Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-16-2011, 02:49 PM
Quote:
Originally Posted by Kottos
The main disadvantage is the aft arc. A cannon cruiser must always face it's target to be effective. A beam array cruiser can angle slightly toward or away from a target while maintaining a broadside, but a cannon cruiser loses the use of its single cannons it it angles even slightly away.
Yeah, basically with the 2 Beam Arrays you only have the 320 DPS in the broadside arc where they overlap. So you have 140 degrees with 320 DPS coverage, and 220 degrees with only 160 DPS. OTOH, with the Cannon/Turret combo you have 180 degrees with 312 DPS and 180 degrees with only 120 DPS. The damage is overall lower, but you have a wider arc with the higher damage, and it covers the front arc.

Also, my post was wrong as I said Beam Arrays were a 270 degree arc, but in fact the 70 degrees is the broadside. So I corrected my post.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-16-2011, 03:03 PM
If you want to easily compare the damage across different arcs, you can use the Starship Weapons Calculator program linked in my signature below. It will allow you to compare two different vessels with different weapons and see how the damage stacks up (you can also view graphs of DPS across different ranges etc). It might help you make a decision about which weapon is better for your purposes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-17-2011, 12:36 AM
There is an unmentioned factor here. Beams seem to drain Weapon Power more greedily than Single Cannons do and waaaay more so than Turrets do. So a broadside of 8 Beams ruins your damage output but a full spread of 4 Cannon and 4 Turrets tends to be more manageable. Another difference is that with Turrets on the back you get their DPS 100% of the time unlike rear beam arrays.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-20-2011, 01:29 PM
Quote:
Originally Posted by Shinkuu_Akagan
There is an unmentioned factor here. Beams seem to drain Weapon Power more greedily than Single Cannons do and waaaay more so than Turrets do. So a broadside of 8 Beams ruins your damage output but a full spread of 4 Cannon and 4 Turrets tends to be more manageable. Another difference is that with Turrets on the back you get their DPS 100% of the time unlike rear beam arrays.
Well my current set-up is
Front:
3x Phaser Beam Banks Mk XI, ultra rare, (the bonuses escape me right now, probably whatevers craftable)
1x Quantum Torpedo Launcher MK XI, ultra rare Crit D x 2 dmg x 1

Rear:
3x Phaser Beam Arrays Mk XI, ultra rare, (bonuses escape me, probably what evers craftable)
1x Quantum Torpedo Launcher MK XI, ultra rare Crit D x 2 dmg x 1

I used to have:

Front;

4x Phaser single Cannons Mk XI, ultra rare (craftables)
Rear
3x Phaser Turrets Mk XI, ultra rare (craftables)
1x Phaser Beam Array Mk XI, ultra rare (craftable)

And of course I put corresponding tactical consoles to boost damage

This is on an Excelsior Refit
I tend to change the amount of RCS thruster engineering consoles to match my mood, so I vary between a 14 degree turn rate to a 21 degree turn rate. I did alot more of the 21 degree when I had the that cannon set-up. Ive been looking to find that sweet spot between cruisers and escorts for my tactical guy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-20-2011, 05:46 PM
Mounting all beam arrays gives cruisers (or any ship really) 70 degree broadsides where they get full benefit of fore and aft beams. Using cannons forward gives you a 35 degree broadside where the cannons and beam arcs overlap, but will get a higher overall DPS. If you're in a ship where you can keep targets in the 35 degree angle, it's a very effective combo.

Also, it lets you use both beam abilities and cannon abilities on your BOFFs, if that's a concern.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-20-2011, 05:58 PM
Quote:
Originally Posted by Destinii
Mounting all beam arrays gives cruisers (or any ship really) 70 degree broadsides where they get full benefit of fore and aft beams. Using cannons forward gives you a 35 degree broadside where the cannons and beam arcs overlap, but will get a higher overall DPS. If you're in a ship where you can keep targets in the 35 degree angle, it's a very effective combo.

Also, it lets you use both beam abilities and cannon abilities on your BOFFs, if that's a concern.
I'm not really so much of a 'broadside" guy myself. I know thats supposed to be the big thing for cruisers, but I usually dont have problems keeping a target in the front arc of my ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-20-2011, 07:46 PM
I've never noticed any power drain using all cannons and turrets. I run at 125 power I may see the top of the power bar flicker a bit. I suspect the power recharges between each shot. Which on one volly between the cool downs with an EPS your power levels can stay at max. I've noticed this even with rapid fire. Between each bolt that comes out your power level just flickers at the top. Just a little bit. Using beams however my power drops to below 50 on an overload. Its unsavory
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-21-2011, 12:04 PM
Quote:
Originally Posted by rlaffargue
I've never noticed any power drain using all cannons and turrets. I run at 125 power I may see the top of the power bar flicker a bit. I suspect the power recharges between each shot. Which on one volly between the cool downs with an EPS your power levels can stay at max. I've noticed this even with rapid fire. Between each bolt that comes out your power level just flickers at the top. Just a little bit. Using beams however my power drops to below 50 on an overload. Its unsavory
Hmmm/ maybe I should test the power drain out with some of the older stuff I have. If youre right, that might make cannon cruisers a more consistant damage at an energy setting than a beam cruiser would be. I sed to have fun with the cannon/turret ship, but it seemed as if I wasn't giving as much damage as I am now with the DBB frotn , beam array in the back setup/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-21-2011, 07:44 PM
use a mix of both cannons and beam arrays. I member of my fleet was having power management issues with his Excelsior R and using all beams and he wanted help because he wasnt putting out consistant DPS. I dont think he was looking for spike damage over all and he is an Engineer. He was all dual beams up front. I had him leave 2 double beam bank up front and put in two single cannons and two turrets in the rear with a single beam array for BO. I had him add two plasma distribution manifolds with an EPS Console, keep weapons power at 110 and he said his DPS was at a consistant and higher level. It was a test build so eventually i think he threw in two torps front and back and juiced his weapons power to 125 and that may have helped. Our objective was to keep power levels as high as possible and maintain them using the right weapons and consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-22-2011, 12:25 PM
Quote:
Originally Posted by rlaffargue
use a mix of both cannons and beam arrays. I member of my fleet was having power management issues with his Excelsior R and using all beams and he wanted help because he wasnt putting out consistant DPS. I dont think he was looking for spike damage over all and he is an Engineer. He was all dual beams up front. I had him leave 2 double beam bank up front and put in two single cannons and two turrets in the rear with a single beam array for BO. I had him add two plasma distribution manifolds with an EPS Console, keep weapons power at 110 and he said his DPS was at a consistant and higher level. It was a test build so eventually i think he threw in two torps front and back and juiced his weapons power to 125 and that may have helped. Our objective was to keep power levels as high as possible and maintain them using the right weapons and consoles.
If I was to go that route I'd much rather use my previous setup of :

I used to have:

Front;

4x Phaser single Cannons Mk XI, ultra rare (craftables)
Rear
3x Phaser Turrets Mk XI, ultra rare (craftables)
1x Phaser Beam Array Mk XI, ultra rare (craftable)

I'm thinking an even mix of beams and cannons requires specializing in both to be effective, and the BOFF skills would probably be all over the place too.
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