Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-09-2011, 10:06 AM
It all depends on what the tactics and composition of the OpFor is, also. Thanks for the warning, though, about you kicking people for nonsensical reasons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-09-2011, 10:06 AM
Quote:
Originally Posted by MortarrKang
Thanks for the warning, though, about you kicking people for nonsensical reasons.
If by nonsensical you mean a player that places his team at a disadvantage for no other reason than to pad his damage a tiny amount so he can feel better that he is not at the botton of the table over a player who took for example CBP or SS who will often be at the bottom damage wise but who would help facilitate the death of players, then yes i would.

I would rather have a poor player who took another skill yet has not mastered pvp and so does not contribute as much because at least they attempted to build around team success, which is what any decent sci player should be doing.

But then what do i know about team success, not like i have been part of very successful teams so i could be totally wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-09-2011, 10:06 AM
If you jump to the conclusion that the reason I'm using FBP3 is to get points on the end of match scoreboard, then you're wrong. We're both straying off-topic, though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-09-2011, 10:06 AM
FBP3 can be really really nasty... But.. Like any other skill capable of damage, it relies on resistance debuffs (such as Beta, Delta, FoMM, Scan (which will be extremely nasty at full aux)

Ive seen escorts kill themselves more than just a few times, even with full hull..

They'll start their alpha, and I scan and beta or delta them.. Meanwhile, I can still drop HE3s and TSS2s on myself or my team. (I play my Carrier as a healer)


On my Fed DSSV, I use other skills at the commander slot, since Im not hindered by tiny arcs or horrendus turning/inertia.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-09-2011, 10:06 AM
Quote:
Originally Posted by MelineAaele View Post
FBP3 can be really really nasty... But.. Like any other skill capable of damage, it relies on resistance debuffs (such as Beta, Delta, FoMM, Scan (which will be extremely nasty at full aux)

Ive seen escorts kill themselves more than just a few times, even with full hull..

They'll start their alpha, and I scan and beta or delta them.. Meanwhile, I can still drop HE3s and TSS2s on myself or my team. (I play my Carrier as a healer)


On my Fed DSSV, I use other skills at the commander slot, since Im not hindered by tiny arcs or horrendus turning/inertia.
Any Escorts who anyone would recognise as good? Does having killed 'more than just a few times', which skill sounds a lot smaller than a lot, qualify this as one of the top Cmdr Sci skills in your opinion? Not being sacrastic (odd i know) a genuine question for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-09-2011, 10:06 AM
Quote:
Originally Posted by MelineAaele View Post
For a regular SV, likely not

For a Carrier, most definately one of the top, yes - The reliance on the frontal arc on many of the "normal" skills people use on SVs are a huge, huge, HUGE drawback in my opinion..


Ive only played the Carrier this way for a couple of hours total in Kerrat - Generally fighting 1v3-1v6 odds, so it isnt a "real" test.

Atleast my FBP was a huge factor in a couple of Cubas Defiants death in Ker'rat yday..
FPB3 is at the heart of my Carrier Build and I've never had any problems with it.

If the "Good Escorts" stop firing at me then FDP is doing it's job and if they don't stop firing at me then guess what.... it's still doing its job

FBP3 is a staple in my Carrier and I'd never think to replace it with any of the current commander level science skills.
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