Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
06-10-2011, 03:31 AM
well, premade vs premade things are different ofc. you have to work together to get a kill. even in my escort i would never say that it was my kill. the scis did their job, the healer keeps me alive, the (if present) second escort is on the same target. subs are chained and whatever.

edit: if you don't belive that you can do insane dmg in a faw cruiser, give me a pm and let's fly together a couple of matches. well, you can send me always a pm if you want to fly in a team and need someone, but then i'll use my escort since it's much more fun to play and i don't feel dirty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
06-10-2011, 04:12 AM
Quote:
Originally Posted by H.Ramone
well, premade vs premade things are different ofc. you have to work together to get a kill. even in my escort i would never say that it was my kill. the scis did their job, the healer keeps me alive, the (if present) second escort is on the same target. subs are chained and whatever.

edit: if you don't belive that you can do insane dmg in a faw cruiser, give me a pm and let's fly together a couple of matches. well, you can send me always a pm if you want to fly in a team and need someone, but then i'll use my escort since it's much more fun to play and i don't feel dirty.
No, we are arguing that it does insane damage but its an inflated number. Once FAW is fixed, you'll never again obtain damage total as with the current version. When we take away this inflating DPS, your true skills will come out and one will be able to see their true worth.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
06-10-2011, 04:34 AM
Quote:
Originally Posted by StrykerV
No, we are arguing that it does insane damage but its an inflated number. Once FAW is fixed, you'll never again obtain damage total as with the current version. When we take away this inflating DPS, your true skills will come out and one will be able to see their true worth.
And this is why I gave up on arguing because I see that StrykerV has the exact same views as me even though I still believe that cruisers are op and put out way too much damage, even after they nerf FAW.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
06-10-2011, 04:34 AM
Quote:
Originally Posted by H.Ramone
well, premade vs premade things are different ofc. you have to work together to get a kill. even in my escort i would never say that it was my kill. the scis did their job, the healer keeps me alive, the (if present) second escort is on the same target. subs are chained and whatever.

edit: if you don't belive that you can do insane dmg in a faw cruiser, give me a pm and let's fly together a couple of matches. well, you can send me always a pm if you want to fly in a team and need someone, but then i'll use my escort since it's much more fun to play and i don't feel dirty.
I know you can do insane damage in a cruiser with FAW.. I kinda posted the first "guide" to it in the forums, back before the masses figured out how lame and easy it is.

I used to use it exclusively on my cruisers back when it was a "bad" skill.. After they broke it, Ive flown a FAW cruiser all of three times (in one match I scored 15 kills, had 750k damage, 0 deaths and I was *parked* for half that match, in the middle of the enemy premade, only moving to follow the fight)

I also know that a FAW boat alone cannot do squat against decent players.. And well, today pengcorts seem to be quite popular.. Atleast among the "I cant compete without OPd skills" faction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
06-10-2011, 05:06 AM
Quote:
Originally Posted by StrykerV
No, we are arguing that it does insane damage but its an inflated number. Once FAW is fixed, you'll never again obtain damage total as with the current version. When we take away this inflating DPS, your true skills will come out and one will be able to see their true worth.
well, i'm not talking about a fix which is in a galaxy, far far away, i'm talking about the current state of this skill.


Quote:
Originally Posted by MelineAaele View Post
I know you can do insane damage in a cruiser with FAW.. I kinda posted the first "guide" to it in the forums, back before the masses figured out how lame and easy it is.

I used to use it exclusively on my cruisers back when it was a "bad" skill.. After they broke it, Ive flown a FAW cruiser all of three times (in one match I scored 15 kills, had 750k damage, 0 deaths and I was *parked* for half that match, in the middle of the enemy premade, only moving to follow the fight)

I also know that a FAW boat alone cannot do squat against decent players.. And well, today pengcorts seem to be quite popular.. Atleast among the "I cant compete without OPd skills" faction.
well, no single player can compete with a full team of decent players.

well, at least we all think that this skill is broken. if i can do more (alot more) damage on my faw cruiser than on my escort and that i think that the enemy team have more problems to handle with the damage of my faw cruiser is more or less pointless. it's difficult to give hard facts since it's a bit subjective and maybe sometimes situational or could just simply mean that i suck on my escort. the only way i can see is to have a couple of matches in the same team against the same guys with no changes except escort <-> faw cruiser with the same player behind it. whatever, i'm too lazy to find 9 ppl and test this out .... and there is a sweet french girl who wanna drink a coffee with me in about 20 mins, so i really have to go. cya later
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
06-10-2011, 05:09 AM
Cruiser Damage numbers are akin to using a hammer and chisel to get through a concrete wall. Escort Damage is akin to using C-4 to get through the same wall.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
06-10-2011, 07:57 AM
While I have flown an Excelsior, my FAW experience was in an MVAE Engineer with FAW 2 + 3

And Sure I'd see my damage "top the charts" but I knew why. It wasn't because I was killing people. It was because I was flying around the enemy's team and my beams were hitting every target. Sure it might have "said" on the Report that I might have "had" 10-15 kills, but honestly I didn't. The fellow Escorts that were cannon builds were getting the kills.

