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Originally Posted by Taalisman
Bought the ship not so long ago and i love it, although its not far superior to the Raptor.
For your first question, you already gave the answer yourself. Let the others engage first and join the fight a few seconds later. Try to always move with a group and don't defend alone its not designed to tank
The lance is quite good imho, i'm using 3 blue MK XI tactical disruptor consoles and it hits for 18k. It doesn't seem to gain extra damage from attack pattern Omega, Alpha and Tactical team but will do some more testing on that.
My main concern is the maneuvarebility in siege mode. Only having room for 2 engineering consoles and feeling obliged to take the power transfer and 35% shield console there is no room for a console to improve my turn rate. I might try to switch the shield console for the improved turn rate to see if this works out.
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The Javelin (what it is called) do not benefit from Capt/BO skills that boost %dmg, but tac team need testing, since it boost energy weapon skill
The Javelin suffer from the Galaxy X Lance sindrome, in that if you hit shield with it, it does next to nothing... Only by hitting bare hull do you get the good number.. The Javelin also takes a damn long time to fire, about 2-3 second to charge while you're not firing anything at all, so shield's back up, the shot hit shield, nothing happens... another 2-3 second to return to normal mode lol
At 59/35 engine settings, my turn rate is 30ish, with RCS console it become 34.4ish (which is almost the same as defiant at same eng setting w/o rcs), but it's true you may want to keep your EPS if you want to use beam overload and such skills. If you go into siege mode with RCS consle you'll only get a net gain of 2.2degree turn since it's halved (for 17.2 turn), not really worth taking RCS for extra turn in siege mode.
Don't use the siege mode on escorts, vs dps cruisers (and a slow turning one at that) you can sometimes get away using it to draining their weapon power, but you'll probably kill the damn thing before you have a chance to fire the Javelin.
I recommend clicking 'click here' on my signature for some maneuvering lesson (it's just another post on this forum), it'll help fly this ship better
I'd suggest going for a little bit of burst with your set up, if you have [acc] space trait and can afford 2x BO3
3x Dual Disruptor beam banks [acc][crth][crtd], 1x Quantum Torp [acc][crth][crtd]
1x Disruptor Turret [acc][crth][crtd],1x Chroniton Mine, 1x Tricobalt Mine
tac team1, AP:Beta1, Beam Overload3, AP:Beta3
High Yield1, High Yield2, Beam Overload3
Epts1, Aux2SIF1 (or RSP1)
Epts1
Hazard1, Sci team2
If you're poorer or want to use cannons with 1 BO3..
2x Dis DHC [acc][crth][crtd], 1x Dis DBB [acc][crth][crtd], 1x Quan Torp [acc][crth][crtd]
2x Dis Turret [acc][crth][crtd], 1x Mine (chron/trico)
High Yield1, CRapidFire1, AP:Beta2, CRapidFire3
High Yield1, AP:Beta1, Beam Overload3
or
High Yield1, CRapidFire1, High Yield3 CRapidFire3
Tac Team1, AP:Beta1, Beam Overload3
Same Heal set up
If you're broke or dont have a BO3
3x DHC [acc][crth][crtd], 1x Quan Torp [acc][crth][crtd]
1x Disruptor Turret [acc][crth][crtd],1x Chroniton Mine, 1x Tricobalt Mine
Tac Team1, CRapidFire1, AP:Beta2, CRapidFire3
High Yield1, AP:Beta1, High Yield3
Same Heal set up