Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-06-2011, 08:33 AM
Starship combat in Star Trek varies wildly between measured and thoughtful action and insta-boom.

Sadly, the Star Trek franchise itself could not make up its mind about its own internal consistency.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-06-2011, 02:14 PM
Quote:
Originally Posted by Agamemnos View Post
Many players have been asking for some form of "follow" option, but STO has chosen not to implement the feature. Maybe that will change if we keep asking? I don't know, but you've got my vote for a "match velocity" whatever feature.
FYI, there is a follow for allies targeting each other. Not sure if you meant for enemies. In which case you're removing piloting from the game.
Lt. Commander
Join Date: Dec 2007
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# 13
04-13-2011, 10:36 PM
ah I see somenoe plays BSG online!
Lt. Commander
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# 14
04-15-2011, 10:31 AM
At first this sounds like a good idea to me, but I think it would make PvP piloting too trivial, especially when two ships have different speed or maneuverability. For example, when you're in a cruiser and you have an escort camping out on your six o'clock firing into a depleted shield facing, right now you can quickly change your throttle or go to reverse and cause him to overshoot. If you are in a cruiser or carrier, just about the only way you'll ever prevent an enemy from firing into a weak shield facing is to radically adjust your speed.

If you're the one piloting the escort, it's really hard to keep an enemy player in a vulnerable position, but it's supposed to be hard. If you're already preventing your enemy from changing shield facings or using their best firing arc, you shouldn't be asking for anything to make that easier since the reward is so high.
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# 15
04-15-2011, 11:50 AM
well even from the pve stand point, they give you a few escort this ship to point X or what ever, and as hard as I try I usually cant match the speeds or they are going Way too fast and its a mess...adding something like this would greatly improve that aspect of pve
Lt. Commander
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# 16
04-15-2011, 05:21 PM
Quote:
Originally Posted by Iamid
FYI, there is a follow for allies targeting each other. Not sure if you meant for enemies. In which case you're removing piloting from the game.
Matching speed is not auto-follow.

besides, watch Star Trek sometime, and take note of how many times they say "match course and speed" when chasing someone. Then ask yourself if that ability is something we need in a Star Trek MMO.


As to the "pvp" problems, matching speed would be a one-time thing. For instance, if a ship is traveling at say, 24.5 impulse, you would match your speed to 24.5 impulse. If the ship changes speed to 34.2 impulse, you would still be travelling 24.5 unless you matched speed again.

That way, you would be able to match their speed, but you'd still have to actually do it. It's still not an autopilot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-15-2011, 10:19 PM
Quote:
Originally Posted by Cuatela
Matching speed is not auto-follow.

besides, watch Star Trek sometime, and take note of how many times they say "match course and speed" when chasing someone. Then ask yourself if that ability is something we need in a Star Trek MMO.


As to the "pvp" problems, matching speed would be a one-time thing. For instance, if a ship is traveling at say, 24.5 impulse, you would match your speed to 24.5 impulse. If the ship changes speed to 34.2 impulse, you would still be travelling 24.5 unless you matched speed again.

That way, you would be able to match their speed, but you'd still have to actually do it. It's still not an autopilot.
First I have watched the shows and when an order to "match course and speed" is given they're speaking to the ship's pilot, it's not automated.

Second you've taken my follow out of context from what other posters in this thread had written to which I was responding, among them are:

"Many players have been asking for some form of "follow" option, but STO has chosen not to implement the feature. Maybe that will change if we keep asking? I don't know, but you've got my vote for a "match velocity" whatever feature"

and

"I'd also like a "Set Intercept Course" command and a "formation" command. The Intercept course command would calculate the target's direction and speed, figure the shortest distance to intercept the target the quickest and then plot a course. The "Formation" command would target an ally and have you automatically take up a position maybe .5k away from them, matching their speed and movement until you activate any key to turn the ship manually. "

The vast majority of references in support of the OP of this thread want a combat auto pilot. For reasons I stated before I think this should remain as a player skill.

The idea of matching an instant's speed w/o direction (never mind that not all ships can travel the same speeds, differing engines, and differing engine power settings) seems to be of little or no value.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-15-2011, 11:42 PM
Quote:
Originally Posted by Cuatela
Matching speed is not auto-follow.

besides, watch Star Trek sometime, and take note of how many times they say "match course and speed" when chasing someone. Then ask yourself if that ability is something we need in a Star Trek MMO.


As to the "pvp" problems, matching speed would be a one-time thing. For instance, if a ship is traveling at say, 24.5 impulse, you would match your speed to 24.5 impulse. If the ship changes speed to 34.2 impulse, you would still be travelling 24.5 unless you matched speed again.

That way, you would be able to match their speed, but you'd still have to actually do it. It's still not an autopilot.
If it couldn't be used in combat it would be fine. But in combat it's possible to just spam a button to keep using it. A lot of people just constantly mash the button to distribute shield power for example, since it helps to spread damage across all shield facings.

Honestly I don't think it's that hard to match speed most of the time. Escort missions can be a bit of a pain, but I can normally just switch full impulse on and off. I'm just concerned that if it could be used in combat it would make escorts and BoPs too easy to fly.
Lt. Commander
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Posts: 120
# 19
04-29-2011, 11:19 AM
Quote:
Originally Posted by AdSin15 View Post
Great idea. I'd also like a "Set Intercept Course" command and a "formation" command. The Intercept course command would calculate the target's direction and speed, figure the shortest distance to intercept the target the quickest and then plot a course. The "Formation" command would target an ally and have you automatically take up a position maybe .5k away from them, matching their speed and movement until you activate any key to turn the ship manually.
This would all be very helpful expecially the formation flying especially in PVP.
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