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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30 Not a good idea
05-30-2011, 11:27 AM
Originally Posted by EmoeJoe
Let me explain, with a simple analogy between a tactical weapons user and a sci skill spammer to reveal how the discrepancy invalidates certain options for one path creating a dewfinitive imbalance....
Your Problem right there, the only people playing sto as intended are Tac/Escort pilots. Try a eng/sci ship combo and see how much you kill stuff and finish objectives with those aux based powers. STO, has too much focus on burst damage as it is, by removing resists and heals, while leaving weapons as is will only make things worse.

Originally Posted by mvs5191 View Post
This effects (and hurts) Scis a horribly disproportionate amount more than anyone else. ... Scis would then be subject to 2 power drains (Weapons and Aux) whereas others would only really be bothered by Weapons - and Scis are already hugely power hungry.
This, actually it would hurt sci ships most. I'd say.

Originally Posted by MustrumRidcully View Post
I am not sure how this is fair. Do weapons have 45+ seconds before they can fire again?
Originally Posted by EmoeJoe
please take the time to fully comprhend the situation.. thanks
Use your torpedoes if you are bothered by energy drain on weapons, or mines. But try to do anything in STO without your Energy Weapons, and full AUX power awesomness.... Good luck

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