Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Anti-Carrier Tactics?
04-28-2011, 09:52 AM
Hello PvPers.

I am a lvl 51 Fed Science Officer. I currently fly a MVAM Prometheus, with a focus on movement debuffs (tractor beam, target engines, chronitons). It works well on taking down BoPs, but I struggle against carriers, especially 1v1. Since everyone is flying an escort these days, I thought I'd roll a new build, and see if I can focus on an anti-carrier role.

What do you suggest?

My first thought is beam target aux/energy siphon/tyken's rift, etc... to disable pet spawns, but most carriers are likely to run at high aux so it seems like a risky strategy.

I also think that I'll need to tank to a certain degree, to match the carrier's HPS.

Ideas?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-28-2011, 10:24 AM
One CSV and just DPS and self healing. Though 1 v 1 is not the niche this game goes for being a sci in an escort should give you an advantage over most carrier builds. Definitely one copy of CSV and one other CRF and buff up and debuff the target with SNB, Sensor Scan.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-28-2011, 10:32 AM
When I'm fighting a carrier in my defiant, I try to get behind them and begin my attack using cannon scatter volley (CSV) to eliminate their pets as quickly as possible - often as soon as they are deployed. It's very satisfying to see them explode as soon as they appear

If a bunch of their pets get stuck behind me or scattered around, away from my cannons, I use beam fire at will (BFAW) to hit them, as I have a couple beam arrays deployed in my rear weapon slots. BFAW is currently controversial though, so you have to be prepared to be abused in chat if you use it.

Those two powers have been fairly effective for me. When there's two carriers though, I've noticed that all efforts to clear all the spam is futile, unless there are others with me who are devoting themselves to clearing the spam as well. Also note that having CSV & FAW loaded takes away from some of your damage potential against single targets because those slots take up space that can be used for another copy of CRF or BOv (I don't like having two of the same power anyway though, and prefer variety). You can always have multiple boffs set up for different situations and swap them in and out depending upon if you're facing a carrier or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-28-2011, 10:37 AM
Quote:
Originally Posted by Zutty View Post
Hello PvPers.

I am a lvl 51 Fed Science Officer. I currently fly a MVAM Prometheus, with a focus on movement debuffs (tractor beam, target engines, chronitons). It works well on taking down BoPs, but I struggle against carriers, especially 1v1. Since everyone is flying an escort these days, I thought I'd roll a new build, and see if I can focus on an anti-carrier role.

What do you suggest?

My first thought is beam target aux/energy siphon/tyken's rift, etc... to disable pet spawns, but most carriers are likely to run at high aux so it seems like a risky strategy.

I also think that I'll need to tank to a certain degree, to match the carrier's HPS.

Ideas?
Don't engage 1 v 1. There's a reason the Red Baron didn't stick around in a fight he couldn't win. If it weren't for plot immunity, the Defiant would've been blown up dozens of times.

You're a sci. Keep on debuffing that carrier and when he uses his shield / hull heals sub nuc him then shockwave. Open up a shield facing with your weapons and HAVE A WINGMAN help finish the guy off.

EDIT: I should update my sig but i'm too lazy. The above comes from a karfi / voquv pilot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-28-2011, 11:52 AM
Quote:
Originally Posted by Zutty View Post
Hello PvPers.

I am a lvl 51 Fed Science Officer. I currently fly a MVAM Prometheus, with a focus on movement debuffs (tractor beam, target engines, chronitons). It works well on taking down BoPs, but I struggle against carriers, especially 1v1. Since everyone is flying an escort these days, I thought I'd roll a new build, and see if I can focus on an anti-carrier role.

What do you suggest?

My first thought is beam target aux/energy siphon/tyken's rift, etc... to disable pet spawns, but most carriers are likely to run at high aux so it seems like a risky strategy.

I also think that I'll need to tank to a certain degree, to match the carrier's HPS.

Ideas?
Well 1v1 are never a good idea (you just never know for which of you two :p), but for this specifically - movement debuffs are not really what hits Carriers.

If you want to disable or weaken a subsystem, Target Auxillary. All his science powers and his pet deployment rate will suffer. You probably need some stun effect (Trics or PSW) to extend the time he can't react to your firepower. Cannon Scatter Volley or BFAW definitely help with pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-28-2011, 12:43 PM
hit space bar a lot and shoot them till there dead. Easy as that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-28-2011, 01:10 PM
Bah, I could 1v1 carriers when I was flying the BoP and the MVAM is a better ship.

For 1v1 focus on movement debuff and staying behind the carrier. Use a scatter volley or FAW. Only use SNB when you know his sci team is on cooldown (eg. he pops a team ability). As an escort focus on spiking him down instead of wearing him down. If you do want to wear him down, beam target abilities are the way to go. Engines, shields, and aux.

In a 5v5 against carrier heavy teams, TBR ftw.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-28-2011, 01:45 PM
Quote:
Originally Posted by Zutty View Post
Hello PvPers.

I am a lvl 51 Fed Science Officer. I currently fly a MVAM Prometheus, with a focus on movement debuffs (tractor beam, target engines, chronitons). It works well on taking down BoPs, but I struggle against carriers, especially 1v1. Since everyone is flying an escort these days, I thought I'd roll a new build, and see if I can focus on an anti-carrier role.

What do you suggest?

My first thought is beam target aux/energy siphon/tyken's rift, etc... to disable pet spawns, but most carriers are likely to run at high aux so it seems like a risky strategy.

I also think that I'll need to tank to a certain degree, to match the carrier's HPS.

Ideas?
Target Aux 3, FAW 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-28-2011, 02:57 PM
The greatest problem I see with people fighting carriers is they try to kill the pets, you need to focus your energy on the carrier, if you are 1v1 against a carrier I don't recommend engaging, he may have 6 trunk monkeys already out and waiting to hit you with a tire iron as soon as you get close.

If you are running subsystem targeting, I suggest hitting the carrier's engines, wait for him to clear it with engineering team then subnuke & target shields subsystem, that way his engineer team will be down for 30ish seconds or less if he clears the snb. That is your attack window to get in good hits and down a shield facing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-28-2011, 07:25 PM
Quote:
Originally Posted by gx4th View Post
Don't engage 1 v 1. There's a reason the Red Baron didn't stick around in a fight he couldn't win. If it weren't for plot immunity, the Defiant would've been blown up dozens of times.

You're a sci. Keep on debuffing that carrier and when he uses his shield / hull heals sub nuc him then shockwave. Open up a shield facing with your weapons and HAVE A WINGMAN help finish the guy off.

EDIT: I should update my sig but i'm too lazy. The above comes from a karfi / voquv pilot.

Sounds like a good plan, until you get into a match that has 3 or more carriers and they are all running the same thing....then there isn't even a contest, I just came from a match that had a well balanced fed team, and klings had 3 sci's in carriers plus whatever else, I think there was a tac and an engineer...it was ridiculous....there was no way to kill the spawns off fast enough, much less try and kill any of the carreirs off because we were dead before you could blink and I'm not that squishy...not to mention the camping at the spawn point...just really tasteless pvp etiquette in my opion.......i don't expect to win all the time...but I enjoy a good fight.....that wasn't a fight at all.......DEV'S NEED TO TAKE A SERIOUS LOOK AT HOW PVP IS ORGANIZED OR SIMPLY NERF CARRIERS.
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