Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
06-18-2011, 10:14 PM
Quote:
Originally Posted by Fractal_Eye
I've also wanted to name a Senior Staff (other than the info I put into my officers' bios) for a while now, so I look forward to the day I can feed them with my doffs. (insert maniacal laughter here
You could feed your Horta a very-rare Soong-type Android. He'd appreciate it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
06-18-2011, 10:37 PM
Questions:

1. You mention getting an Andorian by accepting an assignment in that "sector" does this mean the Assignments are broken down, not just by sector blocks, but into the actual sectors themselves? Or were you refering to Sectors as in sector blocks?

2. If I have an assignment with a "Trader OR Andorian" requirement and I send an Andorian that is also a Trader does that potential for success go even higher or does the system only acknowledge one aspect or the other?

3. Will assignment rewards be shown the entire time so we can choose to pull officers from that assignment if we find something offering a better reward (without having to memorize the reward that officer was just going for)?

4. Not a question, just thanks for consolidating all this info, now make ThomastheCrypticCat pretty this up and stick it on the website when the DOFF system hits live...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
06-18-2011, 11:28 PM
Thank you much for posting the great information.

Cryptic, I have an "artsy" suggestion that I ask you please consider:

When we send our Doffs out on assignments perhaps, in some cases, can we also see a shuttle craft leave our ship and perhaps have one return when their mission is over?

Just an idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
06-18-2011, 11:33 PM
Quote:
Originally Posted by Asakara
[...] When we send our Doffs out on assignments perhaps, in some cases, we can see a shuttle craft leave our ship and perhaps have one return when their mission is over? [...]
This has been asked several times.

Input from Devs on this issue is basically: "We wanted to do something like that, but although we realized that the first time doing it the cutscene would be neat, the times coming after would have people annoyed at the time-consuming cutscene, or they would simply skip it - and skip it everytime they send Doffs out on assignments, which would be a great many times. So, in light of this, we decided to drop that idea since it would just drive people nuts in the long run."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
06-18-2011, 11:34 PM
Quote:
Originally Posted by Dunnlang
Another area I would like to see is short term assignments that offer buffs for your ships. Maybe the assignment time is ~30 minutes and it provides a ~30 minute passive buff. This might be something like a sensor diagnostic that would result in a bonus to cloaked ship detection or anomalies received from a scan.
It's been discussed and is a possibility, but temporary buffs are harder to account for than permanent ones such as those from your active roster duty officers, and so we'll have to be careful approaching that kind of thing to make sure the overall combat game balance does not get disrupted.


Quote:
Originally Posted by meehee View Post
How much of a grind is it going to be from first starting using it, to getting it "levelled" up so its useful ?

I have 7 max level characters so how much of a grind im i going to be facing on each of them to get any benefit out the system ? Im sure many other people remember the massive soul destroying grind it took for VA's to get all the diplomatic experience....

Also will this DOFF system only work when your in space or can you send your doffs away on missions while you are on ground at ESD ?
From the first time you get duty officers - so, probably around the time you make Lieutenant Commander - you can slot these into your active roster and get immediate benefits to both Ground and Space gameplay.

Some of the other benefits do require a fair amount of time spent in ranking up the commendation categories, but we're aware that the current Diplomacy grind is too much for too little reward, so our target will be less painful than Diplomacy currently is. (And, in fact, this system will make it easier to rank up Diplomacy if you haven't already capped it out.)

Assignments are refreshed in sector space and some other social zones (so, ESD probably will allow you to use the system - I need to look into that particular case and make sure it will not cause any problems, though). Other than the possibility of mission-specific assignments embedded in specific ground missions, in general you will not be able to do much if any duty officer assignment during normal ground missions.


Quote:
Originally Posted by Powerhelm View Post
1. You mention getting an Andorian by accepting an assignment in that "sector" does this mean the Assignments are broken down, not just by sector blocks, but into the actual sectors themselves? Or were you refering to Sectors as in sector blocks?

2. If I have an assignment with a "Trader OR Andorian" requirement and I send an Andorian that is also a Trader does that potential for success go even higher or does the system only acknowledge one aspect or the other?

3. Will assignment rewards be shown the entire time so we can choose to pull officers from that assignment if we find something offering a better reward (without having to memorize the reward that officer was just going for)?
1. Assignments are sometimes general to wherever you are, sometimes to sector block and sometimes to the specific sector - it all depends on the specific assignment. Recruitment assignments are available near the appropriate species' home sector; Military assignments are (mostly) on the border; Colonial assignments are (mostly) in star clusters.

2. Both are taken into account. I actually want to do some additional analysis of the formula to make sure it does what we want, but even as it is now, yes, it takes into account both that you are an Andorian and that you have the Trader trait. In the case of specializations like "Trader" and "Diplomat", if you also have the species traits for trading and diplomatic, you generally will in fact get double the benefit.

3. Assignment rewards will show you what you get on a success only, so not critical success, nor failure nor disaster. Moreover, if the reward is, say, a random blue deflector, you won't see the specific deflector until you complete the assignment, just that it would be a random blue deflector. You will, however, always be able to check up on in-progress assignments, so you can refresh your memory as to what the potential standard reward for success might be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
06-18-2011, 11:42 PM
If hovering around Andoria/Vulcan allows access to assignments which may grant Vulcan/Andorian/Aenar Boffs and Doffs... this begs the question:

Where would be have to go to gain Boffs/Doffs from races like the Caitians, Benzites, Betazoids, Ferengi, Tellarites, and so forth? It's not like it's very clear on the map.

Tongue in cheek addition: will we be able to get Deferi Doffs?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
06-18-2011, 11:46 PM
In the first post, you've written:

Quote:
Originally Posted by Heretic
I totaled up the number of duty officers built so far (over 6000) as well as the number of assignments currently built (a bit shy of 1000)
Three questions to this matter:

1. As extensive as you currently have it, with over 6000 duty officers in the system, as well as just shy of 1000 assignments, will you guys also be expanding these numbers as the game evolves? Additional combinations of officers every Seasonal update for example, more assignments on a monthly basis etc.

2. I understand Assignments are given in part by random, in part by your current rank and position in space/ground. What happens when you inevitably "run out" of Assignments to do? Once you've completed the "just shy of 1000 Assignments", what happens then? The system resets and you are randomly assigned the same assignments?

3. What level of persistence will this system entail? If I complete an assignment involving colonizing "Planet XYZ", and later decide to revisit the same planet, will the game recognize that I previously colonized that planet, and treat me accordingly?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
06-18-2011, 11:48 PM
This...is...AWESOME

Can't wait to test, thank you Heretic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
06-18-2011, 11:51 PM
This will be amazingly complex and so much fun. I'm so sad it won't launch with season 4 but I can wait. This level of detail does take a while to put together and we all want it to be right when it does come to the holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
06-18-2011, 11:54 PM
i am going to waste soooooo much time on this thing...
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