Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-20-2011, 03:34 PM
Yes, this is a bug that has been around for a long time...well, at least since before Christmas...My fleet mates and I know about the bug and have made sure everybody on our team has known about it. We were able to complete A KDF KA just the other evening without incident...Just work it into your solution and there should be no further hassles....
If you would like some tips ro tricks, or just a regular group to play with for these STF's, stop by and pm me or pm @rondk and tell him that I sent you. He loves taking others through STF's...especially Cure, Infected, and KA....of course...lol.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-21-2011, 04:25 AM
Quote:
Originally Posted by decker999 View Post
Agreed and signed.

All the STFs have their bugs and some of them can be real mission-stoppers and even the most experienced teams will be shred to pieces if they land is such instances. Turbo-Drones or random shutdowns for the Transformers on The Cure are annoying, but the random Spheres counting as Probes for the Vortex in Khitomer can screw everything up. It's just something you have no chance to get control over and nobody knows which Sphere might have that problem.
... all i have to say on that : BUGGING OUT THE BUG ! You know what i mean .....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-21-2011, 04:35 AM
Quote:
Originally Posted by judgeman83 View Post
... all i have to say on that : BUGGING OUT THE BUG ! You know what i mean .....
Allz you have to do is use RF3 on the probes when they come out of the gate (and being in 2 groups helps take care of the 2 side issue) and when the probes are dead or they explode next to a sphere, the spheres will aggro on you, and it's just a matter of time to kill them and hope the first side can kill off the gate in a few more shield drops before you get overwhelmed... Again, if you would like assistance with the mission, see my previous post on this thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-21-2011, 05:31 AM
Quote:
Originally Posted by LittleTerribleRomulan
Allz you have to do is use RF3 on the probes when they come out of the gate (and being in 2 groups helps take care of the 2 side issue) and when the probes are dead or they explode next to a sphere, the spheres will aggro on you, and it's just a matter of time to kill them and hope the first side can kill off the gate in a few more shield drops before you get overwhelmed... Again, if you would like assistance with the mission, see my previous post on this thread.
Well, not everybody is in an escort or likes to be and it is also not necessary for Khitomer. I prefer saver tactics than just the "hope" one of the teams doesn't get overwhelmed. Throwing everything in the direction of the probes, without paying attention where they are, get's you instantly the attention of the spheres, which is not always welcome nor necessary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-21-2011, 06:50 AM
Quote:
Originally Posted by LittleTerribleRomulan
Allz you have to do is use RF3 on the probes when they come out of the gate (and being in 2 groups helps take care of the 2 side issue) and when the probes are dead or they explode next to a sphere, the spheres will aggro on you, and it's just a matter of time to kill them and hope the first side can kill off the gate in a few more shield drops before you get overwhelmed... Again, if you would like assistance with the mission, see my previous post on this thread.
How long normally it takes till you get overhelmed?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-22-2011, 10:18 AM
Quote:
Originally Posted by Latinumbar
Hmmm. I've run KA at least 2 dozen times, and have never encountered any of the bugs you've mentioned. Most of the bugs that I've encountered are later in the mission on the ground, and in the final battle with Donatra. I would say that the first space part of KA is probably the best part of the mission.
I agree with Latinumbar. Those are no bugs, but sounds more like a failed attempt.
Spheres do not spawn randomly in map. If a team at one gate dies, the Spheres from that gate will go over to the other team at other gate or the Spheres goes to the middle.
Not only Probes can go into Vortex, but the Spheres as well if you do not aggro them.

Quote:
Originally Posted by Latinumbar
Alastor_ForthrightCubes have always been an annoyance in STFs, their benign appearance in normal PvE is a deception. But the biggest issue I'd like to address that occurred in this mission was the shield neutralizer. This ability can cripple anybody not equipped with hazard emitters. But it is not to OP'd, till they start launching them every 5-10 seconds. You get hit by one, pop HE, then get hit by another, and then a third. Then there is their DPS. A plasma beam weapon on a cube does 400 something damage (not counting DPS) per hit. While our Mark XI purple dual heavy cannons are doing 20-25 damage per hit.
If you do not have enough healers/heals in your team, you can use very easy tactics on Cubes/Tactical Cubes.
One of them is:
The player who is targeted by a Cube stay away at least 11km from the Cube.
The rest can keep shooting on the Cube without getting a lot of damage.
If the Cube target some other player, then this player will go to a distance of at least 11km of Cube. And the rest of team keep shooting the Cube.
If your team can keep this up, you can destroy a Cube easily.

Good luck and have fun
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-22-2011, 10:52 AM
I have seen the sphere bug myself. Every now and then a patch loads that allows spheres to enter the gate.

But i have never seen them generate out of thin air. They work just like a group of noded borg. If everyone on that side of the gate dies they rubberband back to the gate they came from. And the only reason for having a massive build up of spheres is from people not coordinating their fire. If everyone is hitting the same ship and hitting them with wells and rifts then you can quickly wipe through a whole group and use their damage to take out the probes.

