Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-28-2011, 12:28 PM
Quote:
Originally Posted by Blayyde
Yeah, I have to agree that's kind of wierd. Dual Cannons or Dual Beam Banks i can understand being front only, since they are supposed to concentrate fire for an Escort. But with a 180 degree arc, two Cannons front and rear should give 360 degree coverage, with NO overlap, making them different from Beam Arrays.

Then again, maybe that's the point. The only energy weapons that can be mounted in the rear are those that overlap in the broadsides. (Beam Arrays and Turrets)

I've also thought Dual Beam Banks to the rear would be interesting, especially since torpedoes have the same arc and can be mounted aft. However, for a foe on your tail you would probably want burst damage, not DPS, unless you were planning on KEEPING him there. And in such a case I can see the Escort just running to the fore or broadsides. Same problem, just in reverse.
I would have no issues on running Dual Beam Banks in the rear of my ships. I prefer the DBB over Arrays. I would love to run a setup something like this on a cruiser:
Front
2x DBB
2x Single Cannon
Rear
2xDBB
2xSingle Cannon (or Turrets)

Kindo reminds me of the weapons layout of the base design of the Omega from Babylon 5 table top game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-28-2011, 02:58 PM
Quote:
Originally Posted by Latinumbar
Interesting. There is another cruiser on your team running cannon/turrets. Just wondering what accounts for the discrepancy in damage numbers. What it play style? BO setup? better turn rate with Excelsior? the LtCmdr tac station on the excelsior?
Simple,

I was Tac, he was Eng (you can see in the shot)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-29-2011, 12:19 AM
Quote:
Originally Posted by Blayyde
Yeah, I have to agree that's kind of wierd. Dual Cannons or Dual Beam Banks i can understand being front only, since they are supposed to concentrate fire for an Escort. But with a 180 degree arc, two Cannons front and rear should give 360 degree coverage, with NO overlap, making them different from Beam Arrays.

Then again, maybe that's the point. The only energy weapons that can be mounted in the rear are those that overlap in the broadsides. (Beam Arrays and Turrets)

I've also thought Dual Beam Banks to the rear would be interesting, especially since torpedoes have the same arc and can be mounted aft. However, for a foe on your tail you would probably want burst damage, not DPS, unless you were planning on KEEPING him there. And in such a case I can see the Escort just running to the fore or broadsides. Same problem, just in reverse.
I find that when I am playing, I get really up close and personal Often I find for most of a space battle due to shield balacning and what have you, it is my aft that is pointed towards what I am shooting at. When this happens, most of my heavy hitting weapons (cannons and Dual Beam Banks) are of little use. This is especially true with my escort(it just moves way too fast for its turn rate). I can understand not putting dual cannons and dual heavy cannons on aft, but the single cannon and dual beam banks should. Likewise, as you say, we should be able to put turrets on fore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-29-2011, 12:46 AM
Quote:
Originally Posted by NeilCell View Post
I find that when I am playing, I get really up close and personal Often I find for most of a space battle due to shield balacning and what have you, it is my aft that is pointed towards what I am shooting at. When this happens, most of my heavy hitting weapons (cannons and Dual Beam Banks) are of little use. This is especially true with my escort(it just moves way too fast for its turn rate). I can understand not putting dual cannons and dual heavy cannons on aft, but the single cannon and dual beam banks should. Likewise, as you say, we should be able to put turrets on fore.
Ever tried to actually maneuver ? You know, when someone is behind you ? You reverse your engines and use one of the many speed bursting items/skills to get behind them ? With tractor beam or warp plasma to hold them ?

Slow turning cruiser .... Escort behind

1. tractor beam
2. reverse engines
3. Emergence power to Engines 1 + Evasive action
4a. NUKE (Beam Overload / CRF --> HYT)

If hull below 50%

brace for impact + aux to damp + throttle to front + RAMMING SPEED

In both cases, dead escort.

No dual cannons in aft would help you, if you refuse to actually manoeuvre you ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-29-2011, 05:57 AM
Quote:
Originally Posted by Dalnar
Ever tried to actually maneuver ? You know, when someone is behind you ? You reverse your engines and use one of the many speed bursting items/skills to get behind them ? With tractor beam or warp plasma to hold them ?

Slow turning cruiser .... Escort behind

1. tractor beam
2. reverse engines
3. Emergence power to Engines 1 + Evasive action
4a. NUKE (Beam Overload / CRF --> HYT)

If hull below 50%

brace for impact + aux to damp + throttle to front + RAMMING SPEED

In both cases, dead escort.

No dual cannons in aft would help you, if you refuse to actually manoeuvre you ship.
I've used it and had people try it on me before, and it's a useful manouver, but there are plenty of counters. Most escort pilots that know what they're doing will have some form of hold resist, Attack Pattern Omega and Polarize Hull spring to mind. Also, Tractorbeam Repulsors would totally spoil such a manouver, and MVAEs and BoPs have even more options, like Photonic Shockwave.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-29-2011, 05:58 AM
Repulsors are usually not something Escort has. And aux to damp is effective counter to it. Beside i usually also use polarize hull when I do this manoeuvre, so im not tractored...

But from my experience in 9/10 attempts the manoeuvre is successful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
06-30-2011, 03:43 AM
Quote:
Originally Posted by Dalnar
Ever tried to actually maneuver ? You know, when someone is behind you ? You reverse your engines and use one of the many speed bursting items/skills to get behind them ? With tractor beam or warp plasma to hold them ?

Slow turning cruiser .... Escort behind

1. tractor beam
2. reverse engines
3. Emergence power to Engines 1 + Evasive action
4a. NUKE (Beam Overload / CRF --> HYT)

If hull below 50%

brace for impact + aux to damp + throttle to front + RAMMING SPEED

In both cases, dead escort.

No dual cannons in aft would help you, if you refuse to actually manoeuvre you ship.
Yes, I sometimes do. When someone is tailing me in PvP, I come to a dead stop, and let them overrun me, that way I end up on their tail. In PvE, that is a less useful tactic. With PvE, I tend to broad side when tailed, and sprial outward to put space between me and the target. As for the Evasive and Emergency to Engines, with an escort, I go from 0.2KM to 10.5+ KM in PvE so quickly that the power is wasted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
06-30-2011, 03:59 AM
So...what is your problem really.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
06-30-2011, 04:04 AM
Quote:
Originally Posted by Dalnar
So...what is your problem really.....
I still don't make as much use out of my fore weapons as I would like. I would like make more of a bang using my aft weapons. Really, I am thinking of the weapon loadout for a Tier 5 cruiser. On one of those, I would like to have a beam array, torpedo launcher, turret, and either a single cannon or dual beam bank (the latter preferably).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
06-30-2011, 04:25 AM
Huh? The only "problem" ships are escorts.

If a cruiser ever got out of my front arc, something is terribly wrong...with me....
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