Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-04-2011, 12:32 AM
I would prefer universal slots for everyone ! and ships from all tiers scaling to T5. I want my T5 akira !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-04-2011, 07:06 AM
Quote:
Originally Posted by Dalnar
I would prefer universal slots for everyone ! and ships from all tiers scaling to T5. I want my T5 akira !
nono, uni slots would make all ships the same! We'd be left with 1 ship with 150 costume options...

But yes, T5 versions of lower tier ships, definately!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-04-2011, 07:26 AM
Not full UNI, but something like nebulas, more cutomizable.
Lt. Commander
Join Date: Dec 2007
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# 14
06-04-2011, 09:25 AM
Quote:
Originally Posted by Azurian View Post

Electronic Warfare / Support Ships: Specialists with Sensors
  • + Active Jamming Capability ( think AoE "Jam Target Sensors", where you are invisible to opponents).
  • + Boosted Sensor Ranges to allow longer range detections, which allows greater firing ranges (up to 15km)
  • - Vulnerable to AoE's. Especially CPB and Photonic Shockwave.
  • - Unable to use Gravity Well, Tykens, or Photonic Shockwave.
How about NO to the Bolded part? I don't want to be hit from 15km away with FAW running, and Scrambled by a ship who's 15km away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-04-2011, 10:04 AM
Champions Online has introduced a lot of Devices that turn your character into a "monster" with its own special abilities.

That's not exactly what I have in mind, but I could see them creating ships with less customizable Bridge Officer slos and instead with pre-determined skills, some of them unique.

These ships might have only 3 Lt.Level BO slots, but come with additional 6-7 innate powers that represent their unique capabilities.

I would also not mind a special new tier of ships that is not higher or lower than existing ones - simply a tier of ships with less bridge officer abilities all together that can play in their own "league", so to speak. Imagine a ship with no more than 6 Bridge Officer Powers.

They could create both types of ships by re-using the existing ship classes (plus introducing new ones).

I could see a "Restricted Play" league that would give all ships 6 Bridge Officer Abilities at every tier of play, but just different weapons, consoles, hit points and shield values. The result would be a system where ships of different tiers are closer in power and it would be possible to have Tier 2 ships fighting side by side with Tier 5 ships without anyone insta-gibbing ships 3 tiers below them.

Ships could be assigned point values and so you could assemble teams of the same point value with different numbers of players and different ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-04-2011, 10:18 AM
I want to turn my ship into a monster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-04-2011, 11:13 AM
Quote:
Originally Posted by Kilawpilath View Post
How about NO to the Bolded part? I don't want to be hit from 15km away with FAW running, and Scrambled by a ship who's 15km away.
I'm pretty sure those abilities would be pretty much fixed by the time Cryptic would even think about implementing such a ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-04-2011, 01:25 PM
Quote:
Originally Posted by MustrumRidcully View Post
That's not exactly what I have in mind, but I could see them creating ships with less customizable Bridge Officer slos and instead with pre-determined skills, some of them unique.
This is some of what I'm aiming at. Specialized ships.

Examples could be ships with no ensign slot, and with the T4 cmdr slot fixed in a 4th rank skill.

- An escort with BO4, HYT4, TT4, AP:B4 or CRF 4

- A sciship with Tykens 4, GW4, Sci team or Tachyon 4

- A cruiser with ET4, AtoSIF4, ES4, or DEM4

The point being ships that are lacking in most areas, but can do one or two things better than any other ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-04-2011, 02:02 PM
as long as there is no SS4
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-04-2011, 02:07 PM
Quote:
Originally Posted by Azurian View Post
I'm pretty sure those abilities would be pretty much fixed by the time Cryptic would even think about implementing such a ship.
OK I don't want to have my engines targeted at 15k away constantly... I don't want to have to run 20k from my team when being focused.

15k Engagement Ranges for everyone or no one. Seeing as a 15k range would make cannons even more useless I would say NO.
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