The latest set of bugs though is in the generator room. I was on a team last night and we were crashing on almost every attempt at a generator. Wether we succeded or failed as soon as the shield went back up or blew we lost somebody due to a crash. And we all had more than enough graphics power for the job but had to adjust to minimum levels to cut down on the crashing. Why should i have to set my graphics at bare minimum to avoid crashes when i have a 1gb graphics card?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-24-2011, 07:28 PM
Ran Khitomer again last night on the KDF side. No sphere bugs encountered. Actually, no real bugs at all. The only bug was that Donatra's cloak could not be disabled by the usual anti-cloak abilities (charged particle burst, grav well, etc). But this has been the case ever since the release of the last episode in the Reman featured episode.

And FYI, the spheres WILL enter the portal if they are not aggroed. This has been the case since the release of this STF. Whether or not it is intended to be this way or not is another matter. (No we didn't have trouble with with the spheres. Not sure how long we took for the first space part, but our total start-to-finish run time last night was 2 hours).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
04-24-2011, 10:03 PM
Quote:
Originally Posted by Davinnio
I agree with Latinumbar. Those are no bugs, but sounds more like a failed attempt.
Spheres do not spawn randomly in map. If a team at one gate dies, the Spheres from that gate will go over to the other team at other gate or the Spheres goes to the middle.
Not only Probes can go into Vortex, but the Spheres as well if you do not aggro them.
Ok so, me and my teammates were just imagining seeing borg spheres warp in out of nowhere while where in the midst of fighting whats already there? Neither of our teams ever completely whiped someone at gate 1 or 2 was always kicking. There was no lul in agro, there were, random spawns. Just because they don't happen to you doesn't mean they don't happen. They didn't happen the first time I tried to run it myself, subsequently however, they have.

Quote:
Originally Posted by kraken73501
They work just like a group of noded borg. If everyone on that side of the gate dies they rubberband back to the gate they came from. And the only reason for having a massive build up of spheres is from people not coordinating their fire. If everyone is hitting the same ship and hitting them with wells and rifts then you can quickly wipe through a whole group and use their damage to take out the probes.
At first I thought this might be the problem Cause some groups in game when they reset warp out, then back in. But, that doesn't account for groups warping in next to the vortex, nor none of the spheres currently in agro (i.e. all of them) vanishing and appearing by the gate. That hasn't happened. We just get extra spheres. Both me, and my team can confirm that agro was never let down. We brought the DPS (the three escorts) the Heals (sci and cruiser) and the holds (sci). We just couldn't account for the spare spawns. Because I don't care who you are or how big you talk when 12 or so spheres take to hitting you at the same time you're not going to last.

Khitomer is just bugged. Period. Thats all there is to it. It's like the gates on the cure. Sometimes they go down when you get the transformers on, sometimes they don't. Sometimes you don't have to go back and kill random constaspawns, sometimes you do. Or in infected where you have nodes suddenly respawn. Every STF has bugs, not all of them always appear.

I get it that some of you can do KA, congrats, thats great, I'm honestly very happy for you. Maybe you've got the skill to overcome the bugs so you don't notice them, maybe you get lucky, I don't know. But Cryptic has even said there are problems with the STFs and Gozer's said he's 'working on them' even though their not on his hot plate. So there is no doubt that the bugs in STFs exist, and that they need to be fixed. This thread is just pointing out some of the ones i haven't seen mentioned yet.

@Latinumbar - 'bout the cloak. I honestly don't know why Cryptic put that in the patch notes way back when. Ever since i've been playing this game the Scimitars have been able to cloak while tractored, in warp plasma, through gravity wells and tyken's rifts, through mine fields. They've got super battle cloak or something have since my day one nearly 200 days ago.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
04-25-2011, 06:31 AM
Quote:
Originally Posted by judgeman83 View Post
How long normally it takes till you get overhelmed?
We do not get overwhelmed in space...I can scarcely remember when we had 1 or more probes go into the vortex.
We generally take 2-3 tac ships, a tank, and a science ship...It also goes as saying that balance for the ground works as well.... If you take 2-3 tacs, an engi and sci or 2 tacs, 2 engis and a sci or 2 tacs, an engi and 2 scis, it will work just fine. This is provided of course you have 2-3 escort ships in space...2 ships will take longer than if you had 3 or more, but it'll just be longer, not harder....that's all (well, that is assuming people focus fire on one target).

When the tactical cube is just down to 10% health or so, we break the team up into two groups with an escort and the tank on the far side...The tank draws the aggro for as long as possible, targeting the probes first.....whilst the escort pops the baddies. The original side, has the remaining 2 escorts and a science ship or whatever, and it usually takes 2-3 rounds of shield drops to get the TW gate blown up.
Then when it blows up, the tank takes the fire of one of the inbound cubes away from the gate and the rest of the team while 4 of the 5 people take and blow the 2nd TW gate.
I know it isn't everybody's cup of tea, and people don't like to have alot of escorts, or whatnot, but our balanced approach does work, and has been guaranteed to work (when people focus fire mind you...we don't have a problem with that since we use vent) in short order.
Let's say people don't focus fire, then very easily people will get overwhelmed, and the group will fail over and over. It would take me more than the attention span of the average reader to state here the formula you need to defeat KA....suffice to say that this should help you get started, and experience in this mission whether positive or negative in either light will help people understand what to do.
Again, if you need help with KA, pm me or feel free to contact me whilst in-game......
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