Listen to MelineAaele, she knows what she's talking about. Faw, despite it being a broken skill, is not the best way to be a DPS cruiser. It just makes it seem like it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
06-10-2011, 08:27 AM
The Excelsiors Tactical options are better than on any other cruiser IMHO.
Being able to use Lt.Cmdr. Tac BO abilities opens a whole new dimension to that cruiser, which is inaccessible to other cruisers.

It's sad that other cruisers (that are much bigger and newer) are refused to have such an offensive potential like that old bucket has.

After the FAW issue is solved, Beam Overload III and Fire at Will III will be typical Cruiser abilities again, only few escorts will use Beam arrays anymore, so those two abilities are virtually accessible to only one ship.... not to speak of Attack pattern Omega which would be a nice addition to a cruisers offensive/Defensive abilities IMHO.

Personally i find it very sad that STO is still too much splitted into that lame Tank, Damage Dealer and Wizard MMO thing. (At least for a star trek game)



Live long and prosper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
06-10-2011, 09:15 AM
thanks for all the insight all. i wont use FAW until its fixed, i have a BO with FAW2,3 sitting. so...

i was thinking of going this route...

TT1, Target Engines2, BO3 (but i have a few tac BO's with target whatever3, HY3 ect...)

ET1, ASIF1, EPTS3, DEM3
EPTW1, EPTS2
EPTW1 (unsure about to copies of each)

TSS1, HE2 (possibly trac beam1 and TSS2 if i can keep my hull up with engie power)

all mkXI purp antiproton beams and quants

and as mentioned before, i like knowing who i kill, and choosing when i pop off BO3 and let a torp fly is nice in this ship, it actually turns. i dished out btb crits with BO3 on a DBB and a quantum hit totalling over 40k damage. it happened in 2 seconds as i was 2 clicks from the target. that was fun. and the target engines and whatever... i love being part of the group tactical equasion...not a mindless dps circle pilot. and im glad to give up whatever else might go there...or switch out based on the situation.

the reason im gravitating towards the ship is my escort piloting needs much work. im great with sci and cruisers, and i see people pulling off incredible burst in front of me, and too me...lol just cant pull off the timing. gonna try again with my new upcoming engie captain.

and i spent forever in the fleet escort dual heavied and CRF'd out. figured it was the engie heavy escort, like the excelsior is the tac heavy cruiser...you know?

anywho, thanks too all for your build posts, im a going testing....

-CaptainHorizon
Damian Gryphon U.S.S. Unthinkable
T'Lexi U.S.S. Dresden
Sebastian Kex U.S.S. Good Apollo
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
06-10-2011, 09:44 AM
Quote:
Originally Posted by CaptainHorizon
thanks for all the insight all. i wont use FAW until its fixed, i have a BO with FAW2,3 sitting. so...

i was thinking of going this route...

TT1, Target Engines2, BO3 (but i have a few tac BO's with target whatever3, HY3 ect...)

ET1, ASIF1, EPTS3, DEM3
EPTW1, EPTS2
EPTW1 (unsure about to copies of each)

TSS1, HE2 (possibly trac beam1 and TSS2 if i can keep my hull up with engie power)

all mkXI purp antiproton beams and quants

and as mentioned before, i like knowing who i kill, and choosing when i pop off BO3 and let a torp fly is nice in this ship, it actually turns. i dished out btb crits with BO3 on a DBB and a quantum hit totalling over 40k damage. it happened in 2 seconds as i was 2 clicks from the target. that was fun. and the target engines and whatever... i love being part of the group tactical equasion...not a mindless dps circle pilot. and im glad to give up whatever else might go there...or switch out based on the situation.

the reason im gravitating towards the ship is my escort piloting needs much work. im great with sci and cruisers, and i see people pulling off incredible burst in front of me, and too me...lol just cant pull off the timing. gonna try again with my new upcoming engie captain.

and i spent forever in the fleet escort dual heavied and CRF'd out. figured it was the engie heavy escort, like the excelsior is the tac heavy cruiser...you know?

anywho, thanks too all for your build posts, im a going testing....

-CaptainHorizon
Damian Gryphon U.S.S. Unthinkable
T'Lexi U.S.S. Dresden
Sebastian Kex U.S.S. Good Apollo
Keep in mind that, if youre a Tac Captain, can make due with 1 weapon skill (CRF2, CSV2, BOL3 in the LtC slot for example) and use a attackpattern in the other.. Tactical Initiative give you a lot better uptime on your Tactical abilities, and boosted with APB, APD or APO it might give a batter damage return.

As for burst damage, Engie might be the worst of the lot to spike with.. The Sci Captain can drop a batteried Sensorscan and the Tac can just put out sickening amounts of damage.. If youre new at it, try a Science.. Good survivability, and Scan is really powerful (just remember to eat a battery before using it) - Not to mention SNB, which is the best way of breaking healingcycles on hardened targets.
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