Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
06-09-2011, 11:16 AM
I'm weird with mine, I just stick with one build.

I fly the B'rel and I'm a Tac

Cm. TacT1, BO2, BO3 and APO3
LtCm. TacT1, THY2 and THY3
Lt. PH1 and TBR 1
Lt. EngT1 and EPTS 2

Fore: 2 DHC, 1 Torp and 1 DBB
Aft: 2 Turrets rear


I plan on testing

Cm. TacT1, THY2, BO3 and APO3
LtCm. TacT1, THY2 and BO3
Lt. SciT1 and PH2
Lt. EngT1 and EPTE 2

People might think all the teams are crazy but I only really stack Tac Teams. The Sci and Eng are for quick heals while cloaked. I only hit n run with my B'rel so not much need for sustained battle BOff abilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
06-09-2011, 11:16 AM
This post pertains to some questions of mine, so here they are. Can the bop be a effective escort? The other thing did they nerf transfer of shield power? My biggest problem right now is loosing my shields way too fast, and only having science team to replenish them at a good rate. Down side is science team is tagged in with engineering team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
06-25-2011, 04:37 PM
Quote:
Originally Posted by BigRedJedi
Engineer/BoP

Hit-n-Run/DPS - Balance between firepower and survivability, run when needed;
  • 3 x DHC Disruptors
  • 1 x Quantum Torpedo
  • 2 x Disruptor Turrets

Commander: (Tactical)
  • Cannon: Rapid Fire 3
  • Torpedo: High Yield 3
  • Cannon: Rapid Fire 1
  • Tactical Team 1

Lt. Commander: (Science)
  • Photonic Shockwave 1
  • Polarize Hull 2
  • Tractor Beam 1

Lieutenant: (Engineer)
  • Emergency Power to Shields 2
  • Emergency Power to Engines 1

Lieutenant: (Science - a little less squishy OR Engineer - a little easier to run)
  • Hazard Emitters 2 OR Auxiliary to Dampeners 1
  • Science Team 1 OR Engineering Team 1

=========================================

30 Seconds to Liftoff (Hit with all you've got, then run for cover, minimal necessary survival skills):
  • 3 x DHC Disruptors
  • 1 x Quantum Torpedo
  • 2 x Disruptor Turrets

Commander: (Tactical)
  • Attack Pattern Omega 3
  • Torpedo High Yield 3
  • Cannon: Rapid Fire 1
  • Tactical Team 1

Lt. Commander: (Science)
  • Photonic Shockwave 1
  • Polarize Hull 2
  • Tractor Beam 1

Lieutenant: (Engineer)
  • Emergency Power to Shields 2
  • Emergency Power to Engines 1

Lieutenant: (Tactical)
  • Cannon: Rapid Fire 1
  • Torpedo: High Yield 1

======================================

Be vewwy, vewwy quiet... I'm hunting Fed-bits! (Single target massive attack, then escape until cooldowns permit a repeat)
  • 1 x Tricobalt Torpedo (ALT, load 2 Trics, and 1 less DBB, Gets you 15 second sooner repeat attack)
  • 3 x Dual Disruptor Beam Bank
  • 2 x Disruptor Beam Arrays OR 2 x Mine Launchers of Choice

Commander: (Science)
  • Charged Particle Burst 3
  • Photonic Shockwave 1
  • Polarize Hull 2
  • Tractor Beam 1

Lt. Commander: (Tactical)
  • Beam: Overload 3
  • Attack Pattern Beta 1
  • Tactical Team 1

Lieutenant: (Engineer)
  • Emergency Power to Shields 2
  • Emergency Power to Engines 1

Lieutenant: (Tactical)
  • Beam: Overload 2
  • Tactical Team 1


Just a few of my faves.

-Big Red
I have been gone over a year now finally came back cuz I heard we got quests fianlly this was a HUGE help man.I have alot to learn now sence VM and all the other nerfs(alot needed honestly)its hard coming back I had the best gear and best skills at the time.....

What a wake up call going into ker'rat was on how behide I was. I'm useing that first build of yours not to bad.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
06-26-2011, 05:05 PM
Ker'rat is a great place to test new builds, that's where I tweaked my BoP build, although even now I consider it a work in progress.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
06-27-2011, 07:33 PM
I've been using a variation of BigRedJedi's.

3 dual heavy plasma cannons, 1 tricobalt
2 plasma turrets

Attack pattern omega 3
Rapid fire 2
Attack pattern Beta 1
Tac team 1

Photonic shockwave 1
Polarize hull 2
Tractor beam 1

Power to shields 2
Power to engines 1

Eng team 2
Power to shields 1

It lets me hit hard, stick around for a minute, then run if I need to. Also, this is as a Sci officer.

So far in Ker'rat it's worked good, in Cap and hold it worked great, haven't tried it in an arena, and I think I would need a lot of support from a healer, or Id be running every few seconds.

Plasma weapons only because I like the look and sound.
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