Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
05-25-2011, 12:14 PM
Quote:
Originally Posted by hurleybird View Post
FAW BoP = FAIL
Eng BoP = FAIL
EngFAWBoP = WIN?
  • Nadion inversion and EPS power transfer are both awesome skills to mitigate the enormous power drain you see when you use new FAW
  • For this reason, an EngFAWBoP will always do more damage than a TacFAWBoP or a SciFAWBoP, which are both fail
  • Two copies of FAW + two copies of Beta can fit on a single Tac Cmdr. This is all you need.
  • You're spreading Beta 3 as well as 2 (or 1) to the entire enemy team. This frees up the rest of your team to run Delta or other high level tac skills.
  • You are less squishy
  • Since you only need 1 Cmdr tac boff it frees up the rest of your boff slots so you can be creative and gain versatility

Laugh now, but there are some obvious synergies to be had there.
Id suggest this:

Tac Cmdr: FAW - Beta - FAW - Beta
LtC : Whatever floats your boat
Lt Eng : EPW1 - EPS2
Lt Eng : EPW1 - EPS2

So.. No need for EPS or Nadion - Which means you could rock SScan/SNB or the whole line of Tac Buffs, and do more damage than a Eng :p

With EPW going youll be at 135 at all times, minus the 60 energy for 7 arrays, equalling 75 weapon minimum with all beams going.

In any case, FAW is still boring and a nub thing.. Just like Scramble 3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
05-25-2011, 03:35 PM
Quote:
Originally Posted by Zorena

#5. Expliots ( Mainly use by the best fleets ), Don't know them. surely ppl should not use any.

I honestly think that this one does more damage than the rest. I still do not think that cryptic fixed the Voldermort Exploit even though they said they did, the extra commander Boff bug, double/triple tapping bug, and I am sure there are others that are kept pretty quiet.

Zorena your comment in parenthesis (sp) is going to give validity and ammo to the PvEeers that think they can PvP. While I may agree to a degree I think that comment will scare a lot off.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
05-25-2011, 06:14 PM
Quote:
Originally Posted by Zorena
In season 2 they wanted to promote casual play by adding more healing and bringing the game to a much slower pace this made it impossible for pug escorts to do any kills and actually I think this have ruined pugging more then anything else. Before ppl could get afew kills atleast and now those boring healing cruisers heal and pewpew all fight and you can touch them.
I don't think it was season 2's boost to healing that ruined pugging in an escort/bop. In my opinion it was the introduction of the Field Generator (+35% to everyone's shields) that sealed the fate of the lone hunter.

Quote:
Originally Posted by Capt_Luke
The current problems right now are as follows:
#5. Expliots ( Mainly use by the best fleets )
Quote:
Originally Posted by Captain Data
I honestly think that this one [#5] does more damage than the rest.
Note: Here "exploit" is clearly meant as Voldemort-style exploit, not just unbalanced FAW-like abilities.
I have no reason to suspect that any of the major pvp fleets use any exploits.

As Arthur C. Clarke said:
Quote:
Any sufficiently advanced technology is indistinguishable from magic.
And the same is true for sufficiently advanced pvp coordination.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
05-25-2011, 07:09 PM
Quote:
Originally Posted by mancom


Note: Here "exploit" is clearly meant as Voldemort-style exploit, not just unbalanced FAW-like abilities.
I have no reason to suspect that any of the major pvp fleets use any exploits.
Can you prove it. I have seen some pretty hinky stuff from people from many fleets in just the last few weeks. Do I have cold hard 100% immutable facts no. But non the less the facts that bugs/exploits exist ans some of the more damning ones are public. Who in their right mind would believes a tac defiant can survive the focus of 3 escorts and and 2 cruisers for 15 seconds with buff and debuffs galore hitting him and in those 30 seconds only 100K total in damage is done by the five and the escort looks as good as the day it left the drydock still sitting at 90% hull and 100% shields. That isn't proof but with the other exploits it sure makes one think.

My point being you have no proof just like I have no proof.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
05-26-2011, 01:46 AM
Quote:
Originally Posted by Captain Data
Who in their right mind would believes a tac defiant can survive the focus of 3 escorts and and 2 cruisers for 15 seconds with buff and debuffs galore hitting him and in those 30 seconds only 100K total in damage is done by the five and the escort looks as good as the day it left the drydock still sitting at 90% hull and 100% shields.
Everyone who has seen the pitiful damage output of the average STO player :p

But on a more serious note: If you are really talking about 15s, then Tac Team, RSP, Hazard, TSS (and maybe even a Borg proc) should easily be enough to produce the outcome you described. I am sure that it was not quite that simple in the situation you encountered, but my point is:

If you (more than just once in a blue moon) encounter these situations, it is quite easy to gather data that can be used to provide some hard facts regarding the damage output and healing that was going on. Fraps it and record the combat log. (Of course you are probably not allowed to post the results in a Cryptic-moderated environment.) And then it can at least settle the question whether there was hidden cross-healing or the damage output of the attackers was simply sub par.

