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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
05-28-2011, 09:20 PM
Quote:
Originally Posted by PatricianVetinari
Looks outstanding!

You Sir wins 10x Intarwebs!
Can I spend those in the C-Store?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
05-29-2011, 10:16 AM
Quote:
Originally Posted by BigRedJedi
Re-worked, how's that look now?

If that looks good to you guys, I will go back and re-work the other Powers threads with the same layout, hopefully, if I have a quiet night at work tonight.

-Big Red
It looks great!

But I would go with a lighter blue for Science Powers, the normal blue doesn't contrast well with the back/darkgray default backgrounds of the forums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
05-29-2011, 01:57 PM
Question is somewhat related:

How are the CDs or GCDs affected when using Tac Initiative and Photonic Officer 3? I'm considering putting my Tac into a Nebula refit or Intrepid Refit.

I've read/heard around that because the lowest GCD is 15 sec, TI and PO3 become almost useless, but admittedly, been too lazy to test on Tribble
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
05-29-2011, 10:02 PM
Quote:
Originally Posted by FenixSS View Post
Question is somewhat related:

How are the CDs or GCDs affected when using Tac Initiative and Photonic Officer 3? I'm considering putting my Tac into a Nebula refit or Intrepid Refit.

I've read/heard around that because the lowest GCD is 15 sec, TI and PO3 become almost useless, but admittedly, been too lazy to test on Tribble
TI and PO both affect a power's Recharge, but cannot affect their global cooldown.

What does this mean, you ask?

Well, let's take Tactical Initiative, for example. Fully skilled (and, since my easiest reference is one of my Escorts, which also has the AEGIS Engine), TI sets the Recharge of all Tactical BOff powers to 47% of their normal Recharge (i.e. multiplies their Recharge time by .47), so how does this affect powers?

Let's look at a few examples:
  • Attack Pattern Beta: Has a 30-second Recharge and a 15-second Global Cooldown; so, if I take TI's effect, APB will cooldown in 14.1 seconds; however, the Global Cooldown is hard and fast, thus, even though the power might cool down a little faster than 15 seconds, the absolute soonest that I could re-activate APB (even this same copy) would be 15 seconds after activating the power the first time.
  • Attack Pattern Delta: Has a 45-second Recharge, and a 30-second Global Cooldown; thus, the same situation, as with APB, would apply... With TI active, APD would cool down in 21.15 seconds, but the soonest I could re-activate the power would be 30 seconds after the first activation.

Photonic Officer works exactly the same way, although PO's cooldown reductions are not nearly as substantial as TI's, but they apply to ALL of your BOff powers, not just Tactical ones.

Okay, then what does that really benefit me?

Well, for TI, especially, what happens if you are a Tac Officer in a Cruiser? At best, you have 3 Tactical BOff powers. Conventional wisdom would say, take 2 copies of your primary, preferred damage-boosting ability, and (most likely) a copy of Tactical Team. While that is likely the most efficient use of powers for non-Tactical Captains, the use of TI opens up the possibility of swapping out one of your paired abilities and adding a third, different Tactical ability to the mix, but still be able to get cyclic rotations on their usage.

For example, if I wanted to run both Beams and Torpedoes on a Cruiser, I would have to decide (especially if I want the added tanking ability of Tac Team) whether I want to run cycled Torpedo powers, or cycled Beam powers. Knowing that I have TI, however, means that for 45 seconds, every 3 minutes (or, the average duration of a heavy engagement in PvP), I can run one copy of both a Beam and a Torpedo power, and not lose the ability to rotate the skills.

Photonic Officer's flexibility, in applying to ALL BOff powers, works similarly well on other classes of ship, an Escort might be able to have a little more flexibility with Engineering powers, for example, or a Science vessel with its Engineering or Tactical powers.

So, to answer your question, TI is as far from worthless as it gets, since you get it as a Tactical Captain for free, not from a BOff, and you should use it at the start of every Alpha Strike that you have it available.

Photonic Officer, on the other hand, is a little more situational, but many ships can get great usage out of it (particularly the Sci-focused Cruiser and Escorts, along with Science Vessels themselves). As far as PO3 goes, it probably does 'overkill' on the amount of cooldown reduction, but it allows a little more flexibility for a ship, in keeping those Lt. Commander-slots free, especially if you prefer to use Heals (HE3 or TSS3, for example) in those positions.

Hope that helps,
-Big Red
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-09-2011, 11:18 PM
Slight update to improve the format, grammar/spelling fixes.

Now that these threads are Stickied, I still will check on these threads regularly (daily, or every other day, at the longest), and do my best to answer any questions, as quickly as I am able. You are welcome to PM me in-game @BigRedJedi, but I encourage you to ask your questions here, as well, as many of my fellow Forum Warriors are quite capable of fielding any questions.

-Big Red
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-19-2011, 04:02 PM
I wonder if you know of or have anything like these for ground powers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-19-2011, 04:57 PM
Quote:
Originally Posted by KTagloH View Post
I wonder if you know of or have anything like these for ground powers.
They are planned for after the launch of Season 4, as, at this point, doing a guide would be short-lived.

-Big Red
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-19-2011, 05:48 PM
Of course I hadn't thought of that but it makes sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19 Excellent
03-04-2012, 07:41 PM
Thank you for the very impressive information! Your information will be forever extremely useful to vets as well as the free to play people when they come looking to improve their 'Commands'! If all are smart, they will create a bookmark!

Thank you for the time and effort!

@celloman
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
05-01-2012, 08:59 AM
Is this guide still up to date? I guess what I am asking is how the mechanics work, what skills affect the ability, what system power it uses, are they still accurate?
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