-2011, 04:23 PM
Meowies, okies.
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