Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
05-09-2011, 07:29 AM
Quote:
Originally Posted by Ardept View Post
the only issue i have with therisky BOL or TRIC build is that you are hoping for one good hit, the odds of getting the crit on the skill just as you need it is not exactly a certainty. In addition if you are a cloaked striker waiting for that prime opportunity you are not helping create the situation first place, thus it is unlikey many chances to hit hull will appear vs good coordinated defensive teams.

While the one shot kill looks good, causes a laugh and will happen just enough to give you hope it will happen on the next strike it is more likely the BO will miss or hit for low damage and the tric will do the same or be shot down.

If you are visable waiting for an opportunity and applying some pressure unless you have good support you will find yourself running/cloaking or just respawning, if you have good support imo i believe you would be a greater asset to you team running a cannon/quant build which has the chance of high spike crits but also has much higher average spike that overall can be more easily relied upon when the time comes when a spike will cause a death.
Well.. Im not a gal who sits around cloaked.. My first strike is a PB BOL/Tric combo, but once that is done, I fly like any other escort player.. The only change I made to my build, was to replace the front quantum with a Tric.

Ofcourse, if Im forced to do a evasive out of the fight (like say at 15% hull) Ill wait a wee bit longer before returning, and do it from cloak, but I dont make pure hit&run attacks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
05-09-2011, 08:51 AM
I disagree a slight bit from EmoJoe on the help that Science can bring to a match.
The Career (Science) can be very helpful for softening a target up first with SNB & SenScan before the Tac does his thing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
05-09-2011, 08:57 AM
Quote:
Originally Posted by Ardept View Post
the only issue i have with therisky BOL or TRIC build is that you are hoping for one good hit, the odds of getting the crit on the skill just as you need it is not exactly a certainty. In addition if you are a cloaked striker waiting for that prime opportunity you are not helping create the situation first place, thus it is unlikey many chances to hit hull will appear vs good coordinated defensive teams.

While the one shot kill looks good, causes a laugh and will happen just enough to give you hope it will happen on the next strike it is more likely the BO will miss or hit for low damage and the tric will do the same or be shot down.

If you are visable waiting for an opportunity and applying some pressure unless you have good support you will find yourself running/cloaking or just respawning, if you have good support imo i believe you would be a greater asset to you team running a cannon/quant build which has the chance of high spike crits but also has much higher average spike that overall can be more easily relied upon when the time comes when a spike will cause a death.
BOv/quant isn't that risky. The sustained damage doesn't quite match cannons/quants or all cannons, but it's still pretty good. Trics are a bit riskier since you really only get one shot with them, but 2 cannons and a DBB are still good sustained damage.

On a cloaking ship I definitely prefer having BOv available since I'm likely to find a target that hasn't yet hardened their shields. On a ship that can't cloak I don't mind running all cannons.





As has been said before, science is probably the best general-purpose captain. SNB is probably the best DPS booster in the game; while Tac can do higher damage, a Sci can get by better without a Tac to put up Fire on My Mark than a Tac can do without a Sci for SNB.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
05-09-2011, 11:21 AM
Quote:
Originally Posted by inktomi19d View Post


As has been said before, science is probably the best general-purpose captain. SNB is probably the best DPS booster in the game; while Tac can do higher damage, a Sci can get by better without a Tac to put up Fire on My Mark than a Tac can do without a Sci for SNB.

SCI makes it DPS count more whereas tacs are sort of throwing everything and the kitchen sink and hopes no heal comes from upon high. Over simplified but I think hits the mark.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
05-09-2011, 11:36 AM
Quote:
Originally Posted by Ardept View Post
the only issue i have with therisky BOL or TRIC build is that you are hoping for one good hit, the odds of getting the crit on the skill just as you need it is not exactly a certainty. In addition if you are a cloaked striker waiting for that prime opportunity you are not helping create the situation first place, thus it is unlikey many chances to hit hull will appear vs good coordinated defensive teams.

While the one shot kill looks good, causes a laugh and will happen just enough to give you hope it will happen on the next strike it is more likely the BO will miss or hit for low damage and the tric will do the same or be shot down.

If you are visable waiting for an opportunity and applying some pressure unless you have good support you will find yourself running/cloaking or just respawning, if you have good support imo i believe you would be a greater asset to you team running a cannon/quant build which has the chance of high spike crits but also has much higher average spike that overall can be more easily relied upon when the time comes when a spike will cause a death.
I use Tri-Cobalts on my Science Vessel Shield Drainer, and Beam Overload on my Escorts.
Tri-Cobalt is highly unreliable. But it doesn't really matter much to me, as I can also load Quantums, and my energy damage just won't do much anyway - better have the rare crit than none at all.

In the Escort, I think Beam Overload does not miss that often if you know what to look out for - don't try to hit people that run around with Evasive and similar speed and defense buff. It works pretty well against slower ships than Escorts. I do no think that High Yield Quantums provide any better results in this regard. Beam Overload, unlike Torps, doesn't require you to hit an unshielded enemy- you can use it to soften shields or to destroy hull (of course you can still waste it on ships with hardened shields, but your torps would be just as useless.
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