Wild theory: Since I have never encountered a situation that made me suspect foul play, maybe it's the fleet tag that protects me? Nobody wants to use their "secret weapons" against TSI?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
05-26-2011, 07:20 AM
Quote:
Originally Posted by mancom
Everyone who has seen the pitiful damage output of the average STO player :p

But on a more serious note: If you are really talking about 15s, then Tac Team, RSP, Hazard, TSS (and maybe even a Borg proc) should easily be enough to produce the outcome you described. I am sure that it was not quite that simple in the situation you encountered, but my point is:


Wild theory: Since I have never encountered a situation that made me suspect foul play, maybe it's the fleet tag that protects me? Nobody wants to use their "secret weapons" against TSI?
I hear you. I am aware of the things tac capts have access to but I run the typical sci eng skills needed for a escort EPtS x 2, HE1, and TSS2 and while I can survive well enough on my own against 2 players against 5 I am toast before my first heals come off cooldown. Given I run the aegis set. My point being this game used to be about 5 man focus but now you need 2-3 times more damage to kill supported ships then you did 2 seasons ago..

Do I think everyone "cheats" no but I have suspicions about some and the it is hard to prove because I cannot be in combat highlighting all buffs and heals someone uses on themselves to see if they Commander Boff exploit is being used.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
05-26-2011, 08:22 AM
Honestly I have been accused of using exploit magic from time to time. Honestly people will complain "how did you survive I only saw 1 or 2 buffs on your ship" Honestly resists in STO have sever return issues...
When I am tanking in say my tac Escort. I use a few simple tricks.

1) I NEVER blow more then one cool down if I can help it... (Help it means 70% hull and a blowen facing, nope don't need TSS 2 yet)
The mistake I see so many escort pilots make is blowing every one of there shield heals at once... and popping there hull heals too. It leaves them naked, or open for a very painful sub noob.

2) I also run a EPS so why not use good old shield power. I know it sounds crazy but ya I will switch my escort to shield power at times to push me to my next cool down if I have too. I chew weapon bats to get away with it too. A TSS + full shield power for 10 seconds will get you out of jam.

3) Staying out of escort arcs, I have taken focus from 3-4 players before and been ok... sometimes you have to identify the strongest attacker and focus your energy on breaking his weapon arcs. Breaking the 45 degree arc on cannons for even a split second will really reduce the amount of incoming dmg.

4) Tac team... ya its the holy grail of escort tanking these days.

5) Using thrust and negative thrust. I know you mentioned your target was sitting still... this is going to sound crazy, but sometimes thats not a bad idea when tanking. I have in some cases... shot up on Z with an evasive and when I am in the cannon blind spot on a hard hitting opponent I will stop. Sure I'm not doing dmg to him... but I will switch targets for a sec to that fawing cruiser, or clear some spam. Bottom line I'm counting that heal cool down. There are other options like zooming through a mine field, object... or sometimes just other players... using evasive and running around your own teammates makes you feel like a jedi, try it. LOL

6) Using things people forget about... so many people seem to forget they have Brace for impact for instance when they have an escort that just dropped a facing on them. I have survived HY 3s to my face more then once by using BFI... sometimes I'm limping but if I'm not dead I can heal.
Also that stupid deviden U-32 marvin Sub Space Field Modulator can be a nice way to cut the incoming torps or BOL your about to get nailed with.

7) Watching your attackers buffs. Its easy to notice when the goof ball cruiser flips on faw... of course its also easy to see escorts holding BOL or HYs as well.

8) Prioritize your targets... Prioritize your attackers. Understand who dies in what order and why.

9) Like my sig line says.... best defense is offense. If I am being attacked by 3 or 4 guys and 2 are escorts lets say... I have already as point 8 pointed out decided who needs to go first. Make that guy think about his own hull and he won't be as worried about yours.


I have seen some pilots that can tank very well, honestly I don't believe any of them are using any exploits. I normaly chalk it up to either luck, and if I see it more then once skill.
At this point I think I have flown with most of the guys that might get accused of this stuff... and mostly I think it comes down to skill with the odd lucky skin of the teeth situation. Of course there have been exploits, I have no doubt there are still, just saying most of the "top fleet" guys I know of seem to be pretty legit to me... I would hate to be wrong though.
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