Lt. Commander
Join Date: Dec 2007
Posts: 120
# 91
05-25-2011, 05:23 AM
Quote:
Originally Posted by Hi_ball View Post
BoP burst is the current "I win" button. When timed correctly it can take down any ship in the game in 5 seconds.

Don't worry, if it hasn't happened to you yet it will real soon. More and more BoP's are doing it every day.
My defiant has far more burst than my Bop, it also has a cloak. PSW is not what it used to be since they nerfed the way its deployed.

If you are getting smacked in 5 seconds by a bop thats 3 seconds longer than i'd need in my defiant.

Instead of looking at the guy who spiked you and blaming him for it, look to the rest of your team for not throwing hazards, aux2sif, tss or anything else on you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 92
05-25-2011, 08:47 AM
Quote:
Originally Posted by Iamid
The purpose of balancing 5v5 vs 1v1 is some powers scale better as the number of enemies go up and most fights are 5v5 or greater. Tach Beam, VM, and Tractor Beam, BO, CRF don't scale very well. Sure 5 ships who ff on 1 ship will give that 1 ship problems regardless, but there are 4 other ships out there which may have powers whose impact scale well. Those 4 other ships could be using abilities like w/FaW, SS, and CSV which scale better w/enemy numbers.

Yet, from those cannons have greatly reduced damage as you get out of 5km range, limited firing arc, and they tend to miss more often. So, there are a variety of ways to evade/escape CSV if you're aware and quick (never seen anyone complain this is OP). If your team stays spread out SS spam becomes less likely to effect all ships and allies can then chain sci teams (for some this is too OP). Team FaW on the other hand creates a 10km radius sphere of massive dps which can't be avoided in arena maps and has few counters compared to tactics/skills it counters (the imbalance imo).
FaW does have a range that you can get out of, it's spike is really small allowing time to do just that, and has some really affective counters. Sorry, I see that as OP as SV which really I dont regard either as OP. Sci, the same, they are supposed to be harrassers with some DPS if they chose that build. I actualy like the healing in STO as it can sometimes be a hard thing to take some down. Never really liked development where the 1-shot kill was the norm.

I've played games where balance was/is an issue. SWG, currently and has been that way for almost 3 years now, has a profession that is not even designed for PVP gameplay and stated so via the Lead Dev. His statement was;

"LS = pve (tank)
DS = pvp (dps)" LS meaning LS jedi and DS meaning dark side jedi. So, effectively, LS jedi are gated, via design, from even playing 1/2 of the end game content (PVP).

That is a balance problem. To be honest, I just haven't seen that level of im-balance over here. Cryptic seems to have done a lot better job of balance than a bunch of other game developers have. (being they only really have 3 profs, I would expect that also)

There will always be something that players think is OP and UP in any game. However, Cryptic has access to their database to tell them, really, if player beliefs are right or wrong. Sorry, so far I haven't seen sci or FaW beamboats as OP and I play an Eng in an escort also. I just seem to hit an engine batt and EM a bit more in the escort than the crusier. (got that deal macroed on my G-105 borad for both of them) But the trade off is, I have a boat-load more spike DPS in that def-R than I could ever have in the excel w/beams. Each has their place however.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 93
05-25-2011, 08:57 AM
Quote:
Originally Posted by Esquire View Post
Sorry, so far I haven't seen sci or FaW beamboats as OP and I play an Eng in an escort also.
If you ever want to see why New Faw™ is indeed OP, ask some TSI members to bring their FAW cruisers and take you along for the ride - a couple of matches with FAW, a couple of matches without. The difference is quite visible (unless the enemy team starts zerging in one by one).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 94
05-25-2011, 10:27 AM
OMG... people are still defending Broken Mechanics' New Faw™?

New Faw™ is an NPC CHEAT that slipped into players' abilities, probably a quick copy&paste to stay on schedule (and start developing the next C-Store TOS Revival WonderBra).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 95
05-25-2011, 07:01 PM
Quote:
Originally Posted by Esquire View Post
FaW does have a range that you can get out of, it's spike is really small allowing time to do just that, and has some really affective counters. Sorry, I see that as OP as SV which really I dont regard either as OP. Sci, the same, they are supposed to be harrassers with some DPS if they chose that build. I actualy like the healing in STO as it can sometimes be a hard thing to take some down. Never really liked development where the 1-shot kill was the norm.

