Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 My Fellow Klingonians...
04-28-2011, 11:20 AM
My fellow Klingonians, read my lips: no new pvp content! Wait that's not it... oh yes it is... whatever...

I did not have dishonorable relations with that gorn... Wait that's not it either...

What? You want me to produce my birth certificate?

Oh yes, here it is. No, trust me it does not say Romulus in PoB (Planet of Birth)...

Anyways... to those of you who still believe in pvp and enjoy stalking live prey, I salute you. To those who enjoy stalking... um... entities that belong in the matrix (pve), I shall collectively address you as Mr. Alexander Rozhenko.

To those not named Alexander, please do read on.

Stahl has proclaimed that we will have access to a Klingon Academy! Hooray! Wait, we already have that don't we? It's just called the "PVP queue." As you advance through different tiers of ships, the academy will always be available to you. For those of you who are coming up the ranks for the first time, I would like to give you some advice.

One: please please please please do NOT kirk it up and engage the enemy alone. Your name is not Kirk. You will never have his strange way of talking. You will never score with as many alien females as he did...

Do you know why most feddies get owned by the Kobayashi Maru scenario? It's cause it pits their lone ship against a whole team of klingons. Kirk won cause he used the Konami Code to get 30 lives...

I've seen countless klingons become very entertaining explosions because they choose to kirk it up and engage solo against a group of 4 feddies. Those feddies are armed, and yes if you underestimate them they will kill you. These are not like the feddies we blow up in Alexander Rozhenko missions ("defend the empire!" or star cluster hulabaloo).

Yes, while leveling we WILL have to level up like Alexander these days because let's face it, Cryptic has left pvp like Worf left Alexander to his parents. That's why Alexander is Alexander. Just keep in mind there's no plot immunity for klingons, there never was.

Two. Don't participate in taunting, unless you see the feddie alt of one of your klingon fleetmates ( / target Dumar...).

I've seen feddies cry and whine, and taunt so they can feel superior.
I've seen klingons cry and whine, and taunt so they can feel superior.

Oh very well, participate in psychological warfare if you must, it's fun to do yes. But don't fall victim to getting steamed up and blinded by rage when they do it. Just send them erotic tells... huh?

Three. Don't be cemented into thinking x build is always superior, and don't hesitate to strike up a conversation with the guy that just smoked you. You can reach max level, but you'll always be able to learn from any encounter. Klingons who get blinded by builds are the ones Alexander and Wesley Crusher (the feddie Alexander) pwn.

Four. The team chat is there for a reason eh? Please coordinate

Five. Don't become like Alexander and be deluded into thinking you're the HERO! Don't save your support abilities to only yourself. Likewise, don't bother with that Alexander teammate of yours when he charges at full impulse right at the feddie ball. Nothing will save him. Use your brains for each situation!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-28-2011, 11:49 AM
I always thought that what CaptainKirking is for the Feds, General Changing is for the Klinks.

I mean, talk about a loner - builds himself an invisible ship so no one can see him, and then tries to engage two Feddies. And I mean - B'Rel Retrofit? Noob!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-28-2011, 11:55 AM
Can you see me? Oh, now be honest, Captain, pvper to pvper. You do prefer it this way, don't you, as it was meant to be? No whines in our time. "Once more unto the fedball, dear friends."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-28-2011, 12:11 PM
I like the rules but lately the opposition has been well, not very imposing when I am with my team mates. I follow 1 rule in arenas unless the strategy at the time is contrary to it. But lately in CnH I like engaging 4 while I am 1 and more often then not when I do finally get help it is 2 v 1 and I am on the brink of death.

Also a little words of wisdom from a tric bomber, this is for most feds out there in CnH. When capping a point do not sit still always keep moving. Sitting still is a good way have a cloaked ship drop out of cloak at 1km and hit you really hard with a tric crit in the upper 50K and leave you wondering what haxs that ship was running. So again for emphasis never ever stop moving when you are at cap point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-28-2011, 12:17 PM
Quote:
Originally Posted by Captain Data
I like the rules but lately the opposition has been well, not very imposing when I am with my team mates. I follow 1 rule in arenas unless the strategy at the time is contrary to it. But lately in CnH I like engaging 4 while I am 1 and more often then not when I do finally get help it is 2 v 1 and I am on the brink of death.
To be honest, it's a bit different when a seasoned vet like you engages 4 v 1 vs. someone who's been weened on pve engaging 4 v 1

The original post is generally meant to be for young klings (or feds even).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-28-2011, 12:30 PM
Quote:
Originally Posted by MustrumRidcully View Post
I always thought that what CaptainKirking is for the Feds, General Changing is for the Klinks.

I mean, talk about a loner - builds himself an invisible ship so no one can see him, and then tries to engage two Feddies. And I mean - B'Rel Retrofit? Noob!
No, that would be Captain Kor (or Kang) as the Klingon equivelrnt to Kirk - get your eras straight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-28-2011, 01:09 PM
LoL you forgot

SIX: Never get swamped at K'errat. K'errat Syndrome is known to be fast to catch and hard to cure, especially among klingons. Those Wesleys you see at K'errat are usually no more challenging than the probes they are fighting against, and a false sense of cyber-ego superiority might haunt you for the rest of your life. Remember the teachings of Kahless: "Usually the big-mouthed warrior carries a SMALL dagger"!

:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-28-2011, 01:40 PM
Quote:
Originally Posted by MustrumRidcully View Post
I always thought that what CaptainKirking is for the Feds, General Changing is for the Klinks.

I mean, talk about a loner - builds himself an invisible ship so no one can see him, and then tries to engage two Feddies. And I mean - B'Rel Retrofit? Noob!
One thing that bothers me is that we're how far into the future? And they couldn't have given us a better version of the B'rel-R or any other new cloaking ships or non cloaking ships better then we have now?

This is the Future darn it! I demand satasification!

I mean Gosh.. at least put some make up on so that you look nice before you.. Ahem..... Not finishing that statement.. Just watch the newest South Park for the end of that statement
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
04-28-2011, 08:06 PM
Capt data that's how I sometimes bait bop's. Just sit and wait in my escort. The shock comes in when they are being blown up.

Know my trick? I have a smell detector
console on my ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
04-29-2011, 04:54 AM
Quote:
Originally Posted by Captain Data
Also a little words of wisdom from a tric bomber, this is for most feds out there in CnH. When capping a point do not sit still always keep moving. Sitting still is a good way have a cloaked ship drop out of cloak at 1km and hit you really hard with a tric crit in the upper 50K and leave you wondering what haxs that ship was running. So again for emphasis never ever stop moving when you are at cap point.
And klingons KNOW IT. One time i was on cap with two other players. I was healing and circling around. Yelling at those two to never stand still - always move. Guess what happened in next 3 minutes. They went boom before i was able to heal AT AL. After that the two klings just picked me off. So much about that.

MOVE. It takes two to tango. If you do not tango, you die
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