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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 02:57 PM
I'd go with BO 3 any day.

BTS: Shields can easily be overriden by a battery, EngTeam, or transferring power to shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 03:15 PM
Quote:
I'd go with BO 3 any day.

BTS: Shields can easily be overriden by a battery, EngTeam, or transferring power to shields.
Some people say that BO 3 is too much of a gamble, as it can miss - but BTSS is worse, it can not only miss, most of the time it doesn't remove shields at all. ANd you still don't have the off chance for a deadly critical.

If you want to drain something, drain engines or aux. Engines means the enemy is at a minimum slower, that means easier to hit, that means more damage and potentially better critical hits. And Auxillary Power drain is a bane to science vessels.

I think BTSW might be interesting to use against Escorts and Cruisers, but too many people have energy buffs to compensate I suppose. (Though I am not entirely sure how drain and buffs interact.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-14-2011, 03:38 AM
Quote:
Originally Posted by Tyger-Blud
Do not confuse the OP with this, plz... Target SubSystem shields is offered in the Tac section of attacks. The fact that Sci's have it doesn't make any difference. Spec'ing into sci skills will not augment TssS beam attack whatsoever. Plz leave it at that and save your " I got a friend that know's a friend that been in beta b4 you were born and they said......" comments for someone else. It is what it is, sci spec will have no affect on this particular attack.
Yeah, it does matter. Go to the Respec on ESD and use the drop down to see which skills effect the Target skills (Target Engine, Shield, Weapons, etc).

You will see that the science powers definately DO have an effect on these skills. I'm a TAC, and I use these skills...so I know what I'm talking about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-14-2011, 03:41 AM
Quote:
Originally Posted by mvs5191 View Post
I'd go with BO 3 any day.

BTS: Shields can easily be overriden by a battery, EngTeam, or transferring power to shields.
Quote:
Originally Posted by MustrumRidcully View Post
Some people say that BO 3 is too much of a gamble, as it can miss - but BTSS is worse, it can not only miss, most of the time it doesn't remove shields at all. ANd you still don't have the off chance for a deadly critical.

If you want to drain something, drain engines or aux. Engines means the enemy is at a minimum slower, that means easier to hit, that means more damage and potentially better critical hits. And Auxillary Power drain is a bane to science vessels.

I think BTSW might be interesting to use against Escorts and Cruisers, but too many people have energy buffs to compensate I suppose. (Though I am not entirely sure how drain and buffs interact.)
When I'm using Target Shields (buffed up by the relevant SCI skills) I see enemy ship shields drop dramatically at times especially the Battleships and Escorts.

The science and frigates are harder to take down. I'm talking about VA B'Tran here as my most prevalent testing ground.

The science ships I can understand, as science ships are supposed to have the best shields in game. However there must be a buff on the frigates as well. But let me point out that when I do my alpha strike on the lead frigate ship, it pops as I pass over it, finishing it off with rear quantums if needed. Usually I don't need that but I've been trading out weapons trying to find my best combo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-14-2011, 05:57 AM
It's unclear really what energy levels NPC ships work at, but it could very well be that significant drain actually reduces their power levels to 0. I think you are more likely to see this with Tyken's Rift, overall, if you can keep the enemy in the AOE.

I don't think the NPCs have Efficiency skills or a similar effect to raise their energy levels. I also suspect their damage output is based on 50 weapon power level _if_ it is at all based on anything in relation to player characters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-14-2011, 06:15 AM
This one is not so hard to answer as you might think.

If you want to aim at spike damage and damage only without looking at any other aspect, go with BO3 and all other Tact abilities that buff pure dmg even more.

Ability Target Shield Subsystems can be a real pain in the ***, but you got to understand when its most viable to use.

What does it do:

- Lowers the Shield Power Level drastically (depending on your skills and which Rank ability you use.)
- Chance to disable a facing or even the whole shield.

Now you probably want to use this ability most when you know you are going to face someone which uses a Regenerative shield or Borg shield, why? Because those shield arrays depend mostly on your shield power level. For covariants it doesnt really matter if you have a high or low shield power level in terms of regeneration.

Most people with a covariant rely mostly on shield heal abilities to heal themselves, and putting their shield power level on 25. (Which in this case you could consider Target Auxiliary systems because Covariant users will gladly want to make use of their Transfer Shield Strength )

So you would say that if it lowers the shield power level (The 25) easily to 0 the shields will fail and disable. Enemy can counter this by manually increasing his shield power level again manually.

Also, when having the right skills, your Shield will still be at around 50-53 even at the lowest 25 setting.


Also its not always true that Covariant users put their shield on 25, since more shield power level means more Shield Damage Reduction.



So these are all factors to consider, and perhaps it might be more plausible to use this Ability when you feel the situation requires it? Nothing wrong with swapping your Bridge officers for the right situation :p

Oh on a side note, you already mentioned it but yeh you are right, most people use at least 1 copy of EptS which can eaasily fix the shield even if it were to go down, or with an Shield Battery.

But Engines and Aux is a different story, not much people can counter that as easily as shields.
If you would think about target engines, i would probably use it on an escort which tries to outmaneuvre you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-19-2011, 05:06 AM
Beam overload 3 for escorts --> Obliterates hull and shields
Target shields Subsystems 3 for cruisers --> allows team to do more damage
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-19-2011, 06:00 AM
I'm using BO III and Target:Shields II now on my Fleet Escort. Guess what's happening? Something wonderful!

http://www.youtube.com/watch?v=ZzNu9wUO-YM
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-26-2011, 05:02 AM
Quote:
Originally Posted by ThetaNine
I'm using BO III and Target:Shields II now on my Fleet Escort. Guess what's happening? Something wonderful!

http://www.youtube.com/watch?v=ZzNu9wUO-YM
Lies, I say, lies:
Quote:
Originally Posted by youtube
Leider ist dieses Video in Deutschland nicht verfügbar, da es Musik enthalten könnte, für die die GEMA die erforderlichen Musikrechte nicht eingeräumt hat.
Das tut uns leid.


But I have an idea what the video might include - Preloading a BTSS, waiting until the shared cooldown between BTSS and BO is gone, disabling the enemies shields, and then activating BO to eliminate the naked hull.

But visually, a high yield torpedo salvo might have been even cooler.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-26-2011, 08:28 AM
I raised my Sensor skills to 9 each. I'm getting shields dropped on baddie's vessels like you would not believe. That's when I let loose with Quantum Salvo III and II...saving BOIII in case the torps leave a little bit of life in the suckers.

It's really amazing. Try it out Mustrum. It's no lies!!
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