I've played games where balance was/is an issue. SWG, currently and has been that way for almost 3 years now, has a profession that is not even designed for PVP gameplay and stated so via the Lead Dev. His statement was;

"LS = pve (tank)
DS = pvp (dps)" LS meaning LS jedi and DS meaning dark side jedi. So, effectively, LS jedi are gated, via design, from even playing 1/2 of the end game content (PVP).

That is a balance problem. To be honest, I just haven't seen that level of im-balance over here. Cryptic seems to have done a lot better job of balance than a bunch of other game developers have. (being they only really have 3 profs, I would expect that also)

There will always be something that players think is OP and UP in any game. However, Cryptic has access to their database to tell them, really, if player beliefs are right or wrong. Sorry, so far I haven't seen sci or FaW beamboats as OP and I play an Eng in an escort also. I just seem to hit an engine batt and EM a bit more in the escort than the crusier. (got that deal macroed on my G-105 borad for both of them) But the trade off is, I have a boat-load more spike DPS in that def-R than I could ever have in the excel w/beams. Each has their place however.
In the Arena map you may run and you may escape, but eventually you have to go back to team FaW's ball of applied DPS in an attempt to get kills. There was a list I had put together of things I believe FaW counters vs the list of counters to FaW(as applied to Arena map), I can dig it up if you like.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 96
05-26-2011, 10:13 PM
Quote:
My defiant has far more burst than my Bop, it also has a cloak. PSW is not what it used to be since they nerfed the way its deployed.

Actually PSW stun is the key to what I'm talking about. Your Tac refit doesn't have the science slots and you won't pop my Cruiser in any amount of seconds. I would bleed you down slowly until you fly away and cloak.

Thanks for helping make my point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 97
05-26-2011, 10:35 PM
Quote:
Originally Posted by Diligent
tbh guys I don't understand the people here who whine about various BO abilities being OP.

There will ALWAYS be OP powers.. there will ALWAYS be people whining about whatever.

One thing never changes: Good teamwork > all

as it has been proven over and over and over again. Back in the day, sci powers were even more OP.. the SNB was practically an IWIN button. But what happened? Fleets that executed good teamwork continued to paste over all sci BoP teams etc.
NO!!!

The truth!!!

You were supposed to keep it secret; keep it SAFE!

Now Middle-Earth is lost....



Seriously though... all that time and energy spent whining for other people to fix he problem, instead of rising up to solve it yourself. OR with people... the most hilarious part though... is it is all over pixels in a video game...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 98
05-30-2011, 07:42 AM
Quote:
Originally Posted by Tonyjohnminter View Post
Watch out people the old Sci spamming seems to be back with the old you have no power for anything spams.
You can kill them because of their heals with a normal team. These matches where you fly in and cant do any thing, breen power drain x5, power syphon x5, tykans rift x2, sub noc x3, sensor scan x? then target anything with no power and you just go pop!
A all sci team is the worst thing ive ever had to play in pvp, I dont mind loosing but come on the match is just sci spam tastic, cyrptic please do somthing about the spam, whats the point in playing when you cant do anything but pop a bat and run every time?
With all do respect I disagree. It sounds to me like the opposition simply outmaneuvered, outsmarted and worked better together. You just need to rearrange your strategy. There's a way to beat those tactics with the right components.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
05-30-2011, 09:56 AM
Quote:
Originally Posted by rooster75
With all do respect I disagree. It sounds to me like the opposition simply outmaneuvered, outsmarted and worked better together. You just need to rearrange your strategy. There's a way to beat those tactics with the right components.
/agree. That's pretty much true over all of it. But the easy answer is yell NERF at the top of your lungs, do it long enough to get attention, and Cryptic to fall lockstep into whatever agenda is being given this week.

That last part is all Cryptic's fault and to tell the truth, NERF calls have worked so well for so long that it's pretty much Cryptic development that gets the "credit" for all these NERFS and/or CHANGES.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 100
05-30-2011, 10:23 AM
The Real issue with sci spam has nothing at all to do with Gravity Wells or Tyknes or CPB or Tachyons... or even sensor scans (stacking on these is silly though)

The main issue in my view is Sci Fleet.... How the HELL did this skill miss the Shield resist nerf bat anyway ?

Honestly Fully spec the 3 already useful traits for Sci Fleet and get a 50+% shield dmg reduction for 30 seconds... Now get your self a team with 3-5 sci players and everyone one Roll one. It is complete and total nonsense. Think about it is a higher resist then TSS and EPTS combined... and it effects you and all 4 of your team mates.
Sci fleet should be around 20% resist tops fully speced. it is with out a doubt the most OP skill in this game including FAW and Panger torps.
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