Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-26-2011, 09:49 AM
Quote:
Originally Posted by Leviathan99
Uhm... Not to detour things too far but Atwood, Vonnegut, Mailer, Hemmingway, Updike, Bradbury, Marquez, Fleming, Steinbeck, Clarke, and Kerouac were all published by Playboy, which is actually pretty prestigious and would be fairly noteworthy for its articles even without the notorious photo spreads.

Shakespeare almost certainly would have written for them, given the type of work he did, the level of literary sophistication, the fact that he wrote for an underappreciated genre, and his writing itself which was, if anything, frequently MUCH more bawdy than the average Playboy article.

I only point this out because Playboy articles (along with Shakespeare) are exactly the kind of thing that made a series like Star Trek possible. I've actually never touched a copy of the magazine but only the best of Trek might be on par with Playboy articles.
This is amusing, but it is true. When I was working as a Public Affairs specialist in the Army we had an embedded reporter with Playboy Magazine for a couple weeks. Since they wrote about us I had the unfortunate job of flipping through the magazine (oh, darn ), but the article itself was actually very, very good.


Quote:
Originally Posted by Leirus
Posting something like this should just not be necessary. What the you-know-what do I care about people who just want to get some quick XP and some emblems?
I create missions to tell a story.
You are right, it shouldn't be necessary. But with the addition of the daily, good missions are getting 1-star votes because of their length. I'll be completely honest, after putting that in my summary, the number of reviews slowed down, but the ones I get now have honest assessments of the mission rather than "this sux its to long"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-26-2011, 10:29 AM
Quote:
Uhm... Not to detour things too far but Atwood, Vonnegut, Mailer, Hemmingway, Updike, Bradbury, Marquez, Fleming, Steinbeck, Clarke, and Kerouac were all published by Playboy, which is actually pretty prestigious and would be fairly noteworthy for its articles even without the notorious photo spreads.
LOL - Touche, you are right. I should not try to be smart at 2AM my morning.

On a side note: I actually DID touch many of them and enjoyed reading many of the articles, aside from... other reasons to like that magazine.

What I actually meant is: Do not limit yourself by the expectations of the "Greater Audience" which is the whole player base. Focus on those who would like to play your missions.

The description space is very limited. I didn't count characters, but I would not waste too many on explaining: "My mission is long has that and that amount of combat, blabla."

I did that in my first mission. Now I think: Why? I will leave that out and players who READ the description will realize immediately, that it is a story mission. Those who do not... Will not read your warnings either?

In addition, it takes away from the feeling that you are being assigned a mission...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-26-2011, 12:24 PM
Reviews (good and bad, justified or not) are something EVERY author has to learn to put up with and acept, regardless of the medium. The trick is to know when and how to accept and process valid feedback; as well as how to disregard and ignore feedback you feel is invalid.

Also, NOTHING you write is going to appeal to everyone, period. And if you think - "No, not the one I just finished. Anyone who doesn't five star this jsut doesn't know a good story"; get over yourself, and get your head out of the clouds.

In the end you have three ttypes of response you'll see to any compotent work:

1) Those who really enjoyed it and think it's one of the best things they've experienced.

2) Those who are ambivilent about (they think it's fine, but not really great, and not really terrible.)

3) Those that wondered why you bother in the first place and can't believe you put the worl out for public consumption. (And it could be people who honestly dislike the story or style it was presented in; or even one small aspect or part of yoru story that just really rubs them the wrong way.)

This trick is - you need o accept the above, and as long as you're seeing a majoority of type 1 or type 2 responses, and a minority of type 3 - then you did a decent job; and should be moderately satisfied; and if you're willing, you process the valid feedback and use it to improve your work.

But, you'tre always going to encounter people who again, just won't like it, get it, be annpyed by a single aspect and dislike it based on that, etc. There's no way to avoid it, if you get a large number of people starting to sample your work. Also, if you see a review that you feel mis=represents your story, unless you honestly feel said player migh be doing something malcious or misleading for teh fun of it, it's more likely he could have mis-read something; OR a particular part of your story may not come accross as clearly to te people playing the mission, as it did to you when writing it. When creating and writing stuff, don't ever assume everyone will see things in the same way you do; and some may honestly miss a point you thought was obvious at times.

If you can't accept or get comfortable with the above; then you're most likely not going to be happy overall with any of the stuff you publish for the playerbase at large to use on the Foundry in STO.

(My 'bad review' story - it seems a player who played my mission liked my story, and thought it had potential, but didn't like that his characvter was often refered to by his rank. his commet was that I should have just used "Sir." - his final rating: 2 stars out of 5. And that's the only 2 star I have - the rest of the ratings break down to where if you add the number of 3 star and 5 star ratings I've recieved togeter, that number equals the total amount of 4 star ratings I've gotten to date - so overall, I'm very pleased with the player response.)

* - Oh, and if anyone thinks my posting of the players review comments above violates a forum policy; I'd remind you that ALL Foundry mission review comments are public in te game, and can be seen by any player at any time as long as the mission remains published. And I'm also not discounting the review out of hand, as it was that players opinion, and he has every right to voice his opinion on Foundry content.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-26-2011, 12:41 PM
Quote:
Originally Posted by Armsman View Post

<snip>
I think most of us realize there will be stupid reviews (or stupid people writing reviews) but that still doesn't change the utter frustration of having the words "True Way" and "Cardassian" in the mission summary and then getting 1-star with the words "I hate True Way missions." /facepalm
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-26-2011, 01:22 PM
You guys ever use OKCupid?

On there, users can give eachother awards.

What if you eliminated the stars but had people simply choose one of, say, 12 awards from a list or none at all?

And then, say, you'd just try to get as many of an award as possible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-26-2011, 01:37 PM
Quote:
Originally Posted by Leviathan99
You guys ever use OKCupid?

On there, users can give eachother awards.

What if you eliminated the stars but had people simply choose one of, say, 12 awards from a list or none at all?

And then, say, you'd just try to get as many of an award as possible.
And how does that prevent fleets from taking advantage of the system?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-26-2011, 01:47 PM
Quote:
Originally Posted by Commadore_Bob
And how does that prevent fleets from taking advantage of the system?
They can take advantage of an average rating too, up to a point.
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