Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
06-02-2011, 05:27 PM
We dont like the name sci spammers, we prefer Science Wizards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
06-02-2011, 05:28 PM
Quote:
Originally Posted by rohbier View Post
haha

pvp forums are allways the place of whine in most mmos.
and the best cheese. good thing it goes well with wine.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 113
06-03-2011, 12:51 AM
Quote:
If that was an intended addition to Aux2Damp, then the devs royally screwed up, because I'm not able to use it when stunned.
It might have not been done as the stun immunity was considered sufficient. I would probably agree with that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
06-03-2011, 05:36 AM
Weird when i entered pvp my sience ship got focused fire on all enemies ship and i went down in seconds, even with ablv armor on.

Think I died in 3 seconds flat, escorts focusing fire is like instagib win.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
06-03-2011, 07:31 AM
Quote:
Originally Posted by Hseeker View Post
Weird when i entered pvp my sience ship got focused fire on all enemies ship and i went down in seconds, even with ablv armor on.

Think I died in 3 seconds flat, escorts focusing fire is like instagib win.
k ;-)

10char
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
06-03-2011, 03:30 PM
Quote:
Originally Posted by inktomi19d View Post
You're only likely to have one ST. Things will get past it a lot.

The current way is that *nothing* reliably clears SS, which is worse. It should have at least one reliable counter.

PH isn't the only thing that clears tractor beams -- APO does as well, and it's often possible to just muscle through it with a combination of Evasive Manuevers, EPtE, Engine Battery, Aux to Dampeners, or just running high power to engines. When I run my Excelsior-R I'm likely to be immune whenever APO or PH cool down, and I almost always have some movement buff up which is enough to power through those times when no immunity is available.

Tractor beams can be effectively countered by each type of BOff: Tactical uses APO, Science uses PH, and Engineering can just muscle through with EPtE and Aux to Dampeners. This means that any ship can counter tractors, usually while gaining some other benefit.

PH isn't the only thing that counters tractor beams, it's just the only thing most people bother using.
I never said PH is the only thing that countered tractor beams. Actually, you just proved my point - even though Tractor Beam has SO many counters in the game (NONE of which actually just "remove" the TB like Science Team removes Jam Sensors for example; except Photonic Shockwave (which you didn't even mention), but you still need to be in the 3 km range for PS to affect you, which gives the one using the TB a 2 km window), it's still a viable ability to use. I use it frequently and effectively in PvP with my fleet and we often get the desired effect out of it.

Jam Sensors, on the other hand, is an ability that nobody likes to use, because it's easily countered with an ability that almost everybody uses anyway. And it's not sorta kinda countered like the Tractor Beam (with movement buffs that can overcome it when they're strong enough, or an ability that minimizes its effect), it is completely removed.
And it's on a 45 second cooldown as well - so it's a whole Sci BO ability wasted if everyone can just remove it (or have it removed by a team mate).

And no, SS is not broken. It's just not such a wasteful ability like Jam Sensors is.
Plus, if you want to counter it, it's not that hard. Just point your camera somewhere so there isn't anything else on your screen. You will reliably get the Science Team yourself.
I had a great (and long) PvP match yesterday, and the opposing team used SS quite extensively. I was able to remove it every time, except once, when another ship entered my viewing angle just when I was activating ST.
So I disagree, it's not stupid game design, it's just not as easy as clicking a button.

With that said, yes, positioning the camera in a certain way can get annoying, but I'd rather have that than an easy counter to an ability that someone might use in his Sci Cmdr slot. If they found some other way to counter it without just removing the effect like with Jam Sensors, I'd support that as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
06-05-2011, 09:54 PM
You should be able to just hit F1 target self and get the Sci Team every time
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
06-05-2011, 10:17 PM
My fix for Scramble Sensors

1. Every grade should last indefinitely until cancelled out by another scramble sensors
2. When affected by scramble, ship navigational sensors are also affected, so UP is sometimes DOWN, LEFT is sometimes RIGHT
3. Targeting sensors target jump rate should be increased in speed by a factor of 10
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
06-06-2011, 03:25 AM
Quote:
Originally Posted by gx4th View Post
My fix for Scramble Sensors

1. Every grade should last indefinitely until cancelled out by another scramble sensors
2. When affected by scramble, ship navigational sensors are also affected, so UP is sometimes DOWN, LEFT is sometimes RIGHT
3. Targeting sensors target jump rate should be increased in speed by a factor of 10
yes they should make it better so that everyone will have to have it and then you will be perma scramble.
i hope your post was a joke if not then wtf are you on. lets have more fighters mines and harpings dont fix faw eather lets make it better than what it is now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
06-06-2011, 05:45 AM
Quote:
Originally Posted by Bluepez
yes they should make it better so that everyone will have to have it and then you will be perma scramble.
i hope your post was a joke if not then wtf are you on. lets have more fighters mines and harpings dont fix faw eather lets make it better than what it is now.
I am sure if you find any sarcasm, you may keep it. :p

Perma-Scramble is good. At least we could stop worrying about healing being OP. :p
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