Lt. Commander
Join Date: Dec 2007
Posts: 120
I just played a UGC mission that was exessively long, in a good way...
awesome mission...
over 2 hours...

but now i want to know if there is a way to pause UGC missions (or actually any mission),
like hitting the savegame button, go offline and resume the next day?

does it screw up my whole progress if i just exit in the middle of it or can i resume the mission from the current objective next time?

anybody ever tried that? what happens then?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-22-2011, 11:28 AM
Not sure how this works but ive had to start over a few missions because of having to go do something else.. this would be something id like to see improved. If its a design issue with the mission itself then there should be some good sticky post about how to lay out your episode for good continue/save points.

- X -
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-22-2011, 11:55 AM
when i have played UGC missions and been disconnected or taken a break it will bring you back to the beginning of the mission but you can then manually map transfer all the way to the most recent map. its slightly annoying to have to skip threw several maps but you dont have to play the whole thing again.

im not 100% sure if there is any kind of time limit, or what would happen if an author republished it but i think you can pretty much skip to the last map you started.

if its all takes place on one map then no, it will just reset back to the beggining.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-23-2011, 03:41 PM
Sounds like single player game mentality to me.

As stated above you can usually log/dc and jump into the start point and quick click all the way to your previous place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-23-2011, 03:44 PM
Normal, Cryptic created maps have the ability to store certain states of the mission so that returning to them later allows you to continue them from certain "save points". Foundry missions don't have that. I do not know why - it might be that storing the information is non-trivial. I remember that a dev said something that some missions store data "in" your character, so to speak, which allowed to keep some elements persistent in a map and re-use it later. That was not possible with the Foundry, but they were considering alternatives. Maybe that could also cover "mission states"...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-23-2011, 03:47 PM
It remembers which maps you have completed, so when you enter the system again it lets you jump through the maps you've already been on, until you get back to the beginning of the last map you were on. But if there was an objective like "kill 5 groups" on that last map and you had already killed 2 of them, you'll have to start that objective over again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-23-2011, 04:03 PM
I'm starting to wonder if Foundry missions shift a lot of the burden clientside vs. Cryptic created missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-24-2011, 02:33 AM
Quote:
Originally Posted by nynik
Sounds like single player game mentality to me.
because i used the word "savegame"?
i know there are of course no savegames... i just used a word that everybody will instantly understand.

In any other MMO i tried so far there are persistant zones and if i leave i will be where i left the next time i fire up the game.

In STO with all the Instances i end up in Sector Space and then?....

the only thing i ask is that i am directly placed onto the Map at the last unlocked Respawn point with my mission progress intact.

That surely can be improved?
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