Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-14-2011, 03:07 AM
Quote:
Originally Posted by IllGottenBooty
Cryptic, Instead of another nerf which is wrong to begin with. Set it up so players can respec the alts for the current PVP strategies. Nerfing everything is just ruining the game for everyone else. No matter what there will be a few members that will complain about everything. Please just charge them like 50,000 ec's and let them respec. Leave the rest of the game mechanics alone.
Balance tweaks are needed, some things need nerfed, others need to be buffed (I'm looking at you aux2bat!). If this weren't the case everyone would eventually be flying the same setup that is deemed most powerful. Better balance means more viable setups which means more variety.

However, no matter what Cryptic does to balance it's not going to make your strategy of loading up your ship with abilities that sound cool and pressing space bar until all the ****** NPCs are dead. The only thing you have to fear is Cryptic taking measures to make PvE suck less by spec'ing NPC ships properly and improving the AI so it's not at the level of a cat randomly swatting at a computer keyboard. (actually, I think that's being generous to the AI :p)

How people can possibly be so passionate about such a bad part of this game is beyond me. The only thing interesting in STO is PvP. PvE play in this game is pathetic and carebear. You pay your sub, buy your C-store tank tops and wait weeks for a new 10 minute mission to come out so that you can play it 50 times over while you wait and pay too much money for the next one. It's no wonder people at Cryptic seem to think they are above their customers!

PvE is so terrible that you only need to use a small portion of your brain when you're doing it. I had a fleet mate who literally prepped for his A+ certification while leveling up an alt. If you think that's bad, you don't even want me to go into some of the things I've done to keep myself from dying of boredom while leveling. It's not pretty.

If you don't PvP, you're wasting your time and your money, and balance has no effect on your play-style (any thoughts to the contrary are completely psychosomatic). And if you do PvP, you care about balance. It's that simple.

The one part of your post that I agree with is the call for cheaper respecs. However, your logic is totally disconnected because if from this point on nothing got nerfed, no one would have any dire need to respec anyway.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-14-2011, 07:20 AM
I think we wouldn't need all these "nerf calls" if the (PvP) gameplay was GLOBALLY re-balanced.

Re-balancing DMG potentials and DMG spikes, Heals and Resistance Buffs, AoE Sci abilities, mine spamming, pet-spamming, Innate abilities, etc.

Nerfing a single aspect of the game just makes OP into Useless, or Useless into OP. It's a vicious circle.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-14-2011, 11:51 AM
its not spam if you only carry one copy of the skill. but with me saying that, im almost 100% sure they didnt intend for this game to actually have people use teamwork to get things done. all the skills seem to be set up on the mentality of "im by myself, ill win the day" so when you then have 5 people using those skills is when it gets out of hand.

so much for this being an mmo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-14-2011, 12:09 PM
Quote:
its not spam if you only carry one copy of the skill. but with me saying that, im almost 100% sure they didnt intend for this game to actually have people use teamwork to get things done. all the skills seem to be set up on the mentality of "im by myself, ill win the day" so when you then have 5 people using those skills is when it gets out of hand.

so much for this being an mmo.
The system is oddly "designed" that way.

Due to the ridicilious number of BO powers each ship has to slot, it is inevitable there are tons of overlaps. They had to create a complicated cooldown system i nthe first place to manage that per player. But that doesn't adress the problem of team setups.

It probably started with stacking Beam Target Subsystems and Attack Pattern Beta (though its self-self-stacking must probably be considered a seperate issue), and continued with Photonic Shockwave, Scramble Sensors and Gravity Well. And one could also argue it's a problem with the healing skills.

For PSW, they found a "fix" with the temporary immunity/clearance effect. Something like that can be applied to most issues now, but it has drawbacks - primarily for PuGgers that suddenly find themselves in teams heavily focused on one skill, hindering each other's effectivens.

But one has to wonder if they shouldn't try another angle. But maybe it's too late for that now.
But if you consider how things work with the PvE enemies? They have very few powers, which is part of their total failure as threat to the players with 20 or more of them (8 BOs, Captain and Device Powers). In Champions that would have worked, you have a lot less powers there as player as well, but in STO it's insufficient. Now our natural approach to solve the issue with PvE is to up the number of powers and make them smarter in using them.

But maybe we, as players, should simply have less powers? What if we we only had the highest level power of every BO slot we currently have?

Of course the entire cooldown system and duration system would need a major overhaul for that to work. But I guess changes of this nature are best left to companies like SOE, that don't need players. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-14-2011, 04:28 PM
i like that idea of less powers, maybe 3 officers total then depending on what ship you take would depend on the layout. assault cruiser- cmdr eng, lt cmdr tac lt sci. star cruiser- cmdr eng, lt cmdr sci, lt tac, etc etc

or maybe just in general make the ships noit have specific bo layouts but still have each ship have its own unique powers/bonuses/weaknesses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-14-2011, 04:49 PM
Quote:
Originally Posted by SmeagolSneak View Post
I wasn’t aware they had left
This^^



Science and Science/vessel crossing has been nasty in pvp.
I've seen no change with the Breen set being out. Lets not jump at shadows.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-15-2011, 03:55 AM
Quote:
Originally Posted by Trekkiemelissa
I just knew this was going to pop up. You ran against me and some of my fleetmates today. Mind you, most of us don't play together all the time. This was real rare to even have 5 science together. We did not discuss that we were going to be 5 science. It just happened that way. We were not all using the breen parts either.
Yes I belive your team was one of the 4 i played with all sci`s, I dont think the individual powers need nerf-ing its just alot when some stack or take it in turns with the buffs.

Yes it was good tactics, but not even 3 escorts on an alpha strike would take down one of the 4 or 5 Long range retros.

As I said its not about loosing 15-0 (thats happened plenty as part of a ramdom team), it was just terrible, cant move, cant shoot, no shields, torps from 20 odd pets etc etc

I just think that the game should lean towards ballanced, I dont think 5 sci ships should own a ballanced group or 5 escorts or crusiers. This is more the case in the lower PVP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-15-2011, 07:42 AM
It is actually possible to take all science down. We also ran up against TSI that day and we could not get any points in, but we try. Science as a rule does not make a lot of damage compared to the escorts and cruisers. Science has been nerfed numerous times with the latest one being gravity well.

Also put into the factor about different weapon types. When they proc, they are going to effect your skills too. Science has the free skill with each ship to where we can disable engines, weapons and etc. Those particular skills, you can get for your tactical BOs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
05-15-2011, 11:42 AM
Quote:
Originally Posted by Trekkiemelissa
[...] Science has been nerfed numerous times with the latest one being gravity well.
[...]
Those aren't "nerfs". Back then a mildly skilled GW 1 could easily grab and hold an entire team like flies on a catch-ribbon...

NERF = Reducing the effectiveness of a feature taking only into consideration QUANTITY of complaints, regardless of balance.

Re-Balance/Tweaking = Reducing or re-scaling a feature based on QUALITY feedback and generally acknowledged unfair advantages compared to the rest of features' pool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
05-15-2011, 02:48 PM
And then grav well got rebuffed. IIRC a fully spec'd GW 3 is actually stronger than before.
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