Contacts can be killed. The ability to put state changes on them like unkillable or untargetable is already on the road map.
For now, well, keep your contacts safe and away from deadly situations.
What we also need is making them switch allegiance and go from friendly to hostile.
Being able to set health level triggers. Everything from being shot once, being half dead, to being killed.
Or giving out more then one map transition depending on what you answer in the dialogue.
Exactly. Allegiance changes would be nice, and it would be nice to have ground NPC "groups" of single actors, like the targ (neutral), but for every friendly or enemy species, with all levels (Ensign up to Captain). That way we could place a unique boss character without any company, like a fight man-to-man to the death, the away team being locked out of the room etc.