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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2011, 10:17 AM
Well, I have a klink engineer and been considering options (torn between bop or cruiser, leaning toward cruiser because I already have an escort fed-side).

And I don't mean EVERY role, but being able to adjust between two extremes or hybridize (dps and heal, for example) seems a nice, unique ability.

And by THAT I don't mean 'omg, it's OP!', but that the ability to adjust seems a nice, useful ability, combined with battle cloak, to make bop a viable ship type from start to finish.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2011, 10:17 AM
Quote:
Originally Posted by Rafeism
That seems to be the big misconception that fed players have for bops, that everyone has 3 or more dif setups, and that they change them on the fly routinely. While I always have a second bo for one or two of my stations to adapt to certain situations, Because of how I'm spec'd, switching my bops entire role just isn't effective. To be honest, I rarely switch out my CO slot for anything other than a tac officer, and my LTC slot for anything other than a sci. Any one can have reserve BO's for certain situations.

You can only hold so many BO's, spec into so many things, be equipped to do so much, and in my experience the average bop player doesn't change its ROLE on the fly, a few BO's maybe, but not its role(DPS/HEAL/SCI).
My ONLY real counter argument to anyone who thinks the bop is OP or better yet even on par with fed equivalents is to fly one at LG and pvp in it. Most wont I know, but its the only real way to really understand its strengths and weaknesses.
Tbo, I'll change from CC, to AoE DPS/spam clearing, to single target disabling/DPS, to healing etc depeding on the what the other team brings and what the team I've joined seems to need (I did pickup a couple of additional Boff slots to be fair). But, I can see your point in that some highly specialize builds are too skill point intensive (science in particular) to do much else with any kind of effectiveness.

Edit: Btw, I've found Battle Cloak is overrated compared to normal Cloak. The situations where I'd need to use it I'm usually better off running than risking getting hit w/o shields.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2011, 10:17 AM
Quote:
Originally Posted by Iamid
Tbo, I'll change from CC, to AoE DPS/spam clearing, to single target disabling/DPS, to healing etc depeding on the what the other team brings and what the team I've joined seems to need (I did pickup a couple of additional Boff slots to be fair). But, I can see your point in that some highly specialize builds are too skill point intensive (science in particular) to do much else with any kind of effectiveness.
Some BO changing is not uncommon even on builds without universal slots. I don't do it often, but I do it. The BoP has more freedom there, but changing your entire play style on the fly isn't easy - not just - but also - for mechanical reasons, but also because you need to think differently when you fly a different build.

I think the real advantages of the BoP's versatility depends he available ships overall, and if specific BO combinations are particularly strong combination of abilities that can't be combined with other ships. With the Nebula, D'Kyr and MVAM AE, these combinations have gone very rare. I suppose the only unique combination is now no longer found in the Cmdr and Lt.Cmdr slots, but in the Lt. slots (doubling up on 2 Lt. of the same class).

If this advantage is insufficient, the BoP should simply get his missing BO power (the Ensign at Tier 5) and that's it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2011, 10:17 AM
BOP Versatility is overrated, now you can try your best to tank as well as you can with completely defensive abilities but then you have nothing but the distruptor banks and no buffs to get more damage out of the green bolts.

you go for completely offensive and you have no chance of surviving a conflict against a spread torpedo from a borg cube or a couple of plasma strikes from an 8472 vila battleship. even though you may of pumped in massive damage along the way, its hardly versatile.

you mix it up and you have neither the ability to defend yourself well or defeat your opponents swiftly so no versatility there either.

the best bet you can hope for is teaming up and let someone else become a pin cushion while you pump in the damage, the BOP is only meant to raid, not tank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 10:17 AM
I like the idea of buying BO station changes. I fly a captain level BOP. Just got it last night. I hadnt really flown it yet. I cant imagine changing much but I do plan to use the 2 Lt slot for tac, the Cm slot for engineering, and the ensign for Sci. I may regret this but I want to try it this way since i am an engineer. It should be fun.

I think thouht should be put into your build and after that I have no problem not being able top change it again and again. All the ships in the game could be that way. Universal when new, Pay to change later. Just like the Name.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-14-2011, 01:13 PM
Quote:
Originally Posted by Xautos
BOP Versatility is overrated, now you can try your best to tank as well as you can with completely defensive abilities but then you have nothing but the distruptor banks and no buffs to get more damage out of the green bolts.

you go for completely offensive and you have no chance of surviving a conflict against a spread torpedo from a borg cube or a couple of plasma strikes from an 8472 vila battleship. even though you may of pumped in massive damage along the way, its hardly versatile.

you mix it up and you have neither the ability to defend yourself well or defeat your opponents swiftly so no versatility there either.

the best bet you can hope for is teaming up and let someone else become a pin cushion while you pump in the damage, the BOP is only meant to raid, not tank.
I agree with your assessment of the BOP.

Iíve always viewed the BOP has a jack of all trades, master of none type vessel.

At its core; the BOP is a Raider and was always meant for quick hit N runs.

IMO, the BOP just gets out classed when its match up against the vessels that its universal bridge officer slots can emulate.

When I say that the BOP is outclassed Iím not talking about combat, just spec wise.

The BOP can be set up like a Cruiser; however, a Cruiser itís not.

The BOP is the closest thing that the KDF have to a Science Vessel; however, Iím not sure that it has the Sensor Scan ability. Fed Science vessels do the job much better.

The BOP can be a very effective Glass Cannon; however, I think Raptors can do that much better.

All in all the BOP is the best all around utility vessel in STO; however, our current Captains skill system does not allow us to truly take advantage of it.

One thing that I think that Cryptic could add to the BOP that would make it truly unique would be the ability to hot swap Bridge Officers during combat; that would allow us to take advantage of our universal BO slots.

My Science Captain flew the BOP exclusively till I found my true calling in the Carrier :p
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