Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 New ship ideas?
06-03-2011, 07:44 AM
I think STO needs more variation. Since launch, almost all new ships have been less specialized hybrids, making all ships more similar. (The exception being the Kar'fi and the B'rel). We have the Nebula and D'kyr, being Sci-cruiser. We have the Excelsior and the Dreadnought, Cruiser-Escort. We have the MVAM, Escort-sci.

I call for more specialized ship types! How about an escort that can do more DPS, but has lower survivability? Or a sci ship that is better at CC but with lower healing potential? Or maybe very new ship classes, like T5 fighters?

Example: A T5 fighter, with one Cmdr and one Lt.cmdr station, two fore weapons slots, 3 tac consoles, and a huge boost to evasive and engine power, could be a viable ship! (BO3 and HYT)

In short, I want more specialized ship. No more jack of all trades ships!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-03-2011, 09:39 AM
Really i would rather not have more new ships right now. Its a nice idea and all but then you have to look at what you are asking and then look at the current state of the game, then remember this is cryptic......

Its been almost a year and a half and KDF ships aren't even on the STO website yet. lolwat?

PVP issues and content (not including s4 ground updates) is given the lowest of low priority in the dev schedules.

FAW is still retarded, Harpengs got added for even more lamesauce. (getting fixed soon but still)

I would just be happy if FAW was fixed and a proper redo of weapons and skills, but even that seems to be way out at the moment and takes a back seat to PVE content, cstore costumes and ground fixes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-03-2011, 09:44 AM
sure, but new ships has the support of the PvEers, as long as they look like in the show. I'd rather have all those 3D designers work on new ships than on costumes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-03-2011, 10:11 AM
I been saying this for a while, because it is getting too blended where one ship is the same as another, only differences now is your Ensign slot and your ship's unique abilities. Right now you got Escorts, Cruisers, and Science Ships all with Tactical, Engineering, and Science varients.

I always felt that Cryptic should go:
  • Escorts
  • Tactical Cruisers
  • Cruisers
  • Science Cruisers
  • Science Ships

And if you go further, you can add:

Torpedo Gunboats: Ships that are Torpedoe Specialists.
  • + Various Types of Torpedo Warheads including Illumination Torpedoes to blind opponents.
  • - Limited Energy Weapon Mountings (lets say 3 beams Fore and 2 Aft for a T5 Ship).
  • - Turn Rate of 6-8.

(In a way the B'Rel Refit is similar due to the fire-while cloaked ability).


Electronic Warfare / Support Ships: Specialists with Sensors
  • + Active Jamming Capability ( think AoE "Jam Target Sensors", where you are invisible to opponents).
  • + Boosted Sensor Ranges to allow longer range detections, which allows greater firing ranges (up to 15km)
  • - Vulnerable to AoE's. Especially CPB and Photonic Shockwave.
  • - Unable to use Gravity Well, Tykens, or Photonic Shockwave.


Repair Ships: Cruisers that are the weak offensively, but has the strongest defenses. These ships basically sit at the edge of a battlefield and able to repair a teammate very rapidly. (Of course current Heals would need to be seriously reduced to make this ship viable).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-03-2011, 10:24 AM
I vote that all new ships be fed only. Smelly klingons, go... be smelly! Leave feds alone! Leave Brittney alone!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-03-2011, 11:42 AM
The specialized, high damage, low survivability ship is the Defiant-R. Perhaps the reason why hybrid ships are more popular in PvP is that they are more powerful. This would also be the reason why people prefer the Lt. Cmdr slot in a different area than their ship's primary, like the MVAM Prometheus compared to the original.

I don't see how this would be solved by simply introducing more ships which would have the same BO layout as the Defiant-R, Galaxy-R, and Intrepid-R. Unless you're actually considering removing ALL BOs from an Escort but Tactical. And I honestly don't think that would work.

Now, a Science Ship that emphasises Crowd Control over healing abilities, that might be interesting, but I don't know how it would be done. Maybe an innate ability that boosts the duration of mezzes but reduces shield heals, but that would be a pretty brute force solution. Plus, mezzes are pretty strong already, you'd probably have to lose damage to make them any stronger.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-03-2011, 12:21 PM
Quote:
Originally Posted by Blayyde
The specialized, high damage, low survivability ship is the Defiant-R. Perhaps the reason why hybrid ships are more popular in PvP is that they are more powerful. This would also be the reason why people prefer the Lt. Cmdr slot in a different area than their ship's primary, like the MVAM Prometheus compared to the original. .
Actually, Defiant-R has higher survivability than the other escorts. Maneuvrability and cloak outweighs lack of ensign variation. As far as the MVAM go, it's only more efficient if you're PUGing. In a team with a healer, you'll be more efficient in a regular adv. The problem is that the difference is so small, it really doesn't matter.


Quote:
Originally Posted by Blayyde
I don't see how this would be solved by simply introducing more ships which would have the same BO layout as the Defiant-R, Galaxy-R, and Intrepid-R. Unless you're actually considering removing ALL BOs from an Escort but Tactical. And I honestly don't think that would work. .
There is a thousand ways this could be done without falling into those station combos. Substituting ensign or Lt stations for ship abilities like speed/maneuvrability/other ship abilities like 'First officer, AP-Alpha".

Quote:
Originally Posted by Blayyde
Now, a Science Ship that emphasises Crowd Control over healing abilities, that might be interesting, but I don't know how it would be done. Maybe an innate ability that boosts the duration of mezzes but reduces shield heals, but that would be a pretty brute force solution. Plus, mezzes are pretty strong already, you'd probably have to lose damage to make them any stronger.
Could easily be done (i suppose) by tweaking the ships innate stats. Deflector Field and Hazard System -40, Spatial Anomaly, Deflector Dish and Sensor Array +30.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-03-2011, 02:36 PM
Quote:
Originally Posted by Dassem_Ultor
Actually, Defiant-R has higher survivability than the other escorts. Maneuvrability and cloak outweighs lack of ensign variation. As far as the MVAM go, it's only more efficient if you're PUGing. In a team with a healer, you'll be more efficient in a regular adv. The problem is that the difference is so small, it really doesn't matter.
No, the mvam is better in a premade situation as well imo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-03-2011, 02:43 PM
I'd actually like to see the capabilities of a ship come for the captain rather than the pre-defined slots that are offered.

The slots could still be pre-defined BUT would depend on the class that you have rolled so tac/eng/sci would each have differing layouts in a sov. would certainly add some diversity to pvp and pve.

Cheers
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-03-2011, 03:13 PM
I'd settle for another skin for my Kar-Fi
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:59 AM.